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PSmoothTriangle
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SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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processing.core</FONT>
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Class PSmoothTriangle</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PSmoothTriangle</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DD>
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<DL>
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<DT><PRE>public class <B>PSmoothTriangle</B><DT>extends java.lang.Object<DT>implements <A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DL>
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</PRE>
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<P>
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Smoothed triangle renderer for P3D.
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Based off of the PPolygon class in old versions of Processing.
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Name and location of this class will change in a future release.
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PConstants"><!-- --></A>
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PConstants.html#AB">AB</A>, <A HREF="../../processing/core/PConstants.html#ADD">ADD</A>, <A HREF="../../processing/core/PConstants.html#AG">AG</A>, <A HREF="../../processing/core/PConstants.html#ALPHA">ALPHA</A>, <A HREF="../../processing/core/PConstants.html#ALPHA_MASK">ALPHA_MASK</A>, <A HREF="../../processing/core/PConstants.html#ALT">ALT</A>, <A HREF="../../processing/core/PConstants.html#AMBIENT">AMBIENT</A>, <A HREF="../../processing/core/PConstants.html#AR">AR</A>, <A HREF="../../processing/core/PConstants.html#ARC">ARC</A>, <A HREF="../../processing/core/PConstants.html#ARGB">ARGB</A>, <A HREF="../../processing/core/PConstants.html#ARROW">ARROW</A>, <A HREF="../../processing/core/PConstants.html#BACKSPACE">BACKSPACE</A>, <A HREF="../../processing/core/PConstants.html#BASELINE">BASELINE</A>, <A HREF="../../processing/core/PConstants.html#BEEN_LIT">BEEN_LIT</A>, <A HREF="../../processing/core/PConstants.html#BEVEL">BEVEL</A>, <A HREF="../../processing/core/PConstants.html#BLEND">BLEND</A>, <A HREF="../../processing/core/PConstants.html#BLUE_MASK">BLUE_MASK</A>, <A HREF="../../processing/core/PConstants.html#BLUR">BLUR</A>, <A HREF="../../processing/core/PConstants.html#BOTTOM">BOTTOM</A>, <A HREF="../../processing/core/PConstants.html#BOX">BOX</A>, <A HREF="../../processing/core/PConstants.html#BURN">BURN</A>, <A HREF="../../processing/core/PConstants.html#CENTER">CENTER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_DIAMETER">CENTER_DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_RADIUS">CENTER_RADIUS</A>, <A HREF="../../processing/core/PConstants.html#CHATTER">CHATTER</A>, <A HREF="../../processing/core/PConstants.html#CLOSE">CLOSE</A>, <A HREF="../../processing/core/PConstants.html#CMYK">CMYK</A>, <A HREF="../../processing/core/PConstants.html#CODED">CODED</A>, <A HREF="../../processing/core/PConstants.html#COMPLAINT">COMPLAINT</A>, <A HREF="../../processing/core/PConstants.html#CONTROL">CONTROL</A>, <A HREF="../../processing/core/PConstants.html#CORNER">CORNER</A>, <A HREF="../../processing/core/PConstants.html#CORNERS">CORNERS</A>, <A HREF="../../processing/core/PConstants.html#CROSS">CROSS</A>, <A HREF="../../processing/core/PConstants.html#CUSTOM">CUSTOM</A>, <A HREF="../../processing/core/PConstants.html#DA">DA</A>, <A HREF="../../processing/core/PConstants.html#DARKEST">DARKEST</A>, <A HREF="../../processing/core/PConstants.html#DB">DB</A>, <A HREF="../../processing/core/PConstants.html#DEG_TO_RAD">DEG_TO_RAD</A>, <A HREF="../../processing/core/PConstants.html#DELETE">DELETE</A>, <A HREF="../../processing/core/PConstants.html#DG">DG</A>, <A HREF="../../processing/core/PConstants.html#DIAMETER">DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#DIFFERENCE">DIFFERENCE</A>, <A HREF="../../processing/core/PConstants.html#DILATE">DILATE</A>, <A HREF="../../processing/core/PConstants.html#DIRECTIONAL">DIRECTIONAL</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_ACCURATE_TEXTURES">DISABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_SORT">DISABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_TEST">DISABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_2X_SMOOTH">DISABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_ERROR_REPORT">DISABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#DODGE">DODGE</A>, <A HREF="../../processing/core/PConstants.html#DOWN">DOWN</A>, <A HREF="../../processing/core/PConstants.html#DR">DR</A>, <A HREF="../../processing/core/PConstants.html#DXF">DXF</A>, <A HREF="../../processing/core/PConstants.html#EB">EB</A>, <A HREF="../../processing/core/PConstants.html#EDGE">EDGE</A>, <A HREF="../../processing/core/PConstants.html#EG">EG</A>, <A HREF="../../processing/core/PConstants.html#ELLIPSE">ELLIPSE</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_ACCURATE_TEXTURES">ENABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PC
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../processing/core/PSmoothTriangle.html#PSmoothTriangle(processing.core.PGraphics3D)">PSmoothTriangle</A></B>(<A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A> iparent)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PSmoothTriangle.html#nextVertex()">nextVertex</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PSmoothTriangle.html#render()">render</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PSmoothTriangle.html#reset(int)">reset</A></B>(int count)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PSmoothTriangle.html#setCamVertices(float, float, float, float, float, float, float, float, float)">setCamVertices</A></B>(float x0,
