1
0
mirror of https://github.com/arduino/Arduino.git synced 2024-12-11 22:24:13 +01:00
Arduino/build/shared/examples/09.USB/Mouse/ButtonMouseControl/ButtonMouseControl.ino

84 lines
2.2 KiB
Arduino
Raw Normal View History

/*
ButtonMouseControl
For Leonardo and Due boards only.
Controls the mouse from five pushbuttons on an Arduino Leonardo, Micro or Due.
Hardware:
2012-03-15 18:01:34 +01:00
* 5 pushbuttons attached to D2, D3, D4, D5, D6
The mouse movement is always relative. This sketch reads
four pushbuttons, and uses them to set the movement of the mouse.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the mouse commands.
2012-03-15 18:01:34 +01:00
created 15 Mar 2012
modified 27 Mar 2012
by Tom Igoe
this code is in the public domain
*/
// set pin numbers for the five buttons:
const int upButton = 2;
const int downButton = 3;
const int leftButton = 4;
const int rightButton = 5;
const int mouseButton = 6;
2012-03-15 18:01:34 +01:00
int range = 5; // output range of X or Y movement; affects movement speed
int responseDelay = 10; // response delay of the mouse, in ms
void setup() {
// initialize the buttons' inputs:
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(mouseButton, INPUT);
// initialize mouse control:
Mouse.begin();
}
void loop() {
// read the buttons:
int upState = digitalRead(upButton);
int downState = digitalRead(downButton);
int rightState = digitalRead(rightButton);
int leftState = digitalRead(leftButton);
int clickState = digitalRead(mouseButton);
// calculate the movement distance based on the button states:
int xDistance = (leftState - rightState)*range;
int yDistance = (upState - downState)*range;
// if X or Y is non-zero, move:
if ((xDistance != 0) || (yDistance != 0)) {
Mouse.move(xDistance, yDistance, 0);
}
// if the mouse button is pressed:
if (clickState == HIGH) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}
// a delay so the mouse doesn't move too fast:
delay(responseDelay);
}