When adding a file to a sketch (using drag and drop, or the Sketch ->
Add file... menu item), .o, .a and .so files would be saved into a
"code" subdirectory of the sketch. This seems to be a remnant of
processing, where also .dll and .jar files could be added to a sketch to
be used. In the Arduino IDE, these code files serve no special purpose,
and are not treated specially, so it makes no sense to keep this code
around.
One implication of this is that when "save as" is used, a "code"
subdirectory is no longer copied, which might affect people using this
"code" subdirectory for other purposes.
Similarly, there is support for a "data" subdirectory, in which all
other files (that are not sketch source files) are stored, and which is
also copied on "save as". Support for this folder is kept intact, since
this appears occasionally used (the ESP8266 project uses it to store and
upload additional data files, for example).
This change was discussed on the mailing list in the "Anyone using
"data" and "code" subdirectories in sketches?" thread:
https://groups.google.com/a/arduino.cc/forum/#!msg/developers/zPlraPq55ho/ejrLqITnAgAJ
The former gives focus to the window in which a component is present,
while the latter only changes the focus within the current window (not
focusing the window itself if it is not focused yet). Java documentation
recommends changing `requestFocusInWindow()` where possible, due to some
platform-dependent behaviour in `requestFocus()`.
When focusing the serial monitor and plotter, `requestFocus()` is still
used, since then the focused window *should* change.
`EditorTab.setText()` now already preserves the caret position. The code
used during auto-format tried a bit harder to preserve the position
correctly, and probably worked better in a few specific cases, but for
most cases they would both end up approximating the caret position
anyway. To make the code simpler, better just stick to the simpler
approach.
When completely replacing all text, all highlights will end up at the
start of the file. Since keeping them at the right place is tricky (even
impossible in some circumstances), just remove them now.
This already happened in the autoformat code, so that part can be
removed.
By now, all calls to `addCode()` were followed by a call to
`sortCodes()`, and it seems like a task for SketchData to keep its list
sorted. Previously, this separation made some sense, since `addCode()`
was also used while loading a sketch, and you would only want to sort
once. Now, sketch loading uses a SortedSet, so this is no longer a
requirement.
Previously, the Sketch constructor called its `load()` function, which
called the `SketchData.load()` function to load files and then
`Editor.sketchLoaded()` to initialize the GUI with the loaded files.
When external editing was enabled, `Sketch.load()` was called again
when activating the Arduino app, to reload the entire sketch.
With this commit, the `Sketch.load()` function is removed, and
`SketchData.load()` is called from the SketchData constructor. Instead
of Sketch calling `Editor.sketchLoaded()`, that method is renamed
to `createTabs()` and called by `Editor.HandleOpenInternal()` directly
after creating the Sketch object.
Handling of external editor mode has also changed. When the Arduino
application is activated, instead of fully reloading the sketch (through
the now-absent `Sketch.load()` method), the new `SketchData.reload()`
method is called to reload the list of files in the sketch. If it
changed, all tabs are re-created. If not, only the current tab is
reloaded. When the user switches from one tab to another, that tab is
also reloaded. This ensures that the visible tab is always up-to-date,
without needlessly reloading all tabs all the time. When external
editing mode is enabled or disabled, all tabs are reloaded too, to make
sure they are up-to-date.
When re-creating all tabs, no attempt is made to preserve the currently
selected tab. Since adding or removing files happens rarely, this should
not be a problem. When files are changed, the currently selected tab is
implicitly preserved (because the tab is reloaded, not recreated). The
caret (and thus scroll) position is preserved by temporarily changing
the caret update policy, so the caret does not move while the text is
swapped out. This happens in `EditorTab.setText()` now, so other callers
can also profit from it.
To support checking for a changed list of files in
`SketchData.reload()`, a `SketchCode.equals()` method is added, that
just checks if the filenames are equal. Additionally, the loading of the
file list for a sketch has now moved from `SketchData.load()` to
`SketchData.listSketchFiles()`, so `reload()` can also use it. At the
same time, this loading is greatly simplified by using a sorted Set and
`FileUtils.listFiles()`.
In external editor mode, to ensure that during compilation the version
from disk is always used instead of the in-memory version, EditorTab
detaches itself from its SketchCode, so SketchCode has no access to the
(possibly outdated) in-memory contents of the file.
This makes checking for the primary file easier, without having to know
the index of a file in the list of tabs, or relying on the fact that the
primary file is always first (it still is, though).
This changes some places in Sketch to use the new
`SketchCode.isPrimary()` method, but there probably are a lot more
places in the code that could be start to use it as well.
This class served no purpose anymore, so it can be removed. The
`SketchCode.getMetadata()` and `setMetaData()` methods only served to
keep track of a SketchCodeDocument instance (and were no longer used),
so these are removed too, just like some SketchCode constructors dealing
with this metadata object.
