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Move Ethernet socket level stuff to utility/socket.cpp
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abb37e202f
commit
53924e9d58
@ -40,7 +40,7 @@ int EthernetClient::connect(IPAddress ip, uint16_t port) {
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return 0;
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for (int i = 0; i < MAX_SOCK_NUM; i++) {
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uint8_t s = W5100.readSnSR(i);
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uint8_t s = socketStatus(i);
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if (s == SnSR::CLOSED || s == SnSR::FIN_WAIT || s == SnSR::CLOSE_WAIT) {
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_sock = i;
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break;
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@ -88,7 +88,7 @@ size_t EthernetClient::write(const uint8_t *buf, size_t size) {
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int EthernetClient::available() {
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if (_sock != MAX_SOCK_NUM)
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return W5100.getRXReceivedSize(_sock);
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return recvAvailable(_sock);
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return 0;
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}
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@ -153,7 +153,7 @@ uint8_t EthernetClient::connected() {
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uint8_t EthernetClient::status() {
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if (_sock == MAX_SOCK_NUM) return SnSR::CLOSED;
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return W5100.readSnSR(_sock);
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return socketStatus(_sock);
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}
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// the next function allows us to use the client returned by
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@ -41,7 +41,7 @@ uint8_t EthernetUDP::begin(uint16_t port) {
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return 0;
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for (int i = 0; i < MAX_SOCK_NUM; i++) {
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uint8_t s = W5100.readSnSR(i);
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uint8_t s = socketStatus(i);
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if (s == SnSR::CLOSED || s == SnSR::FIN_WAIT) {
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_sock = i;
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break;
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@ -120,7 +120,7 @@ int EthernetUDP::parsePacket()
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// discard any remaining bytes in the last packet
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flush();
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if (W5100.getRXReceivedSize(_sock) > 0)
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if (recvAvailable(_sock) > 0)
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{
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//HACK - hand-parse the UDP packet using TCP recv method
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uint8_t tmpBuf[8];
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@ -30,6 +30,12 @@ uint8_t socket(SOCKET s, uint8_t protocol, uint16_t port, uint8_t flag)
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}
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uint8_t socketStatus(SOCKET s)
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{
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return W5100.readSnSR(s);
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}
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/**
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* @brief This function close the socket and parameter is "s" which represent the socket number
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*/
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@ -176,6 +182,12 @@ int16_t recv(SOCKET s, uint8_t *buf, int16_t len)
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}
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int16_t recvAvailable(SOCKET s)
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{
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return W5100.getRXReceivedSize(s);
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}
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/**
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* @brief Returns the first byte in the receive queue (no checking)
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*
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@ -4,12 +4,14 @@
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#include "utility/w5100.h"
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extern uint8_t socket(SOCKET s, uint8_t protocol, uint16_t port, uint8_t flag); // Opens a socket(TCP or UDP or IP_RAW mode)
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extern uint8_t socketStatus(SOCKET s);
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extern void close(SOCKET s); // Close socket
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extern uint8_t connect(SOCKET s, uint8_t * addr, uint16_t port); // Establish TCP connection (Active connection)
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extern void disconnect(SOCKET s); // disconnect the connection
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extern uint8_t listen(SOCKET s); // Establish TCP connection (Passive connection)
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extern uint16_t send(SOCKET s, const uint8_t * buf, uint16_t len); // Send data (TCP)
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extern int16_t recv(SOCKET s, uint8_t * buf, int16_t len); // Receive data (TCP)
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extern int16_t recvAvailable(SOCKET s);
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extern uint16_t peek(SOCKET s, uint8_t *buf);
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extern uint16_t sendto(SOCKET s, const uint8_t * buf, uint16_t len, uint8_t * addr, uint16_t port); // Send data (UDP/IP RAW)
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extern uint16_t recvfrom(SOCKET s, uint8_t * buf, uint16_t len, uint8_t * addr, uint16_t *port); // Receive data (UDP/IP RAW)
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