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RawDXF
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SUMMARY: NESTED | <A HREF="#fields_inherited_from_class_processing.core.PGraphics3D">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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processing.dxf</FONT>
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<BR>
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Class RawDXF</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PImage.html" title="class in processing.core">processing.core.PImage</A>
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">processing.core.PGraphics</A>
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">processing.core.PGraphics3D</A>
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.dxf.RawDXF</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Cloneable, <A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public class <B>RawDXF</B><DT>extends <A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></DL>
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</PRE>
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<P>
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A simple library to write DXF files with Processing.
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Because this is used with beginRaw() and endRaw(), only individual
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triangles and (discontinuous) line segments will be written to the file.
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<P/>
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Use something like a keyPressed() in PApplet to trigger it,
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to avoid writing a bazillion .dxf files.
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<P/>
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Usually, the file will be saved to the sketch's folder.
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Use Sketch → Show Sketch Folder to see it from the PDE.
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<p/>
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A simple example of how to use:
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<PRE>
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import processing.dxf.*;
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boolean record;
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void setup() {
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size(500, 500, P3D);
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}
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void keyPressed() {
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// use a key press so that it doesn't make a million files
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if (key == 'r') record = true;
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}
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void draw() {
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if (record) {
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beginRaw(DXF, "output.dxf");
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}
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// do all your drawing here
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if (record) {
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endRaw();
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record = false;
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}
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}
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</PRE>
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or to use it and be able to control the current layer:
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<PRE>
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import processing.dxf.*;
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boolean record;
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RawDXF dxf;
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void setup() {
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size(500, 500, P3D);
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}
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void keyPressed() {
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// use a key press so that it doesn't make a million files
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if (key == 'r') record = true;
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}
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void draw() {
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if (record) {
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dxf = (RawDXF) createGraphics(width, height, DXF, "output.dxf");
