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Arduino/libraries/TFT/examples/Esplora/EsploraTFTPong/EsploraTFTPong.ino

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/*
Esplora TFT Pong
This example for the Esplora with an Arduino TFT screen reads
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the value of the joystick to move a rectangular platform
on the x and y axes. The platform can intersect with a ball
causing it to bounce. The Esplora's slider adjusts the speed
of the ball.
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This example code is in the public domain.
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Created by Tom Igoe December 2012
Modified 15 April 2013 by Scott Fitzgerald
http://www.arduino.cc/en/Tutorial/EsploraTFTPong
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*/
#include <Esplora.h>
#include <TFT.h> // Arduino LCD library
#include <SPI.h>
// variables for the position of the ball and paddle
int paddleX = 0;
int paddleY = 0;
int oldPaddleX, oldPaddleY;
int ballDirectionX = 1;
int ballDirectionY = 1;
int ballX, ballY, oldBallX, oldBallY;
void setup() {
Serial.begin(9600);
// initialize the display
EsploraTFT.begin();
// set the background the black
EsploraTFT.background(0, 0, 0);
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}
void loop() {
// save the width and height of the screen
int myWidth = EsploraTFT.width();
int myHeight = EsploraTFT.height();
// map the paddle's location to the joystick's position
paddleX = map(Esplora.readJoystickX(), 512, -512, 0, myWidth) - 20 / 2;
paddleY = map(Esplora.readJoystickY(), -512, 512, 0, myHeight) - 5 / 2;
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Serial.print(paddleX);
Serial.print(" ");
Serial.println(paddleY);
// set the fill color to black and erase the previous
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// position of the paddle if different from present
EsploraTFT.fill(0, 0, 0);
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if (oldPaddleX != paddleX || oldPaddleY != paddleY) {
EsploraTFT.rect(oldPaddleX, oldPaddleY, 20, 5);
}
// draw the paddle on screen, save the current position
// as the previous.
EsploraTFT.fill(255, 255, 255);
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EsploraTFT.rect(paddleX, paddleY, 20, 5);
oldPaddleX = paddleX;
oldPaddleY = paddleY;
// read the slider to determinde the speed of the ball
int ballSpeed = map(Esplora.readSlider(), 0, 1023, 0, 80) + 1;
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if (millis() % ballSpeed < 2) {
moveBall();
}
}
// this function determines the ball's position on screen
void moveBall() {
// if the ball goes offscreen, reverse the direction:
if (ballX > EsploraTFT.width() || ballX < 0) {
ballDirectionX = -ballDirectionX;
}
if (ballY > EsploraTFT.height() || ballY < 0) {
ballDirectionY = -ballDirectionY;
}
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// check if the ball and the paddle occupy the same space on screen
if (inPaddle(ballX, ballY, paddleX, paddleY, 20, 5)) {
ballDirectionY = -ballDirectionY;
}
// update the ball's position
ballX += ballDirectionX;
ballY += ballDirectionY;
// erase the ball's previous position
EsploraTFT.fill(0, 0, 0);
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if (oldBallX != ballX || oldBallY != ballY) {
EsploraTFT.rect(oldBallX, oldBallY, 5, 5);
}
// draw the ball's current position
EsploraTFT.fill(255, 255, 255);
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EsploraTFT.rect(ballX, ballY, 5, 5);
oldBallX = ballX;
oldBallY = ballY;
}
// this function checks the position of the ball
// to see if it intersects with the paddle
boolean inPaddle(int x, int y, int rectX, int rectY, int rectWidth, int rectHeight) {
boolean result = false;
if ((x >= rectX && x <= (rectX + rectWidth)) &&
(y >= rectY && y <= (rectY + rectHeight))) {
result = true;
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}
return result;
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}