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review of typos a and small errors in some examples
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@ -11,6 +11,7 @@
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This example code is in the public domain.
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*/
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String stringOne, stringTwo;
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void setup() {
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@ -11,6 +11,7 @@
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This example code is in the public domain.
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*/
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String txtMsg = ""; // a string for incoming text
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int lastStringLength = txtMsg.length(); // previous length of the String
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@ -49,9 +49,11 @@ EthernetClient client;
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//IPAddress server(216,52,233,121); // numeric IP for api.cosm.com
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char server[] = "api.cosm.com"; // name address for cosm API
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 10*1000; //delay between updates to cosm.com
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 10L*1000L; // delay between updates to cosm.com
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// the "L" is needed to use long type numbers
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void setup() {
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// start serial port:
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@ -51,10 +51,10 @@ EthernetClient client;
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//IPAddress server(216,52,233,121); // numeric IP for api.cosm.com
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char server[] = "api.cosm.com"; // name address for Cosm API
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 10*1000; //delay between updates to Cosm.com
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 10L*1000L; // delay between updates to Cosm.com
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// the "L" is needed to use long type numbers
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void setup() {
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// start serial port:
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Serial.begin(9600);
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@ -39,9 +39,10 @@ EthernetClient client;
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char server[] = "www.arduino.cc";
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 60*1000; // delay between updates, in milliseconds
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 60L*1000L; // delay between updates, in milliseconds
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// the "L" is needed to use long type numbers
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void setup() {
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// start serial port:
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@ -46,17 +46,18 @@ EthernetClient client;
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// if you don't want to use DNS (and reduce your sketch size)
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// use the numeric IP instead of the name for the server:
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//IPAddress server(216,52,233,121); // numeric IP for api.cosm.com
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// IPAddress server(216,52,233,121); // numeric IP for api.cosm.com
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char server[] = "api.cosm.com"; // name address for cosm API
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 10*1000; //delay between updates to cosm.com
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 10L*1000L; // delay between updates to cosm.com
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// the "L" is needed to use long type numbers
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void setup() {
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// start serial port:
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Serial.begin(9600);
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// start the Ethernet connection:
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// start the Ethernet connection:
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if (Ethernet.begin(mac) == 0) {
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Serial.println("Failed to configure Ethernet using DHCP");
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// DHCP failed, so use a fixed IP address:
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@ -36,7 +36,7 @@
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// assign a MAC address for the ethernet controller.
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// fill in your address here:
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byte mac[] = {
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byte mac[] = {
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0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED};
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// fill in an available IP address on your network here,
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@ -48,12 +48,13 @@ EthernetClient client;
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// if you don't want to use DNS (and reduce your sketch size)
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// use the numeric IP instead of the name for the server:
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//IPAddress server(216,52,233,121); // numeric IP for api.cosm.com
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// IPAddress server(216,52,233,121); // numeric IP for api.cosm.com
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char server[] = "api.cosm.com"; // name address for Cosm API
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 10*1000; //delay between updates to Cosm.com
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 10L*1000L; // delay between updates to Cosm.com
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// the "L" is needed to use long type numbers
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void setup() {
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// start serial port:
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@ -28,7 +28,7 @@ byte mac[] = {
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EthernetClient client;
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void setup() {
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// Open serial communications and wait for port to open:
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// Open serial communications and wait for port to open:
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Serial.begin(9600);
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// this check is only needed on the Leonardo:
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while (!Serial) {
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@ -1,5 +1,5 @@
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/*
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DHCP Chat Server
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DHCP Chat Server
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A simple server that distributes any incoming messages to all
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connected clients. To use telnet to your device's IP address and type.
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@ -26,9 +26,9 @@
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// gateway and subnet are optional:
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byte mac[] = {
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0x00, 0xAA, 0xBB, 0xCC, 0xDE, 0x02 };
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IPAddress ip(192,168,1, 177);
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IPAddress gateway(192,168,1, 1);
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IPAddress subnet(255, 255, 0, 0);
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IPAddress ip(192,168,1,177);
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IPAddress gateway(192,168,1,1);
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IPAddress subnet(255,255,0,0);
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// telnet defaults to port 23
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EthernetServer server(23);
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@ -19,7 +19,7 @@
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// Enter a MAC address for your controller below.
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// Newer Ethernet shields have a MAC address printed on a sticker on the shield
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byte mac[] = { 0x00, 0xAA, 0xBB, 0xCC, 0xDE, 0x02 };
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byte mac[] = { 0x00, 0xAA, 0xBB, 0xCC, 0xDE, 0x02 };
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char serverName[] = "www.google.com";
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// Initialize the Ethernet client library
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@ -28,7 +28,7 @@ char serverName[] = "www.google.com";
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EthernetClient client;
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void setup() {
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// Open serial communications and wait for port to open:
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// Open serial communications and wait for port to open:
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Serial.begin(9600);
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while (!Serial) {
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; // wait for serial port to connect. Needed for Leonardo only
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@ -45,8 +45,7 @@ void setup() {
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delay(1000);
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Serial.println("connecting...");
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// if you get a connection, report back via serial:
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// if you get a connection, report back via serial:
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if (client.connect(serverName, 80)) {
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Serial.println("connected");
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// Make a HTTP request:
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@ -54,7 +53,7 @@ void setup() {
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client.println();
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}
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else {
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// kf you didn't get a connection to the server:
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// if you didn't get a connection to the server:
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Serial.println("connection failed");
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}
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}
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@ -39,7 +39,7 @@ EthernetClient client;
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void setup() {
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// start the Ethernet connection:
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Ethernet.begin(mac, ip);
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// Open serial communications and wait for port to open:
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// Open serial communications and wait for port to open:
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Serial.begin(9600);
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while (!Serial) {
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; // wait for serial port to connect. Needed for Leonardo only
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@ -1,5 +1,6 @@
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/*
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UDPSendReceive.pde:
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UDPSendReceive
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This sketch receives UDP message strings, prints them to the serial port
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and sends an "acknowledge" string back to the sender
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@ -10,24 +11,25 @@
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by Michael Margolis
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This code is in the public domain.
