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PGraphics2D
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SUMMARY: NESTED | <A HREF="#fields_inherited_from_class_processing.core.PGraphics">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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processing.core</FONT>
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Class PGraphics2D</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PImage.html" title="class in processing.core">processing.core.PImage</A>
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">processing.core.PGraphics</A>
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PGraphics2D</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Cloneable, <A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DD>
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</DL>
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<DL>
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<DT><PRE>public class <B>PGraphics2D</B><DT>extends <A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></DL>
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</PRE>
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<P>
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Subclass of PGraphics that handles fast 2D rendering using a
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MemoryImageSource. The renderer found in this class is not as accurate as
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PGraphicsJava2D, but offers certain speed tradeoffs, particular when
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messing with the pixels array, or displaying image or video data.
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<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PGraphics"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PGraphics.html#ambientB">ambientB</A>, <A HREF="../../processing/core/PGraphics.html#ambientG">ambientG</A>, <A HREF="../../processing/core/PGraphics.html#ambientR">ambientR</A>, <A HREF="../../processing/core/PGraphics.html#backgroundColor">backgroundColor</A>, <A HREF="../../processing/core/PGraphics.html#bezierDetail">bezierDetail</A>, <A HREF="../../processing/core/PGraphics.html#colorMode">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorModeA">colorModeA</A>, <A HREF="../../processing/core/PGraphics.html#colorModeX">colorModeX</A>, <A HREF="../../processing/core/PGraphics.html#colorModeY">colorModeY</A>, <A HREF="../../processing/core/PGraphics.html#colorModeZ">colorModeZ</A>, <A HREF="../../processing/core/PGraphics.html#curveTightness">curveTightness</A>, <A HREF="../../processing/core/PGraphics.html#edge">edge</A>, <A HREF="../../processing/core/PGraphics.html#ellipseMode">ellipseMode</A>, <A HREF="../../processing/core/PGraphics.html#emissiveB">emissiveB</A>, <A HREF="../../processing/core/PGraphics.html#emissiveG">emissiveG</A>, <A HREF="../../processing/core/PGraphics.html#emissiveR">emissiveR</A>, <A HREF="../../processing/core/PGraphics.html#fill">fill</A>, <A HREF="../../processing/core/PGraphics.html#fillColor">fillColor</A>, <A HREF="../../processing/core/PGraphics.html#image">image</A>, <A HREF="../../processing/core/PGraphics.html#imageMode">imageMode</A>, <A HREF="../../processing/core/PGraphics.html#normalX">normalX</A>, <A HREF="../../processing/core/PGraphics.html#normalY">normalY</A>, <A HREF="../../processing/core/PGraphics.html#normalZ">normalZ</A>, <A HREF="../../processing/core/PGraphics.html#pixelCount">pixelCount</A>, <A HREF="../../processing/core/PGraphics.html#rectMode">rectMode</A>, <A HREF="../../processing/core/PGraphics.html#shapeMode">shapeMode</A>, <A HREF="../../processing/core/PGraphics.html#shininess">shininess</A>, <A HREF="../../processing/core/PGraphics.html#smooth">smooth</A>, <A HREF="../../processing/core/PGraphics.html#specularB">specularB</A>, <A HREF="../../processing/core/PGraphics.html#specularG">specularG</A>, <A HREF="../../processing/core/PGraphics.html#specularR">specularR</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailU">sphereDetailU</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailV">sphereDetailV</A>, <A HREF="../../processing/core/PGraphics.html#stroke">stroke</A>, <A HREF="../../processing/core/PGraphics.html#strokeCap">strokeCap</A>, <A HREF="../../processing/core/PGraphics.html#strokeColor">strokeColor</A>, <A HREF="../../processing/core/PGraphics.html#strokeJoin">strokeJoin</A>, <A HREF="../../processing/core/PGraphics.html#strokeWeight">strokeWeight</A>, <A HREF="../../processing/core/PGraphics.html#textAlign">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textAlignY">textAlignY</A>, <A HREF="../../processing/core/PGraphics.html#textFont">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textLeading">textLeading</A>, <A HREF="../../processing/core/PGraphics.html#textMode">textMode</A>, <A HREF="../../processing/core/PGraphics.html#textSize">textSize</A>, <A HREF="../../processing/core/PGraphics.html#textureImage">textureImage</A>, <A HREF="../../processing/core/PGraphics.html#textureMode">textureMode</A>, <A HREF="../../processing/core/PGraphics.html#textureU">textureU</A>, <A