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beginRaw(dxf);
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}
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// do all your drawing here, and to set the layer, call:
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// if (record) {
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// dxf.setLayer(num);
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// }
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// where 'num' is an integer.
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// the default is zero, or you can set it to whatever.
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if (record) {
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endRaw();
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record = false;
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dxf = null;
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}
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}
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</PRE>
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Note that even though this class is a subclass of PGraphics, it only
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implements the parts of the API that are necessary for beginRaw/endRaw.
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<P/>
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Based on the original DXF writer from Simon Greenwold, February 2004.
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Updated for Processing 0070 by Ben Fry in September 2004,
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and again for Processing beta in April 2005.
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Rewritten to support beginRaw/endRaw by Ben Fry in February 2006.
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Updated again for inclusion as a core library in March 2006.
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Constructor modifications in September 2008 as we approach 1.0.
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<P>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PGraphics3D"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PGraphics3D.html#camera">camera</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraAspect">cameraAspect</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraFar">cameraFar</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraFOV">cameraFOV</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraNear">cameraNear</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraX">cameraX</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraY">cameraY</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraZ">cameraZ</A>, <A HREF="../../processing/core/PGraphics3D.html#currentLightFalloffConstant">currentLightFalloffConstant</A>, <A HREF="../../processing/core/PGraphics3D.html#currentLightFalloffLinear">currentLightFalloffLinear</A>, <A HREF="../../processing/core/PGraphics3D.html#currentLightFalloffQuadratic">currentLightFalloffQuadratic</A>, <A HREF="../../processing/core/PGraphics3D.html#currentLightSpecular">currentLightSpecular</A>, <A HREF="../../processing/core/PGraphics3D.html#lightCount">lightCount</A>, <A HREF="../../processing/core/PGraphics3D.html#lightDiffuse">lightDiffuse</A>, <A HREF="../../processing/core/PGraphics3D.html#lightFalloffConstant">lightFalloffConstant</A>, <A HREF="../../processing/core/PGraphics3D.html#lightFalloffLinear">lightFalloffLinear</A>, <A HREF="../../processing/core/PGraphics3D.html#lightFalloffQuadratic">lightFalloffQuadratic</A>, <A HREF="../../processing/core/PGraphics3D.html#lightNormal">lightNormal</A>, <A HREF="../../processing/core/PGraphics3D.html#lightPosition">lightPosition</A>, <A HREF="../../processing/core/PGraphics3D.html#lightSpecular">lightSpecular</A>, <A HREF="../../processing/core/PGraphics3D.html#lightSpotAngle">lightSpotAngle</A>, <A HREF="../../processing/core/PGraphics3D.html#lightSpotAngleCos">lightSpotAngleCos</A>, <A HREF="../../processing/core/PGraphics3D.html#lightSpotConcentration">lightSpotConcentration</A>, <A HREF="../../processing/core/PGraphics3D.html#lightType">lightType</A>, <A HREF="../../processing/core/PGraphics3D.html#line">line</A>, <A HREF="../../processing/core/PGraphics3D.html#MAX_LIGHTS">MAX_LIGHTS</A>, <A HREF="../../processing/core/PGraphics3D.html#modelview">modelview</A>, <A HREF="../../processing/core/PGraphics3D.html#modelviewInv">modelviewInv</A>, <A HREF="../../processing/core/PGraphics3D.html#projection">projection</A>, <A