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*/
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#include <SPI.h> // needed for Arduino versions later than 0018
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#include <SPI.h> // needed for Arduino versions later than 0018
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#include <Ethernet.h>
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#include <EthernetUdp.h> // UDP library from: bjoern@cs.stanford.edu 12/30/2008
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#include <EthernetUdp.h> // UDP library from: bjoern@cs.stanford.edu 12/30/2008
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// Enter a MAC address and IP address for your controller below.
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// The IP address will be dependent on your local network:
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byte mac[] = {
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0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
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IPAddress ip(192, 168, 1, 177);
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IPAddress ip(192, 168,1,177);
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unsigned int localPort = 8888; // local port to listen on
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unsigned int localPort = 8888; // local port to listen on
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// buffers for receiving and sending data
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char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
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char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
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char ReplyBuffer[] = "acknowledged"; // a string to send back
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// An EthernetUDP instance to let us send and receive packets over UDP
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@ -1,6 +1,5 @@
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/*
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Udp NTP Client
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Udp NTP Client
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Get the time from a Network Time Protocol (NTP) time server
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Demonstrates use of UDP sendPacket and ReceivePacket
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@ -38,7 +37,7 @@ EthernetUDP Udp;
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void setup()
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{
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// Open serial communications and wait for port to open:
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// Open serial communications and wait for port to open:
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Serial.begin(9600);
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while (!Serial) {
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; // wait for serial port to connect. Needed for Leonardo only
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@ -59,7 +58,7 @@ void loop()
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{
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sendNTPpacket(timeServer); // send an NTP packet to a time server
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// wait to see if a reply is available
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// wait to see if a reply is available
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delay(1000);
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if ( Udp.parsePacket() ) {
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// We've received a packet, read the data from it
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@ -52,7 +52,7 @@ void setup() {
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client.println();
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}
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else {
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// kf you didn't get a connection to the server:
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// if you didn't get a connection to the server:
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Serial.println("connection failed");
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}
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}
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@ -39,9 +39,10 @@ EthernetClient client;
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char server[] = "www.arduino.cc";
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 60*1000; // delay between updates, in milliseconds
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unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
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boolean lastConnected = false; // state of the connection last time through the main loop
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const unsigned long postingInterval = 60L*1000L; // delay between updates, in milliseconds
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// the "L" is needed to use long type numbers
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void setup() {
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// start serial port:
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@ -22,7 +22,7 @@
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// The IP address will be dependent on your local network:
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byte mac[] = {
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0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
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IPAddress ip(192,168,1, 177);
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IPAddress ip(192,168,1,177);
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// Initialize the Ethernet server library
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// with the IP address and port you want to use
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@ -30,7 +30,7 @@ IPAddress ip(192,168,1, 177);
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EthernetServer server(80);
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void setup() {
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// Open serial communications and wait for port to open:
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// Open serial communications and wait for port to open:
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Serial.begin(9600);
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while (!Serial) {
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; // wait for serial port to connect. Needed for Leonardo only
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@ -67,7 +67,7 @@ void loop() {
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client.println();
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client.println("<!DOCTYPE HTML>");
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client.println("<html>");
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// add a meta refresh tag, so the browser pulls again every 5 seconds:
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// add a meta refresh tag, so the browser pulls again every 5 seconds:
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client.println("<meta http-equiv=\"refresh\" content=\"5\">");
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// output the value of each analog input pin
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for (int analogChannel = 0; analogChannel < 6; analogChannel++) {
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@ -1,37 +0,0 @@
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#include <SPI.h>
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// Flash memory is connected on SPI pin SS3
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#define FLASH PIN_SPI_SS3
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void setup() {
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Serial.begin(9600);
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// Start SPI with FLASH device
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SPI.begin(FLASH);
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// Half clock speed: we are too fast with 1
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SPI.setClockDivider(FLASH, 2);
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}
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void loop() {
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// Send "identify" command (9f) and receive response
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// on the same SPI transaction. Parameter SPI_CONTINUE
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// keeps the SS pin active.
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Serial.println("Sending 'Identify' cmd to flash => 9F");
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SPI.transfer(FLASH, 0x9f, SPI_CONTINUE);
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char a1 = SPI.transfer(FLASH, 0x00, SPI_CONTINUE);
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char a2 = SPI.transfer(FLASH, 0x00, SPI_CONTINUE);
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char a3 = SPI.transfer(FLASH, 0x00, SPI_CONTINUE);
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char a4 = SPI.transfer(FLASH, 0x00, SPI_CONTINUE);
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char a5 = SPI.transfer(FLASH, 0x00);
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// Print response over serial port
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Serial.print("Received signature: ");
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Serial.print(a1, HEX);
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Serial.print(a2, HEX);
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Serial.print(a3, HEX);
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Serial.print(a4, HEX);
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Serial.println(a5, HEX);
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delay(1000);
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}
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