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Added Twitter client to Ethernet Library examples

This commit is contained in:
Tom Igoe 2010-07-25 15:53:09 +00:00
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/*
Twitter client
This sketch connects to Twitter (http://www.twitter.com)
using a Wiznet Ethernet shield. You can use the Arduino Ethernet shield, or
the Adafruit Ethernet shield, either one will work, as long as it's got
a Wiznet Ethernet module on board.
Circuit:
* Switch connected to digital pin 2
* Ethernet shield attached to pins 10, 11, 12, 13
created 15 March 2010
modified 23 July 2010
by Tom Igoe
http://www.tigoe.net/pcomp/code/category/arduinowiring/873
This code is in the public domain.
*/
// include the Ethernet library
#include <Ethernet.h>
// pin that the pushButton is connected to:
const int buttonPin = 2;
// assign a MAC address for the ethernet controller.
// fill in your address here:
byte mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED};
// assign an IP address for the controller:
byte ip[] = {
192,169,1,20 };
byte gateway[] = {
192,168,1,1};
byte subnet[] = {
255, 255, 255, 0 };
// The server you want to connect to (twitter.com)
byte server[] = {
168,143,162,68};
// initialize the library instance:
Client client(server, 80);
int lastButtonState = LOW; // last state of the pushbutton
boolean connectedLastTime = false; // state of the connection last time through the main loop
void setup() {
// make the pushbutton's pin an input:
pinMode(buttonPin, INPUT);
// start the ethernet connection and serial port:
Ethernet.begin(mac, ip);
Serial.begin(9600);
// give the ethernet module time to boot up:
delay(1000);
}
void loop() {
// if there's incoming data from the net connection.
// send it out the serial port. This is for debugging
// purposes only:
if (client.available()) {
char c = client.read();
Serial.print(c);
}
// if there's no net connection, but there was one last time
// through the loop, then stop the client:
if (!client.connected() && connectedLastTime) {
Serial.println("disconnecting.");
client.stop();
}
// read the pushbutton input pin:
int buttonState = digitalRead(buttonPin);
// make a connection only when the button goes from LOW to HIGH:
if ((buttonState != lastButtonState) && (buttonState == HIGH)) {
// if you're not connected, then connect:
if(!client.connected()) {
sendData();
}
// save the current button state as the last state,
//for next time through the loop
}
lastButtonState = buttonState;
// store the state of the connection for next time through
// the loop:
connectedLastTime = client.connected();
}
// this method makes a HTTP connection to the server:
void sendData() {
// if there's a successful connection:
if (client.connect()) {
Serial.println("connecting...");
// send the HTTP POST request:
client.print("POST http://twitter.com/statuses/update.json HTTP/1.1\n");
client.print("Host: twitter.com\n");
// fill in your twitter login here. It needs to be
// formatted like this: username:password
// then it needs to be base64_encoded.
// you can do that online at many sites, including this one:
// http://www.tools4noobs.com/online_php_functions/base64_encode/
// once encoded, it'll look like a random string of characters
client.print("Authorization: Basic XXXXXXXXXXXXXXXXXXXXXXXX\n");
client.print("Content-type: application/x-www-form-urlencoded\n");
// content length of the status message that follows below:
client.print("Content-Length: 26\n");
client.println("Connection: Close\n");
// generate a random number to add to the status message
// to avoid duplicate status messages. This is a hack to get around
// Twitter's requirement of unique status messages:
int randomNumber = random(9);
// here's the status message:
client.print("status=Hello from Arduino");
client.print(randomNumber);
}
else {
// if you couldn't make a connection:
Serial.println("connection failed");
}
}