HREF="../../processing/core/PGraphics3D.html#smoothTriangle">smoothTriangle</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_COLOR_COUNT">TRI_COLOR_COUNT</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_DIFFUSE_A">TRI_DIFFUSE_A</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_DIFFUSE_B">TRI_DIFFUSE_B</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_DIFFUSE_G">TRI_DIFFUSE_G</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_DIFFUSE_R">TRI_DIFFUSE_R</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_SPECULAR_B">TRI_SPECULAR_B</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_SPECULAR_G">TRI_SPECULAR_G</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_SPECULAR_R">TRI_SPECULAR_R</A>, <A HREF="../../processing/core/PGraphics3D.html#triangle">triangle</A>, <A HREF="../../processing/core/PGraphics3D.html#zbuffer">zbuffer</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PGraphics"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PGraphics.html#ambientB">ambientB</A>, <A HREF="../../processing/core/PGraphics.html#ambientG">ambientG</A>, <A HREF="../../processing/core/PGraphics.html#ambientR">ambientR</A>, <A HREF="../../processing/core/PGraphics.html#backgroundColor">backgroundColor</A>, <A HREF="../../processing/core/PGraphics.html#bezierDetail">bezierDetail</A>, <A HREF="../../processing/core/PGraphics.html#colorMode">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorModeA">colorModeA</A>, <A HREF="../../processing/core/PGraphics.html#colorModeX">colorModeX</A>, <A HREF="../../processing/core/PGraphics.html#colorModeY">colorModeY</A>, <A HREF="../../processing/core/PGraphics.html#colorModeZ">colorModeZ</A>, <A HREF="../../processing/core/PGraphics.html#curveTightness">curveTightness</A>, <A HREF="../../processing/core/PGraphics.html#edge">edge</A>, <A HREF="../../processing/core/PGraphics.html#ellipseMode">ellipseMode</A>, <A HREF="../../processing/core/PGraphics.html#emissiveB">emissiveB</A>, <A HREF="../../processing/core/PGraphics.html#emissiveG">emissiveG</A>, <A HREF="../../processing/core/PGraphics.html#emissiveR">emissiveR</A>, <A HREF="../../processing/core/PGraphics.html#fill">fill</A>, <A HREF="../../processing/core/PGraphics.html#fillColor">fillColor</A>, <A HREF="../../processing/core/PGraphics.html#image">image</A>, <A HREF="../../processing/core/PGraphics.html#imageMode">imageMode</A>, <A HREF="../../processing/core/PGraphics.html#normalX">normalX</A>, <A HREF="../../processing/core/PGraphics.html#normalY">normalY</A>, <A HREF="../../processing/core/PGraphics.html#normalZ">normalZ</A>, <A HREF="../../processing/core/PGraphics.html#pixelCount">pixelCount</A>, <A HREF="../../processing/core/PGraphics.html#rectMode">rectMode</A>, <A HREF="../../processing/core/PGraphics.html#shapeMode">shapeMode</A>, <A HREF="../../processing/core/PGraphics.html#shininess">shininess</A>, <A HREF="../../processing/core/PGraphics.html#smooth">smooth</A>, <A HREF="../../processing/core/PGraphics.html#specularB">specularB</A>, <A HREF="../../processing/core/PGraphics.html#specularG">specularG</A>, <A HREF="../../processing/core/PGraphics.html#specularR">specularR</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailU">sphereDetailU</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailV">sphereDetailV</A>, <A HREF="../../processing/core/PGraphics.html#stroke">stroke</A>, <A HREF="../../processing/core/PGraphics.html#strokeCap">strokeCap</A>, <A HREF="../../processing/core/PGraphics.html#strokeColor">strokeColor</A>, <A HREF="../../processing/core/PGraphics.html#strokeJoin">strokeJoin</A>, <A HREF="../../processing/core/PGraphics.html#strokeWeight">strokeWeight</A>, <A HREF="../../processing/core/PGraphics.html#textAlign">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textAlignY">textAlignY</A>, <A HREF="../../processing/core/PGraphics.html#textFont">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textLeading">textLeading</A>, <A HREF="../../processing/core/PGraphics.html#textMode">textMode</A>, <A HREF="../../processing/core/PGraphics.html#textSize">textSize</A>, <A HREF="../../processing/core/PGraphics.html#textureImage">textureImage</A>, <A HREF="../../processing/core/PGraphics.html#textureMode">textureMode</A>, <A HREF="../../processing/core/PGraphics.html#textureU">textureU</A>, <A HREF="../../processing/core/PGraphics.html#textureV">textureV</A>, <A HREF="../../processing/core/PGraphics.html#tint">tint</A>, <A HREF="../../processing/core/PGraphics.html#tintColor">tintColor</A></CODE></TD>
|
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</TR>
|
||
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</TABLE>
|
||
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<A NAME="fields_inherited_from_class_processing.core.PImage"><!-- --></A>
|
||
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||
