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Arduino/build/shared/examples/09.USB/Keyboard/KeyboardReprogram/KeyboardReprogram.ino

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/*
Arduino Programs Blink
This sketch demonstrates the Keyboard library.
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When you connect pin 2 to ground, it creates a new
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window with a key combination (CTRL-N),
then types in the Blink sketch, then auto-formats the text
using another key combination (CTRL-T), then
uploads the sketch to the currently selected Arduino using
a final key combination (CTRL-U).
Circuit:
* Arduino Leonardo or Micro
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* wire to connect D2 to ground.
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created 5 Mar 2012
modified 29 Mar 2012
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by Tom Igoe
This example is in the public domain
http://www.arduino.cc/en/Tutorial/KeyboardReprogram
*/
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// use this option for OSX.
// Comment it out if using Windows or Linux:
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char ctrlKey = KEY_LEFT_GUI;
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// use this option for Windows and Linux.
// leave commented out if using OSX:
// char ctrlKey = KEY_LEFT_CTRL;
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void setup() {
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// make pin 2 an input and turn on the
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// pullup resistor so it goes high unless
// connected to ground:
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pinMode(2, INPUT_PULLUP);
// initialize control over the keyboard:
Keyboard.begin();
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}
void loop() {
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while (digitalRead(2) == HIGH) {
// do nothing until pin 2 goes low
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delay(500);
}
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delay(1000);
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// new document:
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Keyboard.press(ctrlKey);
Keyboard.press('n');
delay(100);
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Keyboard.releaseAll();
// wait for new window to open:
delay(1000);
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// Type out "blink":
Keyboard.println("void setup() {");
Keyboard.println("pinMode(13, OUTPUT);");
Keyboard.println("}");
Keyboard.println();
Keyboard.println("void loop() {");
Keyboard.println("digitalWrite(13, HIGH);");
Keyboard.print("delay(3000);");
// 3000 ms is too long. Delete it:
for (int keystrokes=0; keystrokes < 6; keystrokes++) {
delay(500);
Keyboard.write(KEY_BACKSPACE);
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}
// make it 1000 instead:
Keyboard.println("1000);");
Keyboard.println("digitalWrite(13, LOW);");
Keyboard.println("delay(1000);");
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Keyboard.println("}");
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// tidy up:
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Keyboard.press(ctrlKey);
Keyboard.press('t');
delay(100);
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Keyboard.releaseAll();
delay(3000);
// upload code:
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Keyboard.press(ctrlKey);
Keyboard.press('u');
delay(100);
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Keyboard.releaseAll();
// wait for the sweet oblivion of reprogramming:
while(true);
}
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