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[sam] added some USB examples
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/*
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Keyboard logout
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This sketch demonstrates the Keyboard library.
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When you connect pin 2 to ground, it performs a logout.
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It uses keyboard combinations to do this, as follows:
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On Windows, CTRL-ALT-DEL followed by ALT-l
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On Ubuntu, CTRL-ALT-DEL, and ENTER
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On OSX, CMD-SHIFT-q
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To wake: Spacebar.
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Circuit:
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* Arduino Leonardo
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* wire to connect D2 to ground.
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created 6 Mar 2012
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modified 27 Mar 2012
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by Tom Igoe
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This example is in the public domain
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http://www.arduino.cc/en/Tutorial/KeyboardLogout
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*/
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#define OSX 0
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#define WINDOWS 1
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#define UBUNTU 2
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// change this to match your platform:
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int platform = OSX;
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void setup() {
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// make pin 2 an input and turn on the
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// pullup resistor so it goes high unless
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// connected to ground:
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pinMode(2, INPUT_PULLUP);
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Keyboard.begin();
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}
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void loop() {
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while (digitalRead(2) == HIGH) {
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// do nothing until pin 2 goes low
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delay(500);
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}
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delay(1000);
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switch (platform) {
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case OSX:
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Keyboard.press(KEY_LEFT_GUI);
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// Shift-Q logs out:
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Keyboard.press(KEY_LEFT_SHIFT);
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Keyboard.press('Q');
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delay(100);
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Keyboard.releaseAll();
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// enter:
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Keyboard.write(KEY_RETURN);
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break;
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case WINDOWS:
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// CTRL-ALT-DEL:
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.press(KEY_LEFT_ALT);
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Keyboard.press(KEY_DELETE);
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delay(100);
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Keyboard.releaseAll();
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//ALT-s:
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delay(2000);
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Keyboard.press(KEY_LEFT_ALT);
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Keyboard.press('l');
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Keyboard.releaseAll();
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break;
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case UBUNTU:
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// CTRL-ALT-DEL:
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.press(KEY_LEFT_ALT);
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Keyboard.press(KEY_DELETE);
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delay(1000);
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Keyboard.releaseAll();
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// Enter to confirm logout:
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Keyboard.write(KEY_RETURN);
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break;
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}
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// do nothing:
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while(true);
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}
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/*
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Keyboard Button test
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Sends a text string when a button is pressed.
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The circuit:
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* pushbutton attached from pin 2 to +5V
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* 10-kilohm resistor attached from pin 4 to ground
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created 24 Oct 2011
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modified 27 Mar 2012
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by Tom Igoe
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This example code is in the public domain.
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http://www.arduino.cc/en/Tutorial/KeyboardButton
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*/
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const int buttonPin = 2; // input pin for pushbutton
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int previousButtonState = HIGH; // for checking the state of a pushButton
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int counter = 0; // button push counter
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void setup() {
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// make the pushButton pin an input:
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pinMode(buttonPin, INPUT);
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// initialize control over the keyboard:
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Keyboard.begin();
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}
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void loop() {
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// read the pushbutton:
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int buttonState = digitalRead(buttonPin);
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// if the button state has changed,
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if ((buttonState != previousButtonState)
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// and it's currently pressed:
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&& (buttonState == HIGH)) {
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// increment the button counter
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counter++;
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// type out a message
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Keyboard.print("You pressed the button ");
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Keyboard.print(counter);
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Keyboard.println(" times.");
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}
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// save the current button state for comparison next time:
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previousButtonState = buttonState;
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}
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/*
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Arduino Programs Blink
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This sketch demonstrates the Keyboard library.
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When you connect pin 2 to ground, it creates a new
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window with a key combination (CTRL-N),
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then types in the Blink sketch, then auto-formats the text
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using another key combination (CTRL-T), then
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uploads the sketch to the currently selected Arduino using
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a final key combination (CTRL-U).
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Circuit:
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* Arduino Leonardo
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* wire to connect D2 to ground.
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created 5 Mar 2012
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modified 29 Mar 2012
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by Tom Igoe
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This example is in the public domain
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http://www.arduino.cc/en/Tutorial/KeyboardReprogram
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*/
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// use this option for OSX.
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// Comment it out if using Windows or Linux:
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char ctrlKey = KEY_LEFT_GUI;
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// use this option for Windows and Linux.
