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Merge pull request #1700 from ntruchsess/ethernetclient2

Enhancement: add operator==, localPort, remoteIP and remotePort to EthernetClient
This commit is contained in:
Cristian Maglie 2013-12-09 09:18:54 -08:00
commit ffb8a557e6
3 changed files with 114 additions and 0 deletions

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@ -163,3 +163,7 @@ uint8_t EthernetClient::status() {
EthernetClient::operator bool() {
return _sock != MAX_SOCK_NUM;
}
bool EthernetClient::operator==(const EthernetClient& rhs) {
return _sock == rhs._sock && _sock != MAX_SOCK_NUM && rhs._sock != MAX_SOCK_NUM;
}

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@ -24,6 +24,8 @@ public:
virtual void stop();
virtual uint8_t connected();
virtual operator bool();
virtual bool operator==(const EthernetClient&);
virtual bool operator!=(const EthernetClient& rhs) { return !this->operator==(rhs); };
friend class EthernetServer;

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@ -0,0 +1,108 @@
/*
Advanced Chat Server
A more advanced server that distributes any incoming messages
to all connected clients but the client the message comes from.
To use telnet to your device's IP address and type.
You can see the client's input in the serial monitor as well.
Using an Arduino Wiznet Ethernet shield.
Circuit:
* Ethernet shield attached to pins 10, 11, 12, 13
* Analog inputs attached to pins A0 through A5 (optional)
created 18 Dec 2009
by David A. Mellis
modified 9 Apr 2012
by Tom Igoe
redesigned to make use of operator== 25 Nov 2013
by Norbert Truchsess
*/
#include <SPI.h>
#include <Ethernet.h>
// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network.
// gateway and subnet are optional:
byte mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
IPAddress ip(192,168,1, 177);
IPAddress gateway(192,168,1, 1);
IPAddress subnet(255, 255, 0, 0);
// telnet defaults to port 23
EthernetServer server(23);
EthernetClient clients[4];
void setup() {
// initialize the ethernet device
Ethernet.begin(mac, ip, gateway, subnet);
// start listening for clients
server.begin();
// Open serial communications and wait for port to open:
Serial.begin(9600);
while (!Serial) {
; // wait for serial port to connect. Needed for Leonardo only
}
Serial.print("Chat server address:");
Serial.println(Ethernet.localIP());
}
void loop() {
// wait for a new client:
EthernetClient client = server.available();
// when the client sends the first byte, say hello:
if (client) {
boolean newClient = true;
for (byte i=0;i<4;i++) {
//check whether this client refers to the same socket as one of the existing instances:
if (clients[i]==client) {
newClient = false;
break;
}
}
if (newClient) {
//check which of the existing clients can be overridden:
for (byte i=0;i<4;i++) {
if (!clients[i] && clients[i]!=client) {
clients[i] = client;
// clead out the input buffer:
client.flush();
Serial.println("We have a new client");
client.print("Hello, client number: ");
client.print(i);
client.println();
break;
}
}
}
if (client.available() > 0) {
// read the bytes incoming from the client:
char thisChar = client.read();
// echo the bytes back to all other connected clients:
for (byte i=0;i<4;i++) {
if (clients[i] && (clients[i]!=client)) {
clients[i].write(thisChar);
}
}
// echo the bytes to the server as well:
Serial.write(thisChar);
}
}
for (byte i=0;i<4;i++) {
if (!(clients[i].connected())) {
// client.stop() invalidates the internal socket-descriptor, so next use of == will allways return false;
clients[i].stop();
}
}
}