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Use a consistent number of spaces after punctuation in the comments of the built-in examples

This commit is contained in:
per1234 2017-07-13 01:01:49 -07:00 committed by Cristian Maglie
parent e3044a5f5a
commit 2570383db9
21 changed files with 43 additions and 43 deletions

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@ -2,7 +2,7 @@
Blink without Delay
Turns on and off a light emitting diode (LED) connected to a digital
pin, without using the delay() function. This means that other code
pin, without using the delay() function. This means that other code
can run at the same time without being interrupted by the LED code.
The circuit:

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@ -2,7 +2,7 @@
Debounce
Each time the input pin goes from LOW to HIGH (e.g. because of a push-button
press), the output pin is toggled from LOW to HIGH or HIGH to LOW. There's
press), the output pin is toggled from LOW to HIGH or HIGH to LOW. There's
a minimum delay between toggles to debounce the circuit (i.e. to ignore
noise).
@ -83,7 +83,7 @@ void loop() {
// set the LED:
digitalWrite(ledPin, ledState);
// save the reading. Next time through the loop,
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonState = reading;
}

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@ -3,7 +3,7 @@
Often, you don't need to know the state of a digital input all the time,
but you just need to know when the input changes from one state to another.
For example, you want to know when a button goes from OFF to ON. This is called
For example, you want to know when a button goes from OFF to ON. This is called
state change detection, or edge detection.
This example shows how to detect when a button or button changes from off to on
@ -55,7 +55,7 @@ void loop() {
// went from off to on:
buttonPushCounter++;
Serial.println("on");
Serial.print("number of button pushes: ");
Serial.print("number of button pushes: ");
Serial.println(buttonPushCounter);
} else {
// if the current state is LOW then the button

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@ -20,7 +20,7 @@
http://www.arduino.cc/en/Tutorial/AnalogInOutSerial
*/
// These constants won't change. They're used to give names
// These constants won't change. They're used to give names
// to the pins used:
const int analogInPin = A0; // Analog input pin that the potentiometer is attached to
const int analogOutPin = 9; // Analog output pin that the LED is attached to

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@ -15,7 +15,7 @@
http://www.arduino.cc/en/Tutorial/AnalogWriteMega
*/
// These constants won't change. They're used to give names
// These constants won't change. They're used to give names
// to the pins used:
const int lowestPin = 2;
const int highestPin = 13;

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@ -1,7 +1,7 @@
/*
Calibration
Demonstrates one technique for calibrating sensor input. The
Demonstrates one technique for calibrating sensor input. The
sensor readings during the first five seconds of the sketch
execution define the minimum and maximum of expected values
attached to the sensor pin.

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@ -2,7 +2,7 @@
Smoothing
Reads repeatedly from an analog input, calculating a running average
and printing it to the computer. Keeps ten readings in an array and
and printing it to the computer. Keeps ten readings in an array and
continually averages them.
The circuit:
@ -18,9 +18,9 @@
http://www.arduino.cc/en/Tutorial/Smoothing
*/
// Define the number of samples to keep track of. The higher the number,
// Define the number of samples to keep track of. The higher the number,
// the more the readings will be smoothed, but the slower the output will
// respond to the input. Using a constant rather than a normal variable lets
// respond to the input. Using a constant rather than a normal variable lets
// us use this value to determine the size of the readings array.
const int numReadings = 10;

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@ -7,7 +7,7 @@
For more on ASCII, see http://www.asciitable.com and http://en.wikipedia.org/wiki/ASCII
The circuit: No external hardware needed.
The circuit: No external hardware needed.
created 2006
by Nicholas Zambetti <http://www.zambetti.com>
@ -39,7 +39,7 @@ int thisByte = 33;
void loop() {
// prints value unaltered, i.e. the raw binary version of the
// byte. The Serial Monitor interprets all bytes as
// ASCII, so 33, the first number, will show up as '!'
// ASCII, so 33, the first number, will show up as '!'
Serial.write(thisByte);
Serial.print(", dec: ");

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@ -2,8 +2,8 @@
Dimmer
Demonstrates sending data from the computer to the Arduino board,
in this case to control the brightness of an LED. The data is sent
in individual bytes, each of which ranges from 0 to 255. Arduino
in this case to control the brightness of an LED. The data is sent
in individual bytes, each of which ranges from 0 to 255. Arduino
reads these bytes and uses them to set the brightness of the LED.
The circuit:
@ -56,9 +56,9 @@ void loop() {
// if using Processing 2.1 or later, use Serial.printArray()
println(Serial.list());
// Uses the first port in this list (number 0). Change this to
// select the port corresponding to your Arduino board. The last
// parameter (e.g. 9600) is the speed of the communication. It
// Uses the first port in this list (number 0). Change this to
// select the port corresponding to your Arduino board. The last
// parameter (e.g. 9600) is the speed of the communication. It
// has to correspond to the value passed to Serial.begin() in your
// Arduino sketch.
port = new Serial(this, Serial.list()[0], 9600);

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@ -2,7 +2,7 @@
Graph
A simple example of communication from the Arduino board to the computer:
the value of analog input 0 is sent out the serial port. We call this "serial"
the value of analog input 0 is sent out the serial port. We call this "serial"
communication because the connection appears to both the Arduino and the
computer as a serial port, even though it may actually use
a USB cable. Bytes are sent one after another (serially) from the Arduino
@ -10,7 +10,7 @@
You can use the Arduino Serial Monitor to view the sent data, or it can
be read by Processing, PD, Max/MSP, or any other program capable of reading
data from a serial port. The Processing code below graphs the data received
data from a serial port. The Processing code below graphs the data received
so you can see the value of the analog input changing over time.
The circuit:

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@ -37,7 +37,7 @@ void loop() {
}
}
// plays a MIDI note. Doesn't check to see that
// plays a MIDI note. Doesn't check to see that
// cmd is greater than 127, or that data values are less than 127:
void noteOn(int cmd, int pitch, int velocity) {
Serial.write(cmd);

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@ -2,7 +2,7 @@
Physical Pixel
An example of using the Arduino board to receive data from the
computer. In this case, the Arduino boards turns on an LED when
computer. In this case, the Arduino boards turns on an LED when
it receives the character 'H', and turns off the LED when it
receives the character 'L'.