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<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH>
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</TR>
|
||
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||
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<TD><CODE><A HREF="../../processing/core/PImage.html#format">format</A>, <A HREF="../../processing/core/PImage.html#height">height</A>, <A HREF="../../processing/core/PImage.html#parent">parent</A>, <A HREF="../../processing/core/PImage.html#pixels">pixels</A>, <A HREF="../../processing/core/PImage.html#width">width</A></CODE></TD>
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||
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</TR>
|
||
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</TABLE>
|
||
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<A NAME="fields_inherited_from_class_processing.core.PConstants"><!-- --></A>
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||
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||
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<TH ALIGN="left"><B>Fields inherited from interface processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TH>
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||
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PConstants.html#A">A</A>, <A HREF="../../processing/core/PConstants.html#AB">AB</A>, <A HREF="../../processing/core/PConstants.html#ADD">ADD</A>, <A HREF="../../processing/core/PConstants.html#AG">AG</A>, <A HREF="../../processing/core/PConstants.html#ALPHA">ALPHA</A>, <A HREF="../../processing/core/PConstants.html#ALPHA_MASK">ALPHA_MASK</A>, <A HREF="../../processing/core/PConstants.html#ALT">ALT</A>, <A HREF="../../processing/core/PConstants.html#AMBIENT">AMBIENT</A>, <A HREF="../../processing/core/PConstants.html#AR">AR</A>, <A HREF="../../processing/core/PConstants.html#ARC">ARC</A>, <A HREF="../../processing/core/PConstants.html#ARGB">ARGB</A>, <A HREF="../../processing/core/PConstants.html#ARROW">ARROW</A>, <A HREF="../../processing/core/PConstants.html#B">B</A>, <A HREF="../../processing/core/PConstants.html#BACKSPACE">BACKSPACE</A>, <A HREF="../../processing/core/PConstants.html#BASELINE">BASELINE</A>, <A HREF="../../processing/core/PConstants.html#BEEN_LIT">BEEN_LIT</A>, <A HREF="../../processing/core/PConstants.html#BEVEL">BEVEL</A>, <A HREF="../../processing/core/PConstants.html#BLEND">BLEND</A>, <A HREF="../../processing/core/PConstants.html#BLUE_MASK">BLUE_MASK</A>, <A HREF="../../processing/core/PConstants.html#BLUR">BLUR</A>, <A HREF="../../processing/core/PConstants.html#BOTTOM">BOTTOM</A>, <A HREF="../../processing/core/PConstants.html#BOX">BOX</A>, <A HREF="../../processing/core/PConstants.html#BURN">BURN</A>, <A HREF="../../processing/core/PConstants.html#CENTER">CENTER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_DIAMETER">CENTER_DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_RADIUS">CENTER_RADIUS</A>, <A HREF="../../processing/core/PConstants.html#CHATTER">CHATTER</A>, <A HREF="../../processing/core/PConstants.html#CLOSE">CLOSE</A>, <A HREF="../../processing/core/PConstants.html#CMYK">CMYK</A>, <A HREF="../../processing/core/PConstants.html#CODED">CODED</A>, <A HREF="../../processing/core/PConstants.html#COMPLAINT">COMPLAINT</A>, <A HREF="../../processing/core/PConstants.html#CONTROL">CONTROL</A>, <A HREF="../../processing/core/PConstants.html#CORNER">CORNER</A>, <A HREF="../../processing/core/PConstants.html#CORNERS">CORNERS</A>, <A HREF="../../processing/core/PConstants.html#CROSS">CROSS</A>, <A HREF="../../processing/core/PConstants.html#CUSTOM">CUSTOM</A>, <A HREF="../../processing/core/PConstants.html#DA">DA</A>, <A HREF="../../processing/core/PConstants.html#DARKEST">DARKEST</A>, <A HREF="../../processing/core/PConstants.html#DB">DB</A>, <A HREF="../../processing/core/PConstants.html#DEG_TO_RAD">DEG_TO_RAD</A>, <A HREF="../../processing/core/PConstants.html#DELETE">DELETE</A>, <A HREF="../../processing/core/PConstants.html#DG">DG</A>, <A HREF="../../processing/core/PConstants.html#DIAMETER">DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#DIFFERENCE">DIFFERENCE</A>, <A HREF="../../processing/core/PConstants.html#DILATE">DILATE</A>, <A HREF="../../processing/core/PConstants.html#DIRECTIONAL">DIRECTIONAL</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_ACCURATE_TEXTURES">DISABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_SORT">DISABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_TEST">DISABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_2X_SMOOTH">DISABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_ERROR_REPORT">DISABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#DODGE">DODGE</A>, <A HREF="../../processing/core/PConstants.html#DOWN">DOWN</A>, <A HREF="../../processing/core/PConstants.html#DR">DR</A>, <A HREF="../../processing/core/PConstants.html#DXF">DXF</A>, <A HREF="../../processing/core/PConstants.html#EB">EB</A>, <A HREF="../../processing/core/PConstants.html#EDGE">EDGE</A>, <A HREF="../../processing/core/PConstants.html#EG">EG</A>, <A HREF="../../processing/core/PConstants.html#ELLIPSE">ELLIPSE</A>, <A HREF="../../process