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// leave commented out if using OSX:
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// char ctrlKey = KEY_LEFT_CTRL;
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void setup() {
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// make pin 2 an input and turn on the
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// pullup resistor so it goes high unless
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// connected to ground:
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pinMode(2, INPUT_PULLUP);
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// initialize control over the keyboard:
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Keyboard.begin();
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}
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void loop() {
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while (digitalRead(2) == HIGH) {
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// do nothing until pin 2 goes low
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delay(500);
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}
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delay(1000);
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// new document:
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Keyboard.press(ctrlKey);
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Keyboard.press('n');
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delay(100);
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Keyboard.releaseAll();
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// wait for new window to open:
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delay(1000);
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// Type out "blink":
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Keyboard.println("void setup() {");
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Keyboard.println("pinMode(13, OUTPUT);");
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Keyboard.println("}");
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Keyboard.println();
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Keyboard.println("void loop() {");
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Keyboard.println("digitalWrite(13, HIGH);");
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Keyboard.print("delay(3000);");
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// 3000 ms is too long. Delete it:
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for (int keystrokes=0; keystrokes < 6; keystrokes++) {
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delay(500);
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Keyboard.write(KEY_BACKSPACE);
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}
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// make it 1000 instead:
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Keyboard.println("1000);");
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Keyboard.println("digitalWrite(13, LOW);");
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Keyboard.println("delay(1000);");
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Keyboard.println("}");
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// tidy up:
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Keyboard.press(ctrlKey);
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Keyboard.press('t');
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delay(100);
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Keyboard.releaseAll();
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delay(3000);
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// upload code:
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Keyboard.press(ctrlKey);
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Keyboard.press('u');
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delay(100);
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Keyboard.releaseAll();
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// wait for the sweet oblivion of reprogramming:
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while(true);
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}
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/*
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Keyboard test
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Reads a byte from the serial port, sends a keystroke back.
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The sent keystroke is one higher than what's received, e.g.
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if you send a, you get b, send A you get B, and so forth.
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The circuit:
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* none
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created 21 Oct 2011
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modified 27 Mar 2012
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by Tom Igoe
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This example code is in the public domain.
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http://www.arduino.cc/en/Tutorial/KeyboardSerial
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*/
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void setup() {
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// open the serial port:
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Serial.begin(9600);
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// initialize control over the keyboard:
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Keyboard.begin();
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}
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void loop() {
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// check for incoming serial data:
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if (Serial.available() > 0) {
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// read incoming serial data:
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char inChar = Serial.read();
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// Type the next ASCII value from what you received:
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Keyboard.write(inChar+1);
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}
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}
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/*
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KeyboardAndMouseControl
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Controls the mouse from five pushbuttons on an Arduino Leonardo.
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Hardware:
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* 5 pushbuttons attached to D2, D3, D4, D5, D6
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The mouse movement is always relative. This sketch reads
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four pushbuttons, and uses them to set the movement of the mouse.
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WARNING: When you use the Mouse.move() command, the Arduino takes
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over your mouse! Make sure you have control before you use the mouse commands.
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created 15 Mar 2012
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modified 27 Mar 2012
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by Tom Igoe
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this code is in the public domain
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*/
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// set pin numbers for the five buttons:
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// set pin numbers for the five buttons:
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const int upButton = 2;
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const int downButton = 3;
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const int leftButton = 4;
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const int rightButton = 5;
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const int mouseButton = 6;
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void setup() { // initialize the buttons' inputs:
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pinMode(upButton, INPUT);
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pinMode(downButton, INPUT);
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pinMode(leftButton, INPUT);
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pinMode(rightButton, INPUT);
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pinMode(mouseButton, INPUT);
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Serial.begin(9600);
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// initialize mouse control:
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Mouse.begin();
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Keyboard.begin();
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}
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void loop() {
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// use serial input to control the mouse:
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if (Serial.available() > 0) {
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char inChar = Serial.read();
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switch (inChar) {
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case 'u':
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// move mouse up
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Mouse.move(0, -40);
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break;
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case 'd':
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// move mouse down
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Mouse.move(0, 40);
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break;
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case 'l':
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// move mouse left
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Mouse.move(-40, 0);
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break;
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case 'r':
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// move mouse right
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Mouse.move(40, 0);
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break;
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case 'm':
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// move mouse right
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Mouse.click(MOUSE_LEFT);
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break;
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}
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}
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// use the pushbuttons to control the keyboard:
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if (digitalRead(upButton) == HIGH) {
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Keyboard.write('u');
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}
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if (digitalRead(downButton) == HIGH) {
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Keyboard.write('d');
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}
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if (digitalRead(leftButton) == HIGH) {
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Keyboard.write('l');
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}
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if (digitalRead(rightButton) == HIGH) {
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Keyboard.write('r');
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}
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if (digitalRead(mouseButton) == HIGH) {
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Keyboard.write('m');
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}
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}
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/*
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ButtonMouseControl
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Controls the mouse from five pushbuttons on an Arduino Leonardo.
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Hardware:
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* 5 pushbuttons attached to D2, D3, D4, D5, D6
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The mouse movement is always relative. This sketch reads
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four pushbuttons, and uses them to set the movement of the mouse.
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WARNING: When you use the Mouse.move() command, the Arduino takes
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over your mouse! Make sure you have control before you use the mouse commands.