HREF="../../processing/core/PGraphics.html#textureV">textureV</A>, <A HREF="../../processing/core/PGraphics.html#tint">tint</A>, <A HREF="../../processing/core/PGraphics.html#tintColor">tintColor</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PImage"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PImage.html#format">format</A>, <A HREF="../../processing/core/PImage.html#height">height</A>, <A HREF="../../processing/core/PImage.html#parent">parent</A>, <A HREF="../../processing/core/PImage.html#pixels">pixels</A>, <A HREF="../../processing/core/PImage.html#width">width</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PConstants"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PConstants.html#A">A</A>, <A HREF="../../processing/core/PConstants.html#AB">AB</A>, <A HREF="../../processing/core/PConstants.html#ADD">ADD</A>, <A HREF="../../processing/core/PConstants.html#AG">AG</A>, <A HREF="../../processing/core/PConstants.html#ALPHA">ALPHA</A>, <A HREF="../../processing/core/PConstants.html#ALPHA_MASK">ALPHA_MASK</A>, <A HREF="../../processing/core/PConstants.html#ALT">ALT</A>, <A HREF="../../processing/core/PConstants.html#AMBIENT">AMBIENT</A>, <A HREF="../../processing/core/PConstants.html#AR">AR</A>, <A HREF="../../processing/core/PConstants.html#ARC">ARC</A>, <A HREF="../../processing/core/PConstants.html#ARGB">ARGB</A>, <A HREF="../../processing/core/PConstants.html#ARROW">ARROW</A>, <A HREF="../../processing/core/PConstants.html#B">B</A>, <A HREF="../../processing/core/PConstants.html#BACKSPACE">BACKSPACE</A>, <A HREF="../../processing/core/PConstants.html#BASELINE">BASELINE</A>, <A HREF="../../processing/core/PConstants.html#BEEN_LIT">BEEN_LIT</A>, <A HREF="../../processing/core/PConstants.html#BEVEL">BEVEL</A>, <A HREF="../../processing/core/PConstants.html#BLEND">BLEND</A>, <A HREF="../../processing/core/PConstants.html#BLUE_MASK">BLUE_MASK</A>, <A HREF="../../processing/core/PConstants.html#BLUR">BLUR</A>, <A HREF="../../processing/core/PConstants.html#BOTTOM">BOTTOM</A>, <A HREF="../../processing/core/PConstants.html#BOX">BOX</A>, <A HREF="../../processing/core/PConstants.html#BURN">BURN</A>, <A HREF="../../processing/core/PConstants.html#CENTER">CENTER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_DIAMETER">CENTER_DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_RADIUS">CENTER_RADIUS</A>, <A HREF="../../processing/core/PConstants.html#CHATTER">CHATTER</A>, <A HREF="../../processing/core/PConstants.html#CLOSE">CLOSE</A>, <A HREF="../../processing/core/PConstants.html#CMYK">CMYK</A>, <A HREF="../../processing/core/PConstants.html#CODED">CODED</A>, <A HREF="../../processing/core/PConstants.html#COMPLAINT">COMPLAINT</A>, <A HREF="../../processing/core/PConstants.html#CONTROL">CONTROL</A>, <A HREF="../../processing/core/PConstants.html#CORNER">CORNER</A>, <A HREF="../../processing/core/PConstants.html#CORNERS">CORNERS</A>, <A HREF="../../processing/core/PConstants.html#CROSS">CROSS</A>, <A HREF="../../processing/core/PConstants.html#CUSTOM">CUSTOM</A>, <A HREF="../../processing/core/PConstants.html#DA">DA</A>, <A HREF="../../processing/core/PConstants.html#DARKEST">DARKEST</A>, <A HREF="../../processing/core/PConstants.html#DB">DB</A>, <A HREF="../../processing/core/PConstants.html#DEG_TO_RAD">DEG_TO_RAD</A>, <A HREF="../../processing/core/PConstants.html#DELETE">DELETE</A>, <A HREF="../../processing/core/PConstants.html#DG">DG</A>, <A HREF="../../processing/core/PConstants.html#DIAMETER">DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#DIFFERENCE">DIFFERENCE</A>, <A HREF="../../processing/core/PConstants.html#DILATE">DILATE</A>, <A HREF="../../processing/core/PConstants.html#DIRECTIONAL">DIRECTIONAL</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_ACCURATE_TEXTURES">DISABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_SORT">DISABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_TEST">DISABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_2X_SMOOTH">DISABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_ERROR_REPORT">DISABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#DODGE">DODGE</A>, <A HREF="../../processing/core/PConstants.html#DOWN">DOWN</A>, <A HREF="../../processing/core/PConstants.html#DR">DR</A>, <A HREF="../../processing/core/PConstants.html#DXF">DXF</A>, <A HREF="../../processing/core/PConstants.html#EB">EB</A>, <A HREF="../../processing/core/PConstants.html#EDGE">EDGE</A>, <A HREF="../../processing/core/PConstants.html#EG">EG</A>, <A HREF="../../processing/core/PConstants.html#ELLIPSE">ELLIPSE</A>, <A HREF="../../process
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#PGraphics2D()">PGraphics2D</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#applyMatrix(float, float, float, float, float, float)">applyMatrix</A></B>(float n00,
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float n01,
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float n02,
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float n10,
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float n11,
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float n12)</CODE>
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<BR>
