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added Mouse.isPressed() method

This commit is contained in:
Zach Eveland 2011-09-16 16:59:14 -04:00
parent 00c3631467
commit d532d85059
2 changed files with 9 additions and 0 deletions

View File

@ -243,6 +243,13 @@ void Mouse_::release(uint8_t b)
buttons(_buttons & ~b); buttons(_buttons & ~b);
} }
bool Mouse_::isPressed(uint8_t b)
{
if (b & _buttons > 0)
return true;
return false;
}
//================================================================================ //================================================================================
//================================================================================ //================================================================================
// Keyboard // Keyboard

View File

@ -46,6 +46,7 @@ extern Serial_ Serial;
#define MOUSE_LEFT 1 #define MOUSE_LEFT 1
#define MOUSE_RIGHT 2 #define MOUSE_RIGHT 2
#define MOUSE_MIDDLE 4 #define MOUSE_MIDDLE 4
#define MOUSE_ALL (MOUSE_LEFT | MOUSE_RIGHT | MOUSE_MIDDLE)
class Mouse_ class Mouse_
{ {
@ -58,6 +59,7 @@ public:
void move(signed char x, signed char y, signed char wheel = 0); void move(signed char x, signed char y, signed char wheel = 0);
void press(uint8_t b = MOUSE_LEFT); // press LEFT by default void press(uint8_t b = MOUSE_LEFT); // press LEFT by default
void release(uint8_t b = MOUSE_LEFT); // release LEFT by default void release(uint8_t b = MOUSE_LEFT); // release LEFT by default
bool isPressed(uint8_t b = MOUSE_ALL); // check all buttons by default
}; };
extern Mouse_ Mouse; extern Mouse_ Mouse;