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
|
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</TR>
|
||
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||
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<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#RawDXF()">RawDXF</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
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<B>Method Summary</B></FONT></TH>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#beginDraw()">beginDraw</A></B>()</CODE>
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<BR>
|
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Prepares the PGraphics for drawing.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#beginShape(int)">beginShape</A></B>(int kind)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Start a new shape.</TD>
|
||
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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|
<CODE> boolean</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#displayable()">displayable</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Return true if this renderer should be drawn to the screen.</TD>
|
||
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#dispose()">dispose</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Handle any takedown for this graphics context.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#endDraw()">endDraw</A></B>()</CODE>
|
||
|
|
||
|
<BR>
|
||
|
See notes in PGraphics.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#endShape(int)">endShape</A></B>(int mode)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#println(java.lang.String)">println</A></B>(java.lang.String what)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Write a line to the dxf file.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#setLayer(int)">setLayer</A></B>(int layer)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Set the current layer being used in the DXF file.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#setPath(java.lang.String)">setPath</A></B>(java.lang.String path)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#vertex(float, float)">vertex</A></B>(float x,
|
||
|
float y)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#vertex(float, float, float)">vertex</A></B>(float x,
|
||
|
float y,
|
||
|
float z)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../processing/dxf/RawDXF.html#write(java.lang.String, float)">write</A></B>(java.lang.String cmd,
|
||
|
float val)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Write a command on one line (as a String), then start a new line
|
||
|
and write out a formatted float.</TD>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
<A NAME="methods_inherited_from_class_processing.core.PGraphics3D"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||
|
<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></B></TH>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD><CODE><A HREF="../../processing/core/PGraphics3D.html#ambientLight(float, float, float)">ambientLight</A>, <A HREF="../../processing/core/PGraphics3D.html#ambientLight(float, float, float, float, float, float)">ambientLight</A>, <A HREF="../../processing/core/PGraphics3D.html#applyMatrix(float, float, float, float, float, float)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#applyMatrix(processing.core.PMatrix2D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#applyMatrix(processing.core.PMatrix3D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#beginCamera()">beginCamera</A>, <A HREF="../../processing/core/PGraphics3D.html#box(float, float, float)">box</A>, <A HREF="../../processing/core/PGraphics3D.html#camera()">camera</A>, <A HREF="../../processing/core/PGraphics3D.html#camera(float, float, float, float, float, float, float, float, float)">camera</A>, <A HREF="../../processing/core/PGraphics3D.html#directionalLight(float, float, float, float, float, float)">directionalLight</A>, <A HREF="../../processing/core/PGraphics3D.html#endCamera()">endCamera</A>, <A HREF="../../processing/core/PGraphics3D.html#flush()">flush</A>, <A HREF="../../processing/core/PGraphics3D.html#frustum(float, float, float, float, float, float)">frustum</A>, <A