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Apply a 3x2 affine transformation matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">applyMatrix</A></B>(float n00,
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float n01,
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float n02,
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float n03,
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float n10,
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float n11,
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float n12,
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float n13,
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float n20,
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float n21,
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float n22,
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float n23,
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float n30,
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float n31,
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float n32,
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float n33)</CODE>
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<BR>
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Apply a 4x4 transformation matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#beginDraw()">beginDraw</A></B>()</CODE>
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<BR>
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Prepares the PGraphics for drawing.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#beginShape(int)">beginShape</A></B>(int kind)</CODE>
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<BR>
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Start a new shape.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#bezier(float, float, float, float, float, float, float, float, float, float, float, float)">bezier</A></B>(float x1,
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float y1,
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float z1,
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float x2,
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float y2,
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float z2,
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float x3,
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float y3,
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float z3,
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float x4,
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float y4,
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float z4)</CODE>
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|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#box(float)">box</A></B>(float size)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#box(float, float, float)">box</A></B>(float w,
|
||
|
float h,
|
||
|
float d)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#breakShape()">breakShape</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
This feature is in testing, do not use or rely upon its implementation</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> boolean</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#canDraw()">canDraw</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Some renderers have requirements re: when they are ready to draw.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#curve(float, float, float, float, float, float, float, float, float, float, float, float)">curve</A></B>(float x1,
|
||
|
float y1,
|
||
|
float z1,
|
||
|
float x2,
|
||
|
float y2,
|
||
|
float z2,
|
||
|
float x3,
|
||
|
float y3,
|
||
|
float z3,
|
||
|
float x4,
|
||
|
float y4,
|
||
|
float z4)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#endDraw()">endDraw</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
This will finalize rendering so that it can be shown on-screen.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#endShape(int)">endShape</A></B>(int mode)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#point(float, float, float)">point</A></B>(float x,
|
||
|
float y,
|
||
|
float z)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#popMatrix()">popMatrix</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Replace the current transformation matrix with the top of the stack.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#printMatrix()">printMatrix</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Print the current model (or "transformation") matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#pushMatrix()">pushMatrix</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Push a copy of the current transformation matrix onto the stack.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#resetMatrix()">resetMatrix</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Load identity as the transform/model matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#rotate(float)">rotate</A></B>(float angle)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Two dimensional rotation.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#rotate(float, float, float, float)">rotate</A></B>(float angle,
|
||
|
float vx,
|
||
|
float vy,
|
||
|
