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Improvements in debounce from Limor
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@ -17,8 +17,8 @@
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created 21 November 2006
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by David A. Mellis
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modified 17 Jun 2009
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by Tom Igoe
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modified 3 Jul 2009
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by Limor Fried
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http://www.arduino.cc/en/Tutorial/Debounce
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@ -34,10 +34,10 @@ int ledState = HIGH; // the current state of the output pin
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int buttonState; // the current reading from the input pin
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int lastButtonState = LOW; // the previous reading from the input pin
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// the follow variables are long's because the time, measured in miliseconds,
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// the following variables are long's because the time, measured in miliseconds,
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// will quickly become a bigger number than can be stored in an int.
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long lastDebounceTime = 0; // the last time the output pin was toggled
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long debounceDelay = 200; // the debounce time, increase if the output flickers
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long debounceDelay = 50; // the debounce time; increase if the output flickers
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void setup() {
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pinMode(buttonPin, INPUT);
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@ -45,29 +45,29 @@ void setup() {
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}
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void loop() {
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buttonState = digitalRead(buttonPin);
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// read the state of the switch into a local variable:
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int reading = digitalRead(buttonPin);
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// check to see if you just pressed the button
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// (i.e. the input went from LOW to HIGH), and you've waited
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// long enough since the last press to ignore any noise:
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if ((buttonState == HIGH) &&
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(lastButtonState == LOW) &&
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(millis() - lastDebounceTime) > debounceDelay) {
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// toggle the output
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if (ledState == HIGH) {
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ledState = LOW;
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} else {
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ledState = HIGH;
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}
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// ... and store the time of the last button press
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// in a variable:
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lastDebounceTime = millis();
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// If the switch changed, due to noise or pressing:
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if (reading != lastButtonState) {
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// reset the debouncing timer
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lastDebounceTime = millis();
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}
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if ((millis() - lastDebounceTime) > debounceDelay) {
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// whatever the reading is at, it's been there for longer
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// than the debounce delay, so take it as the actual current state:
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buttonState = reading;
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}
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// set the LED using the state of the button:
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digitalWrite(ledPin, buttonState);
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// set the LED using the ledState variable:
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digitalWrite(ledPin, ledState);
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// save the buttonState. Next time through the loop,
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// save the reading. Next time through the loop,
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// it'll be the lastButtonState:
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lastButtonState = buttonState;
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}
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lastButtonState = reading;
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}
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