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float y0,
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float z0,
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float x1,
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float y1,
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float z1,
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float x2,
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float y2,
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float z2)</CODE>
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<BR>
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Pass camera-space coordinates for the triangle.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PSmoothTriangle.html#setIntensities(float, float, float, float, float, float, float, float, float, float, float, float)">setIntensities</A></B>(float ar,
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float ag,
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float ab,
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float aa,
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float br,
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float bg,
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float bb,
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float ba,
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float cr,
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float cg,
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float cb,
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float ca)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PSmoothTriangle.html#setVertices(float, float, float, float, float, float, float, float, float)">setVertices</A></B>(float x0,
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float y0,
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float z0,
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float x1,
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float y1,
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float z1,
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float x2,
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float y2,
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float z2)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PSmoothTriangle.html#texture(processing.core.PImage)">texture</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PSmoothTriangle.html#unexpand()">unexpand</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="PSmoothTriangle(processing.core.PGraphics3D)"><!-- --></A><H3>
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PSmoothTriangle</H3>
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<PRE>
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public <B>PSmoothTriangle</B>(<A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A> iparent)</PRE>
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<DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="reset(int)"><!-- --></A><H3>
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reset</H3>
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<PRE>
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public void <B>reset</B>(int count)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="nextVertex()"><!-- --></A><H3>
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nextVertex</H3>
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<PRE>
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public float[] <B>nextVertex</B>()</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="texture(processing.core.PImage)"><!-- --></A><H3>
|
||
|
texture</H3>
|
||
|
<PRE>
|
||
|
public void <B>texture</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="render()"><!-- --></A><H3>
|
||
|
render</H3>
|
||
|
<PRE>
|
||
|
public void <B>render</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="unexpand()"><!-- --></A><H3>
|
||
|
unexpand</H3>
|
||
|
<PRE>
|
||
|
public void <B>unexpand</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setCamVertices(float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
||
|
setCamVertices</H3>
|
||
|
<PRE>
|
||
|
public void <B>setCamVertices</B>(float x0,
|
||
|
float y0,
|
||
|
float z0,
|
||
|
float x1,
|
||
|
float y1,
|
||
|
float z1,
|
||
|
float x2,
|
||
|
float y2,
|
||
|
float z2)</PRE>
|
||
|
<DL>
|
||
|
<DD>Pass camera-space coordinates for the triangle.
|
||
|
Needed to render if hint(ENABLE_ACCURATE_TEXTURES) enabled.
|
||
|
Generally this will not need to be called manually,
|
||
|
currently called from PGraphics3D.render_triangles()
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setVertices(float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
||
|
setVertices</H3>
|
||
|
<PRE>
|
||
|
public void <B>setVertices</B>(float x0,
|
||
|
float y0,
|
||
|
float z0,
|
||
|
float x1,
|
||
|
float y1,
|
||
|
float z1,
|
||
|
float x2,
|
||
|
float y2,
|
||
|
float z2)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setIntensities(float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
||
|
setIntensities</H3>
|
||
|
<PRE>
|
||
|
public void <B>setIntensities</B>(float ar,
|
||
|
float ag,
|
||
|
float ab,
|
||
|
float aa,
|
||
|
float br,
|
||
|
float bg,
|
||
|
float bb,
|
||
|
float ba,
|
||
|
float cr,
|
||
|
float cg,
|
||
|
float cb,
|
||
|
float ca)</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<!-- ========= END OF CLASS DATA ========= -->
|
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<A HREF="../../processing/core/PShapeSVG.html" title="class in processing.core"><B>PREV CLASS</B></A>
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