float vz)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Rotate about a vector in space.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#rotateX(float)">rotateX</A></B>(float angle)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Rotate around the X axis.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#rotateY(float)">rotateY</A></B>(float angle)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Rotate around the Y axis.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#rotateZ(float)">rotateZ</A></B>(float angle)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Rotate around the Z axis.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#scale(float)">scale</A></B>(float s)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Scale in all dimensions.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#scale(float, float)">scale</A></B>(float sx,
|
||
|
float sy)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Scale in X and Y.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#scale(float, float, float)">scale</A></B>(float x,
|
||
|
float y,
|
||
|
float z)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Scale in X, Y, and Z.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> float</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#screenX(float, float)">screenX</A></B>(float x,
|
||
|
float y)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Given an x and y coordinate, returns the x position of where
|
||
|
that point would be placed on screen, once affected by translate(),
|
||
|
scale(), or any other transformations.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> float</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#screenY(float, float)">screenY</A></B>(float x,
|
||
|
float y)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Given an x and y coordinate, returns the y position of where
|
||
|
that point would be placed on screen, once affected by translate(),
|
||
|
scale(), or any other transformations.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#sphere(float)">sphere</A></B>(float r)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Draw a sphere with radius r centered at coordinate 0, 0, 0.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#sphereDetail(int)">sphereDetail</A></B>(int res)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#sphereDetail(int, int)">sphereDetail</A></B>(int ures,
|
||
|
int vres)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Set the detail level for approximating a sphere.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#translate(float, float)">translate</A></B>(float tx,
|
||
|
float ty)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Translate in X and Y.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#translate(float, float, float)">translate</A></B>(float tx,
|
||
|
float ty,
|
||
|
float tz)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Translate in X, Y, and Z.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#vertex(float, float, float)">vertex</A></B>(float x,
|
||
|
float y,
|
||
|
float z)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/core/PGraphics2D.html#vertex(float, float, float, float, float)">vertex</A></B>(float x,
|
||
|
float y,
|
||
|
float z,
|
||
|
float u,
|
||
|
float v)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
<A NAME="methods_inherited_from_class_processing.core.PGraphics"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||
|
<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD><CODE><A HREF="../../processing/core/PGraphics.html#alpha(int)">alpha</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float, float, float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(int)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambientLight(float, float, float)">ambientLight</A>, <A HREF="../../processing/core/PGraphics.html#ambientLight(float, float, float, float, float, float)">ambientLight</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix2D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix3D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#arc(float, float, float, float, float, float)">arc</A>, <A HREF="../../processing/core/PGraphics.html#background(float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(processing.core.PImage)">background</A>, <A HREF="../../processing/core/PGraphics.html#beginCamera()">beginCamera</A>, <A HREF="../../processing/core/PGraphics.html#beginRaw(processing.core.PGraphics)">beginRaw</A>, <A HREF="../../processing/core/PGraphics.html#beginShape()">beginShape</A>, <A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float)">bezier</A>, <A HREF="../../processing/core/PGraphics.html#bezierDetail(int)">bezierDetail</A>, <A HREF="../../processing/core/PGraphics.html#bezierPoint(float, float, float, float, float)">bezierPoint</A>, <A HREF="../../processing/core/PGraphics.html#bezierTangent(float, float, float, float, float)">bezierTangent</A>, <A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float)">bezierVertex</A>, <A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float, float, float, float)">bezierVertex</A>, <A HREF="../../processing/core/PGraphics.html#blue(int)">blue</A>, <A HREF="../../processing/core/PGraphics.html#brightness(int)">brightness</A>, <A HREF="../../processing/core/PGraphics.html#camera()">camera</A>, <A HREF="../../processing/core/PGraphics.html#camera(float, float, float, float, float, float, float, float, float)">camera</A>, <A HREF="../../processing/core/PGraphics.html#color(float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float)">curve</A>, <A HREF="../../processing/core/PGraphics.htm
