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added Mouse.isPressed() method
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@ -243,6 +243,13 @@ void Mouse_::release(uint8_t b)
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buttons(_buttons & ~b);
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buttons(_buttons & ~b);
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}
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}
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bool Mouse_::isPressed(uint8_t b)
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{
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if (b & _buttons > 0)
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return true;
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return false;
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}
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//================================================================================
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//================================================================================
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//================================================================================
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//================================================================================
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// Keyboard
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// Keyboard
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@ -46,6 +46,7 @@ extern Serial_ Serial;
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#define MOUSE_LEFT 1
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#define MOUSE_LEFT 1
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#define MOUSE_RIGHT 2
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#define MOUSE_RIGHT 2
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#define MOUSE_MIDDLE 4
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#define MOUSE_MIDDLE 4
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#define MOUSE_ALL (MOUSE_LEFT | MOUSE_RIGHT | MOUSE_MIDDLE)
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class Mouse_
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class Mouse_
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{
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{
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@ -58,6 +59,7 @@ public:
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void move(signed char x, signed char y, signed char wheel = 0);
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void move(signed char x, signed char y, signed char wheel = 0);
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void press(uint8_t b = MOUSE_LEFT); // press LEFT by default
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void press(uint8_t b = MOUSE_LEFT); // press LEFT by default
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void release(uint8_t b = MOUSE_LEFT); // release LEFT by default
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void release(uint8_t b = MOUSE_LEFT); // release LEFT by default
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bool isPressed(uint8_t b = MOUSE_ALL); // check all buttons by default
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};
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};
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extern Mouse_ Mouse;
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extern Mouse_ Mouse;
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