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Fix font anti-alias on windows

The properties:

      System.setProperty("awt.useSystemAAFontSettings", "on");
      System.setProperty("swing.aatext", "true");

actually works on Linux (where the hint helps X11 to enable antialiased
rendering) but makes things worse on Windows where the outcome is exactly
the opposite (anti-alias is disabled).

Previously those settings had no effect because they were executed
*after* the initialization of the graphics. This is no more true
after the merge of #5578, that moved the graphics initialization
after commmand line parsing and consequently revealed the weird
behaviour on windows.

Fix #5750
This commit is contained in:
Cristian Maglie 2016-12-24 01:15:42 +02:00 committed by Cristian Maglie
parent 006ec702e9
commit 34fb802793
2 changed files with 12 additions and 2 deletions

View File

@ -120,8 +120,16 @@ public class Base {
private final List<JMenuItem> recentSketchesMenuItems = new LinkedList<>();
static public void main(String args[]) throws Exception {
System.setProperty("awt.useSystemAAFontSettings", "on");
System.setProperty("swing.aatext", "true");
if (!OSUtils.isWindows()) {
// Those properties helps enabling anti-aliasing on Linux
// (but not on Windows where they made things worse actually
// and the font rendering becomes ugly).
// Those properties must be set before initializing any
// graphic object, otherwise they don't have any effect.
System.setProperty("awt.useSystemAAFontSettings", "on");
System.setProperty("swing.aatext", "true");
}
System.setProperty("java.net.useSystemProxies", "true");
if (OSUtils.isMacOS()) {

View File

@ -1,5 +1,7 @@
ARDUINO 1.8.1
[ide]
* Fixed font rendering not anti-aliased on Windows (regression)
ARDUINO 1.8.0 - 2016.12.20