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
<A NAME="methods_inherited_from_class_processing.core.PImage"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||
|
<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD><CODE><A HREF="../../processing/core/PImage.html#blend(int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blend(processing.core.PImage, int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blendColor(int, int, int)">blendColor</A>, <A HREF="../../processing/core/PImage.html#clone()">clone</A>, <A HREF="../../processing/core/PImage.html#copy(int, int, int, int, int, int, int, int)">copy</A>, <A HREF="../../processing/core/PImage.html#copy(processing.core.PImage, int, int, int, int, int, int, int, int)">copy</A>, <A HREF="../../processing/core/PImage.html#filter(int)">filter</A>, <A HREF="../../processing/core/PImage.html#filter(int, float)">filter</A>, <A HREF="../../processing/core/PImage.html#get()">get</A>, <A HREF="../../processing/core/PImage.html#get(int, int)">get</A>, <A HREF="../../processing/core/PImage.html#get(int, int, int, int)">get</A>, <A HREF="../../processing/core/PImage.html#getCache(java.lang.Object)">getCache</A>, <A HREF="../../processing/core/PImage.html#getImage()">getImage</A>, <A HREF="../../processing/core/PImage.html#init(int, int, int)">init</A>, <A HREF="../../processing/core/PImage.html#isModified()">isModified</A>, <A HREF="../../processing/core/PImage.html#loadPixels()">loadPixels</A>, <A HREF="../../processing/core/PImage.html#mask(int[])">mask</A>, <A HREF="../../processing/core/PImage.html#mask(processing.core.PImage)">mask</A>, <A HREF="../../processing/core/PImage.html#removeCache(java.lang.Object)">removeCache</A>, <A HREF="../../processing/core/PImage.html#resize(int, int)">resize</A>, <A HREF="../../processing/core/PImage.html#save(java.lang.String)">save</A>, <A HREF="../../processing/core/PImage.html#set(int, int, int)">set</A>, <A HREF="../../processing/core/PImage.html#set(int, int, processing.core.PImage)">set</A>, <A HREF="../../processing/core/PImage.html#setCache(java.lang.Object, java.lang.Object)">setCache</A>, <A HREF="../../processing/core/PImage.html#setModified()">setModified</A>, <A HREF="../../processing/core/PImage.html#setModified(boolean)">setModified</A>, <A HREF="../../processing/core/PImage.html#updatePixels()">updatePixels</A>, <A HREF="../../processing/core/PImage.html#updatePixels(int, int, int, int)">updatePixels</A></CODE></TD>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||
|
|
||
|
<A NAME="constructor_detail"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||
|
<B>Constructor Detail</B></FONT></TH>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<A NAME="PGraphics2D()"><!-- --></A><H3>
|
||
|
PGraphics2D</H3>
|
||
|
<PRE>
|
||
|
public <B>PGraphics2D</B>()</PRE>
|
||
|
<DL>
|
||
|
</DL>
|
||
|
|
||
|
<!-- ============ METHOD DETAIL ========== -->
|
||
|
|
||
|
<A NAME="method_detail"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||
|
<B>Method Detail</B></FONT></TH>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<A NAME="canDraw()"><!-- --></A><H3>
|
||
|
canDraw</H3>
|
||
|
<PRE>
|
||
|
public boolean <B>canDraw</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#canDraw()">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Some renderers have requirements re: when they are ready to draw.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#canDraw()">canDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="beginDraw()"><!-- --></A><H3>
|
||
|
beginDraw</H3>
|
||
|
<PRE>
|
||
|
public void <B>beginDraw</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#beginDraw()">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Prepares the PGraphics for drawing.
|
||
|
<p/>
|
||
|
When creating your own PGraphics, you should call this before
|
||
|
drawing anything.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#beginDraw()">beginDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="endDraw()"><!-- --></A><H3>
|
||
|
endDraw</H3>
|
||
|
<PRE>
|
||
|
public void <B>endDraw</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#endDraw()">PGraphics</A></CODE></B></DD>
|
||
|
<DD>This will finalize rendering so that it can be shown on-screen.
|
||
|
<p/>
|
||
|
When creating your own PGraphics, you should call this when
|
||
|
you're finished drawing.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#endDraw()">endDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="beginShape(int)"><!-- --></A><H3>
|
||
|
beginShape</H3>
|
||
|
<PRE>
|
||
|
public void <B>beginShape</B>(int kind)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#beginShape(int)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Start a new shape.
