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Clean up Ethernet example comments
- Fix typos and formatting. - Remove analog inputs part of Circuit comment in ChatServer and AdvancedChatServer. The examples don't use these analog inputs.
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@ -3,13 +3,12 @@
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A more advanced server that distributes any incoming messages
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to all connected clients but the client the message comes from.
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To use telnet to your device's IP address and type.
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To use, telnet to your device's IP address and type.
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You can see the client's input in the serial monitor as well.
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Using an Arduino Wiznet Ethernet shield.
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Circuit:
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* Ethernet shield attached to pins 10, 11, 12, 13
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* Analog inputs attached to pins A0 through A5 (optional)
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created 18 Dec 2009
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by David A. Mellis
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@ -41,7 +40,7 @@ EthernetServer server(23);
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EthernetClient clients[4];
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void setup() {
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// initialize the ethernet device
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// initialize the Ethernet device
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Ethernet.begin(mac, ip, myDns, gateway, subnet);
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// start listening for clients
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server.begin();
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@ -77,7 +76,7 @@ void loop() {
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for (byte i = 0; i < 4; i++) {
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if (!clients[i] && clients[i] != client) {
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clients[i] = client;
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// clead out the input buffer:
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// clear out the input buffer:
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client.flush();
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Serial.println("We have a new client");
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client.print("Hello, client number: ");
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@ -26,7 +26,7 @@
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#include <SPI.h>
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// assign a MAC address for the ethernet controller.
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// assign a MAC address for the Ethernet controller.
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// fill in your address here:
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byte mac[] = {
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0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
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@ -1,14 +1,13 @@
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/*
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Chat Server
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Chat Server
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A simple server that distributes any incoming messages to all
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connected clients. To use telnet to your device's IP address and type.
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connected clients. To use, telnet to your device's IP address and type.
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You can see the client's input in the serial monitor as well.
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Using an Arduino Wiznet Ethernet shield.
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Circuit:
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* Ethernet shield attached to pins 10, 11, 12, 13
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* Analog inputs attached to pins A0 through A5 (optional)
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created 18 Dec 2009
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by David A. Mellis
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@ -59,7 +58,7 @@ void loop() {
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// when the client sends the first byte, say hello:
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if (client) {
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if (!alreadyConnected) {
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// clead out the input buffer:
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// clear out the input buffer:
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client.flush();
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Serial.println("We have a new client");
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client.println("Hello, client!");
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@ -2,7 +2,7 @@
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DHCP Chat Server
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A simple server that distributes any incoming messages to all
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connected clients. To use telnet to your device's IP address and type.
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connected clients. To use, telnet to your device's IP address and type.
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You can see the client's input in the serial monitor as well.
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Using an Arduino Wiznet Ethernet shield.
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@ -51,7 +51,7 @@ void setup() {
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Serial.println("Trying to get an IP address using DHCP");
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if (Ethernet.begin(mac) == 0) {
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Serial.println("Failed to configure Ethernet using DHCP");
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// initialize the ethernet device not using DHCP:
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// initialize the Ethernet device not using DHCP:
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Ethernet.begin(mac, ip, myDns, gateway, subnet);
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}
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// print your local IP address:
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@ -34,7 +34,7 @@ IPAddress server(1, 1, 1, 1);
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// Initialize the Ethernet client library
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// with the IP address and port of the server
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// that you want to connect to (port 23 is default for telnet;
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// if you're using Processing's ChatServer, use port 10002):
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// if you're using Processing's ChatServer, use port 10002):
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EthernetClient client;
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void setup() {
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@ -1,5 +1,5 @@
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/*
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UDPSendReceive.pde:
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UDPSendReceiveString:
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This sketch receives UDP message strings, prints them to the serial port
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and sends an "acknowledge" string back to the sender
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@ -28,7 +28,7 @@ IPAddress ip(192, 168, 1, 177);
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unsigned int localPort = 8888; // local port to listen on
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// buffers for receiving and sending data
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char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
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char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
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char ReplyBuffer[] = "acknowledged"; // a string to send back
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// An EthernetUDP instance to let us send and receive packets over UDP
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@ -64,7 +64,7 @@ void loop() {
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Serial.println("Contents:");
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Serial.println(packetBuffer);
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// send a reply, to the IP address and port that sent us the packet we received
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// send a reply to the IP address and port that sent us the packet we received
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Udp.beginPacket(Udp.remoteIP(), Udp.remotePort());
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Udp.write(ReplyBuffer);
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Udp.endPacket();
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@ -66,8 +66,8 @@ void loop() {
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// We've received a packet, read the data from it
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Udp.read(packetBuffer, NTP_PACKET_SIZE); // read the packet into the buffer
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//the timestamp starts at byte 40 of the received packet and is four bytes,
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// or two words, long. First, esxtract the two words:
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// the timestamp starts at byte 40 of the received packet and is four bytes,
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// or two words, long. First, extract the two words:
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unsigned long highWord = word(packetBuffer[40], packetBuffer[41]);
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unsigned long lowWord = word(packetBuffer[42], packetBuffer[43]);
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@ -43,7 +43,6 @@ void setup() {
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// start the Ethernet connection:
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if (Ethernet.begin(mac) == 0) {
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Serial.println("Failed to configure Ethernet using DHCP");
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// no point in carrying on, so do nothing forevermore:
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// try to congifure using IP address instead of DHCP:
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Ethernet.begin(mac, ip);
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}
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@ -60,7 +59,7 @@ void setup() {
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client.println("Connection: close");
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client.println();
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} else {
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// kf you didn't get a connection to the server:
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// if you didn't get a connection to the server:
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Serial.println("connection failed");
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}
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}
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