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261 lines
6.6 KiB
C++
261 lines
6.6 KiB
C++
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/*
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This file is part of the GSM3 communications library for Arduino
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-- Multi-transport communications platform
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-- Fully asynchronous
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-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
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-- Voice calls
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-- SMS
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-- TCP/IP connections
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-- HTTP basic clients
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This library has been developed by Telef<EFBFBD>nica Digital - PDI -
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- Physical Internet Lab, as part as its collaboration with
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Arduino and the Open Hardware Community.
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September-December 2012
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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The latest version of this library can always be found at
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https://github.com/BlueVia/Official-Arduino
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*/
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#include <GSM3MobileClientService.h>
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#include <GSM3MobileClientProvider.h>
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#include <Arduino.h>
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// While there is only a shield (ShieldV1) we will include it by default
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#include <GSM3ShieldV1ClientProvider.h>
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GSM3ShieldV1ClientProvider theShieldV1ClientProvider;
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#define GSM3MOBILECLIENTSERVICE_CLIENT 0x01 // 1: This side is Client. 0: This side is Server
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#define GSM3MOBILECLIENTSERVICE_WRITING 0x02 // 1: TRUE 0: FALSE
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#define GSM3MOBILECLIENTSERVICE_SYNCH 0x04 // 1: TRUE, compatible with other clients 0: FALSE
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#define __TOUTBEGINWRITE__ 10000
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GSM3MobileClientService::GSM3MobileClientService(bool synch)
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{
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flags = GSM3MOBILECLIENTSERVICE_CLIENT;
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if(synch)
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flags |= GSM3MOBILECLIENTSERVICE_SYNCH;
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mySocket=255;
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}
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GSM3MobileClientService::GSM3MobileClientService(int socket, bool synch)
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{
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// We are creating a socket on an existing, occupied one.
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flags=0;
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if(synch)
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flags |= GSM3MOBILECLIENTSERVICE_SYNCH;
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mySocket=socket;
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theGSM3MobileClientProvider->getSocket(socket);
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}
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// Returns 0 if last command is still executing
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// 1 if success
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// >1 if error
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int GSM3MobileClientService::ready()
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{
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return theGSM3MobileClientProvider->ready();
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}
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int GSM3MobileClientService::connect(IPAddress add, uint16_t port)
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{
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if(theGSM3MobileClientProvider==0)
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return 2;
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// TODO: ask for the socket id
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mySocket=theGSM3MobileClientProvider->getSocket();
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if(mySocket<0)
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return 2;
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int res=theGSM3MobileClientProvider->connectTCPClient(add, port, mySocket);
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if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
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res=waitForAnswer();
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return res;
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};
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int GSM3MobileClientService::connect(const char *host, uint16_t port)
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{
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if(theGSM3MobileClientProvider==0)
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return 2;
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// TODO: ask for the socket id
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mySocket=theGSM3MobileClientProvider->getSocket();
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if(mySocket<0)
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return 2;
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int res=theGSM3MobileClientProvider->connectTCPClient(host, port, mySocket);
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if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
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res=waitForAnswer();
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return res;
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}
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int GSM3MobileClientService::waitForAnswer()
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{
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unsigned long m;
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m=millis();
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int res;
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while(((millis()-m)< __TOUTBEGINWRITE__ )&&(ready()==0))
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delay(100);
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res=ready();
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// If we get something different from a 1, we are having a problem
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if(res!=1)
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res=0;
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return res;
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}
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void GSM3MobileClientService::beginWrite(bool sync)
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{
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flags |= GSM3MOBILECLIENTSERVICE_WRITING;
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theGSM3MobileClientProvider->beginWriteSocket(flags & GSM3MOBILECLIENTSERVICE_CLIENT, mySocket);
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if(sync)
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waitForAnswer();
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}
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size_t GSM3MobileClientService::write(uint8_t c)
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{
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if(!(flags & GSM3MOBILECLIENTSERVICE_WRITING))
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beginWrite(true);
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theGSM3MobileClientProvider->writeSocket(c);
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return 1;
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}
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size_t GSM3MobileClientService::write(const uint8_t* buf)
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{
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if(!(flags & GSM3MOBILECLIENTSERVICE_WRITING))
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beginWrite(true);
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theGSM3MobileClientProvider->writeSocket((const char*)(buf));
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return strlen((const char*)buf);
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}
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size_t GSM3MobileClientService::write(const uint8_t* buf, size_t sz)
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{
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if(!(flags & GSM3MOBILECLIENTSERVICE_WRITING))
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beginWrite(true);
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for(int i=0;i<sz;i++)
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theGSM3MobileClientProvider->writeSocket(buf[i]);
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return sz;
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}
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void GSM3MobileClientService::endWrite(bool sync)
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{
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flags ^= GSM3MOBILECLIENTSERVICE_WRITING;
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theGSM3MobileClientProvider->endWriteSocket();
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if(sync)
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waitForAnswer();
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}
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uint8_t GSM3MobileClientService::connected()
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{
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if(mySocket==255)
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return 0;
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return theGSM3MobileClientProvider->getStatusSocketClient(mySocket);
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}
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GSM3MobileClientService::operator bool()
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{
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return connected()==1;
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};
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int GSM3MobileClientService::available()
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{
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int res;
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// Even if not connected, we are looking for available data
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if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
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endWrite(true);
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res=theGSM3MobileClientProvider->availableSocket(flags & GSM3MOBILECLIENTSERVICE_CLIENT,mySocket);
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if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
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res=waitForAnswer();
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return res;
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}
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int GSM3MobileClientService::read(uint8_t *buf, size_t size)
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{
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int i;
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uint8_t c;
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for(i=0;i<size;i++)
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{
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c=read();
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if(c==0)
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break;
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buf[i]=c;
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}
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return i;
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/* This is the old implementation, testing a simpler one
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int res;
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// If we were writing, just stop doing it.
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if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
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endWrite(true);
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res=theGSM3MobileClientProvider->readSocket(flags & GSM3MOBILECLIENTSERVICE_CLIENT, (char *)(buf), size, mySocket);
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return res;
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*/
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}
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int GSM3MobileClientService::read()
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{
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if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
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endWrite(true);
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int c=theGSM3MobileClientProvider->readSocket();
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return c;
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}
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int GSM3MobileClientService::peek()
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{
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if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
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endWrite(true);
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return theGSM3MobileClientProvider->peekSocket(/*mySocket, false*/);
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}
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void GSM3MobileClientService::flush()
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{
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if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
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endWrite(true);
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theGSM3MobileClientProvider->flushSocket(/*mySocket*/);
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if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
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waitForAnswer();
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}
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void GSM3MobileClientService::stop()
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{
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if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
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endWrite(true);
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theGSM3MobileClientProvider->disconnectTCP(flags & GSM3MOBILECLIENTSERVICE_CLIENT, mySocket);
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theGSM3MobileClientProvider->releaseSocket(mySocket);
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mySocket = 0;
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if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
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waitForAnswer();
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}
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