|
||
|
<P>
|
||
|
<B>Differences between beginShape() and line() and point() methods.</B>
|
||
|
<P>
|
||
|
beginShape() is intended to be more flexible at the expense of being
|
||
|
a little more complicated to use. it handles more complicated shapes
|
||
|
that can consist of many connected lines (so you get joins) or lines
|
||
|
mixed with curves.
|
||
|
<P>
|
||
|
The line() and point() command are for the far more common cases
|
||
|
(particularly for our audience) that simply need to draw a line
|
||
|
or a point on the screen.
|
||
|
<P>
|
||
|
From the code side of things, line() may or may not call beginShape()
|
||
|
to do the drawing. In the beta code, they do, but in the alpha code,
|
||
|
they did not. they might be implemented one way or the other depending
|
||
|
on tradeoffs of runtime efficiency vs. implementation efficiency &mdash
|
||
|
meaning the speed that things run at vs. the speed it takes me to write
|
||
|
the code and maintain it. for beta, the latter is most important so
|
||
|
that's how things are implemented.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#beginShape(int)">beginShape</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="vertex(float, float, float)"><!-- --></A><H3>
|
||
|
vertex</H3>
|
||
|
<PRE>
|
||
|
public void <B>vertex</B>(float x,
|
||
|
float y,
|
||
|
float z)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#vertex(float, float, float)">vertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="vertex(float, float, float, float, float)"><!-- --></A><H3>
|
||
|
vertex</H3>
|
||
|
<PRE>
|
||
|
public void <B>vertex</B>(float x,
|
||
|
float y,
|
||
|
float z,
|
||
|
float u,
|
||
|
float v)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#vertex(float, float, float, float, float)">vertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="breakShape()"><!-- --></A><H3>
|
||
|
breakShape</H3>
|
||
|
<PRE>
|
||
|
public void <B>breakShape</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#breakShape()">PGraphics</A></CODE></B></DD>
|
||
|
<DD>This feature is in testing, do not use or rely upon its implementation
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#breakShape()">breakShape</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="endShape(int)"><!-- --></A><H3>
|
||
|
endShape</H3>
|
||
|
<PRE>
|
||
|
public void <B>endShape</B>(int mode)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#endShape(int)">endShape</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="point(float, float, float)"><!-- --></A><H3>
|
||
|
point</H3>
|
||
|
<PRE>
|
||
|
public void <B>point</B>(float x,
|
||
|
float y,
|
||
|
float z)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#point(float, float, float)">point</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="box(float)"><!-- --></A><H3>
|
||
|
box</H3>
|
||
|
<PRE>
|
||
|
public void <B>box</B>(float size)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#box(float)">box</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="box(float, float, float)"><!-- --></A><H3>
|
||
|
box</H3>
|
||
|
<PRE>
|
||
|
public void <B>box</B>(float w,
|
||
|
float h,
|
||
|
float d)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#box(float, float, float)">box</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="sphereDetail(int)"><!-- --></A><H3>
|
||
|
sphereDetail</H3>
|
||
|
<PRE>
|
||
|
public void <B>sphereDetail</B>(int res)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#sphereDetail(int)">sphereDetail</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="sphereDetail(int, int)"><!-- --></A><H3>
|
||
|
sphereDetail</H3>
|
||
|
<PRE>
|
||
|
public void <B>sphereDetail</B>(int ures,
|
||
|
int vres)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#sphereDetail(int, int)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Set the detail level for approximating a sphere. The ures and vres params
|
||
|
control the horizontal and vertical resolution.
|
||
|
|
||
|
Code for sphereDetail() submitted by toxi [031031].
|
||
|
Code for enhanced u/v version from davbol [080801].
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#sphereDetail(int, int)">sphereDetail</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="sphere(float)"><!-- --></A><H3>
|
||
|
sphere</H3>
|
||
|
<PRE>
|
||
|
public void <B>sphere</B>(float r)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#sphere(float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Draw a sphere with radius r centered at coordinate 0, 0, 0.