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created 15 Mar 2012
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modified 27 Mar 2012
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by Tom Igoe
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this code is in the public domain
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*/
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// set pin numbers for the five buttons:
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const int upButton = 2;
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const int downButton = 3;
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const int leftButton = 4;
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const int rightButton = 5;
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const int mouseButton = 6;
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int range = 5; // output range of X or Y movement; affects movement speed
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int responseDelay = 10; // response delay of the mouse, in ms
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void setup() {
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// initialize the buttons' inputs:
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pinMode(upButton, INPUT);
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pinMode(downButton, INPUT);
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pinMode(leftButton, INPUT);
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pinMode(rightButton, INPUT);
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pinMode(mouseButton, INPUT);
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// initialize mouse control:
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Mouse.begin();
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}
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void loop() {
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// read the buttons:
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int upState = digitalRead(upButton);
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int downState = digitalRead(downButton);
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int rightState = digitalRead(rightButton);
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int leftState = digitalRead(leftButton);
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int clickState = digitalRead(mouseButton);
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// calculate the movement distance based on the button states:
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int xDistance = (leftState - rightState)*range;
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int yDistance = (upState - downState)*range;
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// if X or Y is non-zero, move:
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if ((xDistance != 0) || (yDistance != 0)) {
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Mouse.move(xDistance, yDistance, 0);
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}
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// if the mouse button is pressed:
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if (clickState == HIGH) {
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// if the mouse is not pressed, press it:
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if (!Mouse.isPressed(MOUSE_LEFT)) {
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Mouse.press(MOUSE_LEFT);
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}
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}
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// else the mouse button is not pressed:
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else {
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// if the mouse is pressed, release it:
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if (Mouse.isPressed(MOUSE_LEFT)) {
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Mouse.release(MOUSE_LEFT);
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}
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}
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// a delay so the mouse doesn't move too fast:
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delay(responseDelay);
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}
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/*
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JoystickMouseControl
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Controls the mouse from a joystick on an Arduino Leonardo.
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Uses a pushbutton to turn on and off mouse control, and
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a second pushbutton to click the left mouse button
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Hardware:
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* 2-axis joystick connected to pins A0 and A1
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* pushbuttons connected to pin D2 and D3
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The mouse movement is always relative. This sketch reads
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two analog inputs that range from 0 to 1023 (or less on either end)
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and translates them into ranges of -6 to 6.
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The sketch assumes that the joystick resting values are around the
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middle of the range, but that they vary within a threshold.
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WARNING: When you use the Mouse.move() command, the Arduino takes
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over your mouse! Make sure you have control before you use the command.
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This sketch includes a pushbutton to toggle the mouse control state, so
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you can turn on and off mouse control.
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created 15 Sept 2011
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updated 28 Mar 2012
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by Tom Igoe
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this code is in the public domain
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*/
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// set pin numbers for switch, joystick axes, and LED:
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const int switchPin = 2; // switch to turn on and off mouse control
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const int mouseButton = 3; // input pin for the mouse pushButton
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const int xAxis = A0; // joystick X axis
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const int yAxis = A1; // joystick Y axis
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const int ledPin = 5; // Mouse control LED
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// parameters for reading the joystick:
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int range = 12; // output range of X or Y movement
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int responseDelay = 5; // response delay of the mouse, in ms
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int threshold = range/4; // resting threshold
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int center = range/2; // resting position value
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boolean mouseIsActive = false; // whether or not to control the mouse
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int lastSwitchState = LOW; // previous switch state
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void setup() {
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pinMode(switchPin, INPUT); // the switch pin
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pinMode(ledPin, OUTPUT); // the LED pin
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// take control of the mouse:
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Mouse.begin();
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}
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void loop() {
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// read the switch:
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int switchState = digitalRead(switchPin);
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// if it's changed and it's high, toggle the mouse state:
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if (switchState != lastSwitchState) {
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if (switchState == HIGH) {
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mouseIsActive = !mouseIsActive;
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// turn on LED to indicate mouse state:
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digitalWrite(ledPin, mouseIsActive);
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}
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}
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// save switch state for next comparison:
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lastSwitchState = switchState;
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// read and scale the two axes:
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int xReading = readAxis(A0);
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int yReading = readAxis(A1);
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// if the mouse control state is active, move the mouse:
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if (mouseIsActive) {
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Mouse.move(xReading, yReading, 0);
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}
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// read the mouse button and click or not click:
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// if the mouse button is pressed:
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if (digitalRead(mouseButton) == HIGH) {
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// if the mouse is not pressed, press it:
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if (!Mouse.isPressed(MOUSE_LEFT)) {
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Mouse.press(MOUSE_LEFT);
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}
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}
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// else the mouse button is not pressed:
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else {
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// if the mouse is pressed, release it:
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if (Mouse.isPressed(MOUSE_LEFT)) {
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Mouse.release(MOUSE_LEFT);
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}
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}
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||||
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delay(responseDelay);
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}
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||||
/*
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||||
reads an axis (0 or 1 for x or y) and scales the
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||||
analog input range to a range from 0 to <range>
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||||
*/
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||||
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int readAxis(int thisAxis) {
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||||
// read the analog input:
|
||||
int reading = analogRead(thisAxis);
|
||||
|
||||
// map the reading from the analog input range to the output range:
|
||||
reading = map(reading, 0, 1023, 0, range);
|
||||
|
||||
// if the output reading is outside from the
|
||||
// rest position threshold, use it:
|
||||
int distance = reading - center;
|
||||
|
||||
if (abs(distance) < threshold) {
|
||||
distance = 0;
|
||||
}
|
||||
|
||||
// return the distance for this axis:
|
||||
return distance;
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user