HREF="../../processing/core/PGraphics3D.html#getMatrix()">getMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#getMatrix(processing.core.PMatrix3D)">getMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#hint(int)">hint</A>, <A HREF="../../processing/core/PGraphics3D.html#is2D()">is2D</A>, <A HREF="../../processing/core/PGraphics3D.html#is3D()">is3D</A>, <A HREF="../../processing/core/PGraphics3D.html#lightFalloff(float, float, float)">lightFalloff</A>, <A HREF="../../processing/core/PGraphics3D.html#lights()">lights</A>, <A HREF="../../processing/core/PGraphics3D.html#lightSpecular(float, float, float)">lightSpecular</A>, <A HREF="../../processing/core/PGraphics3D.html#modelX(float, float, float)">modelX</A>, <A HREF="../../processing/core/PGraphics3D.html#modelY(float, float, float)">modelY</A>, <A HREF="../../processing/core/PGraphics3D.html#modelZ(float, float, float)">modelZ</A>, <A HREF="../../processing/core/PGraphics3D.html#noLights()">noLights</A>, <A HREF="../../processing/core/PGraphics3D.html#noSmooth()">noSmooth</A>, <A HREF="../../processing/core/PGraphics3D.html#ortho()">ortho</A>, <A HREF="../../processing/core/PGraphics3D.html#ortho(float, float, float, float, float, float)">ortho</A>, <A HREF="../../processing/core/PGraphics3D.html#perspective()">perspective</A>, <A HREF="../../processing/core/PGraphics3D.html#perspective(float, float, float, float)">perspective</A>, <A HREF="../../processing/core/PGraphics3D.html#pointLight(float, float, float, float, float, float)">pointLight</A>, <A HREF="../../processing/core/PGraphics3D.html#popMatrix()">popMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#printCamera()">printCamera</A>, <A HREF="../../processing/core/PGraphics3D.html#printMatrix()">printMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#printProjection()">printProjection</A>, <A HREF="../../processing/core/PGraphics3D.html#pushMatrix()">pushMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#resetMatrix()">resetMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#rotate(float)">rotate</A>, <A HREF="../../processing/core/PGraphics3D.html#rotate(float, float, float, float)">rotate</A>, <A HREF="../../processing/core/PGraphics3D.html#rotateX(float)">rotateX</A>, <A HREF="../../processing/core/PGraphics3D.html#rotateY(float)">rotateY</A>, <A HREF="../../processing/core/PGraphics3D.html#rotateZ(float)">rotateZ</A>, <A HREF="../../processing/core/PGraphics3D.html#scale(float)">scale</A>, <A HREF="../../processing/core/PGraphics3D.html#scale(float, float)">scale</A>, <A HREF=
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
<A NAME="methods_inherited_from_class_processing.core.PGraphics"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||
|
<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD><CODE><A HREF="../../processing/core/PGraphics.html#alpha(int)">alpha</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float, float, float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(int)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#arc(float, float, float, float, float, float)">arc</A>, <A HREF="../../processing/core/PGraphics.html#background(float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(processing.core.PImage)">background</A>, <A HREF="../../processing/core/PGraphics.html#beginRaw(processing.core.PGraphics)">beginRaw</A>, <A HREF="../../processing/core/PGraphics.html#beginShape()">beginShape</A>, <A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float)">bezier</A>, <A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float, float, float, float, float)">bezier</A>, <A HREF="../../processing/core/PGraphics.html#bezierDetail(int)">bezierDetail</A>, <A HREF="../../processing/core/PGraphics.html#bezierPoint(float, float, float, float, float)">bezierPoint</A>, <A HREF="../../processing/core/PGraphics.html#bezierTangent(float, float, float, float, float)">bezierTangent</A>, <A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float)">bezierVertex</A>, <A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float, float, float, float)">bezierVertex</A>, <A HREF="../../processing/core/PGraphics.html#blue(int)">blue</A>, <A HREF="../../processing/core/PGraphics.html#box(float)">box</A>, <A HREF="../../processing/core/PGraphics.html#breakShape()">breakShape</A>, <A HREF="../../processing/core/PGraphics.html#brightness(int)">brightness</A>, <A HREF="../../processing/core/PGraphics.html#canDraw()">canDraw</A>, <A HREF="../../processing/core/PGraphics.html#color(float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float)">curve</A>, <A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float, float, float, float, float)">curve</A>, <A HREF="../../processing/core/PGraphics.html#curveDetail(int)">curveDetail</A>, <A HREF="../../processing/core/PGraphics.html#curvePoint(float, float, float, float, float)">curvePoint</A>, <A HREF="../../processing/core/PGraphics.ht