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@ -41,9 +41,9 @@ void loop() {
/*
SerialEvent occurs whenever a new data comes in the
hardware serial RX. This routine is run between each
hardware serial RX. This routine is run between each
time loop() runs, so using delay inside loop can delay
response. Multiple bytes of data may be available.
response. Multiple bytes of data may be available.
*/
void serialEvent() {
while (Serial.available()) {

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@ -1,9 +1,9 @@
/*
Switch statement
Demonstrates the use of a switch statement. The switch
Demonstrates the use of a switch statement. The switch
statement allows you to choose from among a set of discrete values
of a variable. It's like a series of if statements.
of a variable. It's like a series of if statements.
To see this sketch in action, put the board and sensor in a well-lit
room, open the Serial Monitor, and move your hand gradually down

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@ -1,12 +1,12 @@
/*
Switch statement with serial input
Demonstrates the use of a switch statement. The switch
Demonstrates the use of a switch statement. The switch
statement allows you to choose from among a set of discrete values
of a variable. It's like a series of if statements.
of a variable. It's like a series of if statements.
To see this sketch in action, open the Serial monitor and send any character.
The characters a, b, c, d, and e, will turn on LEDs. Any other character will turn
The characters a, b, c, d, and e, will turn on LEDs. Any other character will turn
the LEDs off.
The circuit:
@ -36,7 +36,7 @@ void loop() {
// do something different depending on the character received.
// The switch statement expects single number values for each case;
// in this example, though, you're using single quotes to tell
// the controller to get the ASCII value for the character. For
// the controller to get the ASCII value for the character. For
// example 'a' = 97, 'b' = 98, and so forth:
switch (inByte) {

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@ -2,7 +2,7 @@
ADXL3xx
Reads an Analog Devices ADXL3xx accelerometer and communicates the
acceleration to the computer. The pins used are designed to be easily
acceleration to the computer. The pins used are designed to be easily
compatible with the breakout boards from SparkFun, available from:
http://www.sparkfun.com/commerce/categories.php?c=80
@ -36,8 +36,8 @@ void setup() {
Serial.begin(9600);
// Provide ground and power by using the analog inputs as normal
// digital pins. This makes it possible to directly connect the
// breakout board to the Arduino. If you use the normal 5V and
// digital pins. This makes it possible to directly connect the
// breakout board to the Arduino. If you use the normal 5V and
// GND pins on the Arduino, you can remove these lines.
pinMode(groundpin, OUTPUT);
pinMode(powerpin, OUTPUT);

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@ -1,7 +1,7 @@
/*
Memsic2125
Read the Memsic 2125 two-axis accelerometer. Converts the
Read the Memsic 2125 two-axis accelerometer. Converts the
pulses output by the 2125 into milli-g's (1/1000 of Earth's
gravity) and prints them over the serial connection to the
computer.

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@ -4,7 +4,7 @@
This sketch reads a PING))) ultrasonic rangefinder and returns the
distance to the closest object in range. To do this, it sends a pulse
to the sensor to initiate a reading, then listens for a pulse
to return. The length of the returning pulse is proportional to
to return. The length of the returning pulse is proportional to
the distance of the object from the sensor.
The circuit:
@ -22,7 +22,7 @@
http://www.arduino.cc/en/Tutorial/Ping
*/
// this constant won't change. It's the pin number
// this constant won't change. It's the pin number
// of the sensor's output:
const int pingPin = 7;
@ -67,7 +67,7 @@ void loop() {
long microsecondsToInches(long microseconds) {
// According to Parallax's datasheet for the PING))), there are
// 73.746 microseconds per inch (i.e. sound travels at 1130 feet per
// second). This gives the distance travelled by the ping, outbound
// second). This gives the distance travelled by the ping, outbound
// and return, so we divide by 2 to get the distance of the obstacle.
// See: http://www.parallax.com/dl/docs/prod/acc/28015-PING-v1.3.pdf
return microseconds / 74 / 2;

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@ -9,8 +9,8 @@
The mouse movement is always relative. This sketch reads
four pushbuttons, and uses them to set the movement of the mouse.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the mouse commands.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the mouse commands.
created 15 Mar 2012
modified 27 Mar 2012

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@ -11,8 +11,8 @@
The mouse movement is always relative. This sketch reads
four pushbuttons, and uses them to set the movement of the mouse.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the mouse commands.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the mouse commands.
created 15 Mar 2012
modified 27 Mar 2012

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@ -15,8 +15,8 @@
The sketch assumes that the joystick resting values are around the
middle of the range, but that they vary within a threshold.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the command.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the command.
This sketch includes a pushbutton to toggle the mouse control state, so
you can turn on and off mouse control.