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Fixed processing code for Processing 3

As pointed out in #4214 I changed the processing code to make it working wit Processing 3
This commit is contained in:
agdl 2015-11-26 11:33:27 +01:00
parent 553a022a24
commit 2f00c938a7

View File

@ -44,21 +44,22 @@ void loop() {
// Graphing sketch
// This program takes ASCII-encoded strings
// from the serial port at 9600 baud and graphs them. It expects values in the
// range 0 to 1023, followed by a newline, or newline and carriage return
// This program takes ASCII-encoded strings
// from the serial port at 9600 baud and graphs them. It expects values in the
// range 0 to 1023, followed by a newline, or newline and carriage return
// Created 20 Apr 2005
// Updated 18 Jan 2008
// by Tom Igoe
// This example code is in the public domain.
// Created 20 Apr 2005
// Updated 24 Nov 2015
// by Tom Igoe
// This example code is in the public domain.
import processing.serial.*;
import processing.serial.*;
Serial myPort; // The serial port
int xPos = 1; // horizontal position of the graph
Serial myPort; // The serial port
int xPos = 1; // horizontal position of the graph
float inByte = 0;
void setup () {
void setup () {
// set the window size:
size(400, 300);
@ -76,12 +77,24 @@ void loop() {
// set inital background:
background(0);
}
void draw () {
// everything happens in the serialEvent()
}
}
void draw () {
// draw the line:
stroke(127, 34, 255);
line(xPos, height, xPos, height - inByte);
void serialEvent (Serial myPort) {
// at the edge of the screen, go back to the beginning:
if (xPos >= width) {
xPos = 0;
background(0);
} else {
// increment the horizontal position:
xPos++;
}
}
void serialEvent (Serial myPort) {
// get the ASCII string:
String inString = myPort.readStringUntil('\n');
@ -89,26 +102,13 @@ void loop() {
// trim off any whitespace:
inString = trim(inString);
// convert to an int and map to the screen height:
float inByte = float(inString);
inByte = float(inString);
println(inByte);
inByte = map(inByte, 0, 1023, 0, height);
}
}
// draw the line:
stroke(127,34,255);
line(xPos, height, xPos, height - inByte);
// at the edge of the screen, go back to the beginning:
if (xPos >= width) {
xPos = 0;
background(0);
}
else {
// increment the horizontal position:
xPos++;
}
}
}
*/
*/
/* Max/MSP v5 patch for this example
----------begin_max5_patcher----------