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
<A NAME="methods_inherited_from_class_processing.core.PImage"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||
|
<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD><CODE><A HREF="../../processing/core/PImage.html#blend(int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blend(processing.core.PImage, int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blendColor(int, int, int)">blendColor</A>, <A HREF="../../processing/core/PImage.html#clone()">clone</A>, <A HREF="../../processing/core/PImage.html#copy(int, int, int, int, int, int, int, int)">copy</A>, <A HREF="../../processing/core/PImage.html#copy(processing.core.PImage, int, int, int, int, int, int, int, int)">copy</A>, <A HREF="../../processing/core/PImage.html#filter(int)">filter</A>, <A HREF="../../processing/core/PImage.html#filter(int, float)">filter</A>, <A HREF="../../processing/core/PImage.html#get()">get</A>, <A HREF="../../processing/core/PImage.html#get(int, int)">get</A>, <A HREF="../../processing/core/PImage.html#get(int, int, int, int)">get</A>, <A HREF="../../processing/core/PImage.html#getCache(java.lang.Object)">getCache</A>, <A HREF="../../processing/core/PImage.html#getImage()">getImage</A>, <A HREF="../../processing/core/PImage.html#init(int, int, int)">init</A>, <A HREF="../../processing/core/PImage.html#isModified()">isModified</A>, <A HREF="../../processing/core/PImage.html#loadPixels()">loadPixels</A>, <A HREF="../../processing/core/PImage.html#mask(int[])">mask</A>, <A HREF="../../processing/core/PImage.html#mask(processing.core.PImage)">mask</A>, <A HREF="../../processing/core/PImage.html#removeCache(java.lang.Object)">removeCache</A>, <A HREF="../../processing/core/PImage.html#resize(int, int)">resize</A>, <A HREF="../../processing/core/PImage.html#save(java.lang.String)">save</A>, <A HREF="../../processing/core/PImage.html#set(int, int, int)">set</A>, <A HREF="../../processing/core/PImage.html#set(int, int, processing.core.PImage)">set</A>, <A HREF="../../processing/core/PImage.html#setCache(java.lang.Object, java.lang.Object)">setCache</A>, <A HREF="../../processing/core/PImage.html#setModified()">setModified</A>, <A HREF="../../processing/core/PImage.html#setModified(boolean)">setModified</A>, <A HREF="../../processing/core/PImage.html#updatePixels()">updatePixels</A>, <A HREF="../../processing/core/PImage.html#updatePixels(int, int, int, int)">updatePixels</A></CODE></TD>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||
|
|
||
|
<A NAME="constructor_detail"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||
|
<B>Constructor Detail</B></FONT></TH>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<A NAME="RawDXF()"><!-- --></A><H3>
|
||
|
RawDXF</H3>
|
||
|
<PRE>
|
||
|
public <B>RawDXF</B>()</PRE>
|
||
|
<DL>
|
||
|
</DL>
|
||
|
|
||
|
<!-- ============ METHOD DETAIL ========== -->
|
||
|
|
||
|
<A NAME="method_detail"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||
|
<B>Method Detail</B></FONT></TH>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<A NAME="setPath(java.lang.String)"><!-- --></A><H3>
|
||
|
setPath</H3>
|
||
|
<PRE>
|
||
|
public void <B>setPath</B>(java.lang.String path)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#setPath(java.lang.String)">setPath</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="dispose()"><!-- --></A><H3>
|
||
|
dispose</H3>
|
||
|
<PRE>
|
||
|
public void <B>dispose</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#dispose()">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Handle any takedown for this graphics context.
|
||
|
<p>
|
||
|
This is called when a sketch is shut down and this renderer was
|
||
|
specified using the size() command, or inside endRecord() and
|
||
|
endRaw(), in order to shut things off.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#dispose()">dispose</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="displayable()"><!-- --></A><H3>
|
||
|
displayable</H3>
|
||
|
<PRE>
|
||
|
public boolean <B>displayable</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#displayable()">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Return true if this renderer should be drawn to the screen. Defaults to
|
||
|
returning true, since nearly all renderers are on-screen beasts. But can
|
||
|
be overridden for subclasses like PDF so that a window doesn't open up.
|
||
|
<br/> <br/>
|
||
|
A better name? showFrame, displayable, isVisible, visible, shouldDisplay,
|
||
|
what to call this?
