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Fixed bug in parsePacket where it could block indefinitely if called when no packets were available to be read.
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@ -121,20 +121,25 @@ void UDP::write(const uint8_t *buffer, size_t size)
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int UDP::parsePacket()
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{
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//HACK - hand-parse the UDP packet using TCP recv method
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uint8_t tmpBuf[8];
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int ret =0;
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//read 8 header bytes and get IP and port from it
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ret = recv(_sock,tmpBuf,8);
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if (ret > 0)
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if (available() > 0)
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{
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_remoteIP = tmpBuf;
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_remotePort = tmpBuf[4];
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_remotePort = (_remotePort << 8) + tmpBuf[5];
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// When we get here, any remaining bytes are the data
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ret = available();
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//HACK - hand-parse the UDP packet using TCP recv method
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uint8_t tmpBuf[8];
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int ret =0;
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//read 8 header bytes and get IP and port from it
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ret = recv(_sock,tmpBuf,8);
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if (ret > 0)
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{
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_remoteIP = tmpBuf;
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_remotePort = tmpBuf[4];
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_remotePort = (_remotePort << 8) + tmpBuf[5];
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// When we get here, any remaining bytes are the data
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ret = available();
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}
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return ret;
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}
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return ret;
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// There aren't any packets available
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return 0;
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}
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int UDP::read()
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