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Added comment to some examples
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@ -29,7 +29,7 @@ void setup() {
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Bridge.begin();
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Console.begin();
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// Uncomment the followinf line to enable buffering:
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// Uncomment the following line to enable buffering:
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// - better transmission speed and efficiency
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// - needs to call Console.flush() to ensure that all
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// transmitted data is sent
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@ -81,6 +81,9 @@ void loop() {
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// if printed last visible character '~' or 126, stop:
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if(thisByte == 126) { // you could also use if (thisByte == '~') {
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// ensure the latest bit of data is sent
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Console.flush();
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// This loop loops forever and does nothing
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while(true) {
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continue;
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@ -14,9 +14,13 @@
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void setup() {
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// Setup Bridge (needed every time we communicate with the Arduino Yún)
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Bridge.begin();
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// Setup Console
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Console.begin();
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// Buffering improves Console performance, but we must remember to
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// finish sending using the Console.flush() command.
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Console.buffer(64);
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// Wait until a Network Monitor is connected.
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while (!Console);
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@ -31,16 +35,19 @@ void loop() {
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void runCurl() {
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// Launch "curl" command and get Arduino asciilogo from the network
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Process p;
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p.begin("curl");
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p.addParameter("http://arduino.cc/asciilogo.txt");
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p.run();
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Process p; // Create a process and call it "p"
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p.begin("curl"); // Process should launch the "curl" command
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p.addParameter("http://arduino.cc/asciilogo.txt"); // Add the URL parameter to "curl"
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p.run(); // Run the process and wait for its termination
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// Print arduino logo over the console
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// Print arduino logo over the console.
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// A process output can be read with the stream methods
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while (p.available()>0) {
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char c = p.read();
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Console.print(c);
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}
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// Ensure the latest bit of data is sent.
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Console.flush();
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}
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@ -51,11 +58,13 @@ void runCpuInfo() {
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p.addParameter("/proc/cpuinfo");
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p.run();
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// Print command output on the Console
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// Print command output on the Console.
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// A process output can be read with the stream methods
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while (p.available()>0) {
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char c = p.read();
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Console.print(c);
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}
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// Ensure the latest bit of data is sent.
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Console.flush();
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}
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