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#displayable()">displayable</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="beginDraw()"><!-- --></A><H3>
|
||
|
beginDraw</H3>
|
||
|
<PRE>
|
||
|
public void <B>beginDraw</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#beginDraw()">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Prepares the PGraphics for drawing.
|
||
|
<p/>
|
||
|
When creating your own PGraphics, you should call this before
|
||
|
drawing anything.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#beginDraw()">beginDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="endDraw()"><!-- --></A><H3>
|
||
|
endDraw</H3>
|
||
|
<PRE>
|
||
|
public void <B>endDraw</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics3D.html#endDraw()">PGraphics3D</A></CODE></B></DD>
|
||
|
<DD>See notes in PGraphics.
|
||
|
If z-sorting has been turned on, then the triangles will
|
||
|
all be quicksorted here (to make alpha work more properly)
|
||
|
and then blit to the screen.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#endDraw()">endDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setLayer(int)"><!-- --></A><H3>
|
||
|
setLayer</H3>
|
||
|
<PRE>
|
||
|
public void <B>setLayer</B>(int layer)</PRE>
|
||
|
<DL>
|
||
|
<DD>Set the current layer being used in the DXF file.
|
||
|
The default is zero.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="write(java.lang.String, float)"><!-- --></A><H3>
|
||
|
write</H3>
|
||
|
<PRE>
|
||
|
public void <B>write</B>(java.lang.String cmd,
|
||
|
float val)</PRE>
|
||
|
<DL>
|
||
|
<DD>Write a command on one line (as a String), then start a new line
|
||
|
and write out a formatted float. Available for anyone who wants to
|
||
|
insert additional commands into the DXF stream.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="println(java.lang.String)"><!-- --></A><H3>
|
||
|
println</H3>
|
||
|
<PRE>
|
||
|
public void <B>println</B>(java.lang.String what)</PRE>
|
||
|
<DL>
|
||
|
<DD>Write a line to the dxf file. Available for anyone who wants to
|
||
|
insert additional commands into the DXF stream.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="beginShape(int)"><!-- --></A><H3>
|
||
|
beginShape</H3>
|
||
|
<PRE>
|
||
|
public void <B>beginShape</B>(int kind)</PRE>
|
||
|
<DL>
|
||
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#beginShape(int)">PGraphics</A></CODE></B></DD>
|
||
|
<DD>Start a new shape.
|
||
|
<P>
|
||
|
<B>Differences between beginShape() and line() and point() methods.</B>
|
||
|
<P>
|
||
|
beginShape() is intended to be more flexible at the expense of being
|
||
|
a little more complicated to use. it handles more complicated shapes
|
||
|
that can consist of many connected lines (so you get joins) or lines
|
||
|
mixed with curves.
|
||
|
<P>
|
||
|
The line() and point() command are for the far more common cases
|
||
|
(particularly for our audience) that simply need to draw a line
|
||
|
or a point on the screen.
|
||
|
<P>
|
||
|
From the code side of things, line() may or may not call beginShape()
|
||
|
to do the drawing. In the beta code, they do, but in the alpha code,
|
||
|
they did not. they might be implemented one way or the other depending
|
||
|
on tradeoffs of runtime efficiency vs. implementation efficiency &mdash
|
||
|
meaning the speed that things run at vs. the speed it takes me to write
|
||
|
the code and maintain it. for beta, the latter is most important so
|
||
|
that's how things are implemented.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#beginShape(int)">beginShape</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="vertex(float, float)"><!-- --></A><H3>
|
||
|
vertex</H3>
|
||
|
<PRE>
|
||
|
public void <B>vertex</B>(float x,
|
||
|
float y)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#vertex(float, float)">vertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="vertex(float, float, float)"><!-- --></A><H3>
|
||
|
vertex</H3>
|
||
|
<PRE>
|
||
|
public void <B>vertex</B>(float x,
|
||
|
float y,
|
||
|
float z)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#vertex(float, float, float)">vertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="endShape(int)"><!-- --></A><H3>
|
||
|
endShape</H3>
|
||
|
<PRE>
|
||
|
public void <B>endShape</B>(int mode)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#endShape(int)">endShape</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
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SUMMARY: NESTED | <A HREF="#fields_inherited_from_class_processing.core.PGraphics3D">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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