|
||
|
<P>
|
||
|
Implementation notes:
|
||
|
<P>
|
||
|
cache all the points of the sphere in a static array
|
||
|
top and bottom are just a bunch of triangles that land
|
||
|
in the center point
|
||
|
<P>
|
||
|
sphere is a series of concentric circles who radii vary
|
||
|
along the shape, based on, er.. cos or something
|
||
|
<PRE>
|
||
|
[toxi 031031] new sphere code. removed all multiplies with
|
||
|
radius, as scale() will take care of that anyway
|
||
|
|
||
|
[toxi 031223] updated sphere code (removed modulos)
|
||
|
and introduced sphereAt(x,y,z,r)
|
||
|
to avoid additional translate()'s on the user/sketch side
|
||
|
|
||
|
[davbol 080801] now using separate sphereDetailU/V
|
||
|
</PRE>
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#sphere(float)">sphere</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="bezier(float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
||
|
bezier</H3>
|
||
|
<PRE>
|
||
|
public void <B>bezier</B>(float x1,
|
||
|
float y1,
|
||
|
float z1,
|
||
|
float x2,
|
||
|
float y2,
|
||
|
float z2,
|
||
|
float x3,
|
||
|
float y3,
|
||
|
float z3,
|
||
|
float x4,
|
||
|
float y4,
|
||
|
float z4)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float, float, float, float, float)">bezier</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="curve(float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
||
|
curve</H3>
|
||
|
<PRE>
|
||
|
public void <B>curve</B>(float x1,
|
||
|
float y1,
|
||
|
float z1,
|
||
|
float x2,
|
||
|
float y2,
|
||
|
float z2,
|
||
|
float x3,
|
||
|
float y3,
|
||
|
float z3,
|
||
|
float x4,
|
||
|
float y4,
|
||
|
float z4)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float, float, float, float, float)">curve</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="translate(float, float)"><!-- --></A><H3>
|
||
|
translate</H3>
|
||
|
<PRE>
|
||
|
public void <B>translate</B>(float tx,
|
||
|
float ty)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#translate(float, float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Translate in X and Y.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#translate(float, float)">translate</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="translate(float, float, float)"><!-- --></A><H3>
|
||
|
translate</H3>
|
||
|
<PRE>
|
||
|
public void <B>translate</B>(float tx,
|
||
|
float ty,
|
||
|
float tz)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#translate(float, float, float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Translate in X, Y, and Z.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#translate(float, float, float)">translate</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="rotate(float)"><!-- --></A><H3>
|
||
|
rotate</H3>
|
||
|
<PRE>
|
||
|
public void <B>rotate</B>(float angle)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotate(float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Two dimensional rotation.
|
||
|
|
||
|
Same as rotateZ (this is identical to a 3D rotation along the z-axis)
|
||
|
but included for clarity. It'd be weird for people drawing 2D graphics
|
||
|
to be using rotateZ. And they might kick our a-- for the confusion.
|
||
|
|
||
|
<A HREF="http://www.xkcd.com/c184.html">Additional background</A>.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotate(float)">rotate</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="rotateX(float)"><!-- --></A><H3>
|
||
|
rotateX</H3>
|
||
|
<PRE>
|
||
|
public void <B>rotateX</B>(float angle)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotateX(float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Rotate around the X axis.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotateX(float)">rotateX</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="rotateY(float)"><!-- --></A><H3>
|
||
|
rotateY</H3>
|
||
|
<PRE>
|
||
|
public void <B>rotateY</B>(float angle)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotateY(float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Rotate around the Y axis.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotateY(float)">rotateY</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="rotateZ(float)"><!-- --></A><H3>
|
||
|
rotateZ</H3>
|
||
|
<PRE>
|
||
|
public void <B>rotateZ</B>(float angle)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotateZ(float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Rotate around the Z axis.
|
||
|
|
||
|
The functions rotate() and rotateZ() are identical, it's just that it make
|
||
|
sense to have rotate() and then rotateX() and rotateY() when using 3D;
|
||
|
nor does it make sense to use a function called rotateZ() if you're only
|
||
|
doing things in 2D. so we just decided to have them both be the same.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotateZ(float)">rotateZ</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="rotate(float, float, float, float)"><!-- --></A><H3>
|
||
|
rotate</H3>
|
||
|
<PRE>
|
||
|
public void <B>rotate</B>(float angle,
|
||
|
float vx,
|
||
|
float vy,
|
||
|
float vz)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotate(float, float, float, float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Rotate about a vector in space. Same as the glRotatef() function.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotate(float, float, float, float)">rotate</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="scale(float)"><!-- --></A><H3>
|
||
|
scale</H3>
|
||
|
<PRE>
|
||
|
public void <B>scale</B>(float s)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#scale(float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Scale in all dimensions.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#scale(float)">scale</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="scale(float, float)"><!-- --></A><H3>
|
||
|
scale</H3>
|
||
|
<PRE>
|
||
|
public void <B>scale</B>(float sx,
|
||
|
float sy)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#scale(float, float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Scale in X and Y. Equivalent to scale(sx, sy, 1).
