diff --git a/libraries/Esplora/examples/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino b/libraries/Esplora/examples/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino index 8d9260e3c..9324fb5bc 100644 --- a/libraries/Esplora/examples/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino +++ b/libraries/Esplora/examples/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino @@ -1,9 +1,9 @@ /* Esplora Joystick Mouse - + This sketch shows you how to read the joystick and use it to control the movement of the cursor on your computer. You're making your Esplora into a mouse! - + WARNING: this sketch will take over your mouse movement. If you lose control of your mouse do the following: 1) unplug the Esplora. @@ -11,13 +11,17 @@ 3) hold the reset button down while plugging your Esplora back in 4) while holding reset, click "Upload" 5) when you see the message "Done compiling", release the reset button. - + This will stop your Esplora from controlling your mouse while you upload a sketch that doesn't take control of the mouse. - + Created on 22 Dec 2012 by Tom Igoe + Updated 8 March 2014 + by Scott Fitzgerald + http://arduino.cc/en/Reference/EsploraReadJoystickSwitch + This example is in the public domain. */ @@ -27,7 +31,7 @@ void setup() { Serial.begin(9600); // initialize serial communication with your computer Mouse.begin(); // take control of the mouse -} +} void loop() { @@ -41,10 +45,16 @@ void loop() Serial.print("\tButton: "); // print a tab character and a label for the button Serial.print(button); // print the button value - int mouseX = map( xValue,-512, 512, 10, -10); // map the X value to a range of movement for the mouse X - int mouseY = map( yValue,-512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y + int mouseX = map(xValue, -512, 512, 10, -10); // map the X value to a range of movement for the mouse X + int mouseY = map(yValue, -512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y Mouse.move(mouseX, mouseY, 0); // move the mouse - + + if (button == 0) { // if the joystick button is pressed + Mouse.press(); // send a mouse click + } else { + Mouse.release(); // if it's not pressed, release the mouse button + } + delay(10); // a short delay before moving again }