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Added examples for the Keyboard library of the Leonardo
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libraries/Keyboard/KeyboardMessage/KeyboardMessage.ino
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libraries/Keyboard/KeyboardMessage/KeyboardMessage.ino
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/*
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Keyboard Button test
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Sends a text string when a button is pressed.
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The circuit:
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* pushbutton attached from pin 4 to +5V
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* 10-kilohm resistor attached from pin 4 to ground
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created 24 Oct 2011
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by Tom Igoe
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This example code is in the public domain.
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http://www.arduino.cc/en/Tutorial/KeyboardButton
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*/
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const int buttonPin = 4; // input pin for pushbutton
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int previousButtonState = HIGH; // for checking the state of a pushButton
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int counter = 0; // button push counter
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void setup() {
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// make the pushButton pin an input:
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pinMode(buttonPin, INPUT);
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}
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void loop() {
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// read the pushbutton:
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int buttonState = digitalRead(buttonPin);
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// if the button state has changed,
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if ((buttonState != previousButtonState)
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// and it's currently pressed:
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&& (buttonState == HIGH)) {
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// increment the button counter
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counter++;
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// type out a message
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Keyboard.print("You pressed the button: ");
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Keyboard.print(counter);
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Keyboard.println(" times.");
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}
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// save the current button state for comparison next time:
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previousButtonState = buttonState;
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}
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33
libraries/Keyboard/KeyboardSerial/KeyboardSerial.ino
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libraries/Keyboard/KeyboardSerial/KeyboardSerial.ino
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/*
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Keyboard test
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Reads a byte from the serial port, sends a keystroke back.
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The sent keystroke is one higher than what's received, e.g.
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if you send a, you get b, send A you get B, and so forth.
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The circuit:
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* none
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created 21 Oct 2011
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by Tom Igoe
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This example code is in the public domain.
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http://www.arduino.cc/en/Tutorial/KeyboardSerial
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*/
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void setup() {
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// open the serial port:
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Serial.begin(9600);
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}
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void loop() {
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// check for incoming serial data:
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if (Serial.available() > 0) {
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// read incoming serial data:
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char inChar = Serial.read();
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// Type the next ASCII value from what you received:
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Keyboard.write(inChar+1);
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}
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}
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