|
||
|
|
||
|
Not recommended for use in 3D, because the z-dimension is just
|
||
|
scaled by 1, since there's no way to know what else to scale it by.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#scale(float, float)">scale</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="scale(float, float, float)"><!-- --></A><H3>
|
||
|
scale</H3>
|
||
|
<PRE>
|
||
|
public void <B>scale</B>(float x,
|
||
|
float y,
|
||
|
float z)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#scale(float, float, float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Scale in X, Y, and Z.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#scale(float, float, float)">scale</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="pushMatrix()"><!-- --></A><H3>
|
||
|
pushMatrix</H3>
|
||
|
<PRE>
|
||
|
public void <B>pushMatrix</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#pushMatrix()">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Push a copy of the current transformation matrix onto the stack.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#pushMatrix()">pushMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="popMatrix()"><!-- --></A><H3>
|
||
|
popMatrix</H3>
|
||
|
<PRE>
|
||
|
public void <B>popMatrix</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#popMatrix()">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Replace the current transformation matrix with the top of the stack.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#popMatrix()">popMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="resetMatrix()"><!-- --></A><H3>
|
||
|
resetMatrix</H3>
|
||
|
<PRE>
|
||
|
public void <B>resetMatrix</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD>Load identity as the transform/model matrix.
|
||
|
Same as glLoadIdentity().
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#resetMatrix()">resetMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="applyMatrix(float, float, float, float, float, float)"><!-- --></A><H3>
|
||
|
applyMatrix</H3>
|
||
|
<PRE>
|
||
|
public void <B>applyMatrix</B>(float n00,
|
||
|
float n01,
|
||
|
float n02,
|
||
|
float n10,
|
||
|
float n11,
|
||
|
float n12)</PRE>
|
||
|
<DL>
|
||
|
<DD>Apply a 3x2 affine transformation matrix.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#applyMatrix(float, float, float, float, float, float)">applyMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
||
|
applyMatrix</H3>
|
||
|
<PRE>
|
||
|
public void <B>applyMatrix</B>(float n00,
|
||
|
float n01,
|
||
|
float n02,
|
||
|
float n03,
|
||
|
float n10,
|
||
|
float n11,
|
||
|
float n12,
|
||
|
float n13,
|
||
|
float n20,
|
||
|
float n21,
|
||
|
float n22,
|
||
|
float n23,
|
||
|
float n30,
|
||
|
float n31,
|
||
|
float n32,
|
||
|
float n33)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Apply a 4x4 transformation matrix.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">applyMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="printMatrix()"><!-- --></A><H3>
|
||
|
printMatrix</H3>
|
||
|
<PRE>
|
||
|
public void <B>printMatrix</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD>Print the current model (or "transformation") matrix.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#printMatrix()">printMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="screenX(float, float)"><!-- --></A><H3>
|
||
|
screenX</H3>
|
||
|
<PRE>
|
||
|
public float <B>screenX</B>(float x,
|
||
|
float y)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#screenX(float, float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Given an x and y coordinate, returns the x position of where
|
||
|
that point would be placed on screen, once affected by translate(),
|
||
|
scale(), or any other transformations.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#screenX(float, float)">screenX</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="screenY(float, float)"><!-- --></A><H3>
|
||
|
screenY</H3>
|
||
|
<PRE>
|
||
|
public float <B>screenY</B>(float x,
|
||
|
float y)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#screenY(float, float)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Given an x and y coordinate, returns the y position of where
|
||
|
that point would be placed on screen, once affected by translate(),
|
||
|
scale(), or any other transformations.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#screenY(float, float)">screenY</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
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