This lets all code directly call `Editor.selectTab()`, or the newly
introduced `Editor.selectNextTab()` or `Editor.selectPrevTab()`. This
also adds a new `Editor.findTabIndex(String)` to look up a tab based on
the filename (what `Sketch.setCurrentCode(String)` used to do). At some
point, this method might need to be removed, but for now it allows other
code to keep working with minimal changes.
Instead of letting Sketch (also) keep track of the currently selected
tab, this moves the responsibility to Editor instead. When Sketch need
to know the current tab and file, it now asks Editor.
Switching between tabs is still handled through Sketch methods, but that
will be cleaned up later.
Previously, some of the GUI code would use Editor.getSketch() to get the
current sketch, and Sketch.getCurrentCode() to find out the currently
selected tab. Since this code is really concerned with the currently
open tab in the GUI, it makes more sense to query the Editor tabs list
directly.
This removes all references the current sketch code, as tracked by
Sketch, external to Sketch itself. This prepares for removing the
current tab tracking from Sketch later.
Now that each file in the sketch has its own text area in the GUI, it is
no longer needed to store the (possibly modified) contents of each file
inside SketchCode. Keeping the contents in the text area is sufficient.
Doing so allows removing the code that dealt with copying contents from
the text area into the SketchCode instance at the right time, which was
fragile and messy.
However, when compiling a sketch, the current (modified) file contents
still should be used. To allow this, the TextStorage interface is
introduced. This is a simple interface implemented by EditorTab, that
allows the SketchCode class to query the GUI for the current contents.
By using an interface, there is no direct dependency on the GUI code. If
no TextStorage instance is attached to a SketchCode, it will just assume
that the contents are always unmodified and the contents from the file
will be used during compilation.
When not using the GUI (e.g. just compiling something from the
commandline), there is no need to load the file contents from disk at
all, the filenames just have to be passed to arduino-builder and the
compiler. So, the SketchCode constructor no longer calls its `load()`
function, leaving this to the GUI code to call when appropriate. This
also modifies the `SketchCode.load()` function to return the loaded
text, instead of storing it internally.
To still support adding new files to a sketch (whose file does not
exist on disk yet), the EditorTab constructor now allows an initial
contents to be passed in, to be used instead of loading from disk. Only
the empty string is passed for new files now, but this could also be
used for the bare minimum contents of a new sketch later (which is now
down by creating a .ino file in a temporary directory).
Another side effect of this change is that all changes to the contents
now happen through the text area, which keeps track of modifications
already. This allows removing all manual calls to `Sketch.setModified()`
(even more, the entire function is removed, making `Sketch.isModified()`
always check the modification status of the contained files).
Previously, EditorTab set the Document on the SketchCodeDocument, and
the latter would listen for changes, only forwarding the modified status
to SketchCode. This commit cuts out a step and lets EditorTab call
SketchCode::setModified directly.
Additionally, the DocumentTextChangedListener helper class is added,
which wraps a simple (lambda) function to be called whenever anything
about the document text is modified. This hides the verbosity of having
to handle both insertion and deletion, and instead suffices with just
having a single lambda function instead.
RSyntaxTextArea appears to support using a single instance and replacing
the underlying text and document when switching between tabs, but in
practice this support is not complete and even though the
RSyntaxTextArea developers did some work to improve the situation, they
recommend to just use a seperate instance for each tab.
This commit implements exactly that. A new class EditorTab is introduce
to wrap the RSyntaxTextArea and containing scroll pane, and to
encapsulate the code related to handling the text area itself. Doing so
removes some quirks and prepares for some later additions. In
particular, error highlights are now no longer shared between all tabs,
which was previously the case.
This commit mostly moves code from Editor into EditorTab, and updates
the callers to use getCurrentTab() and call methods on the result
instead of calling them on Editor. Some code is added to take care of
creating multiple EditorTab objects and switching between them. Some
small changes have been made to make the flow of opening files work,
though these are mostly a bit hacky.
While moving code, changes to the rest of the code were kept minimal,
retaining existing interfaces as much as possible. This sometimes result
in less than ideal code, which should be cleaned up in subsequent
commits.
The SketchCodeDocument class has been pretty much emptied out, since
it was mostly used to store things for tabs in the background, which are
now just stored in each RSyntaxTextArea separately. The last remaining
bits of this class can probably be moved or implemented differently
later, so it can be removed.
The entire flow of working with sketches and files needs to be cleaned
up next, so no thorough attempt at testing this commit was done. It is
likely that there are plenty of corner cases and race conditions, which
will be fixed once the reset of the code is cleaned up.
Fixes#3441
For some toolbar buttons, when it is clicked while shift is pressed, its
function changes. When handling the click event, this information is
directly taken from KeyEvent.isShiftDown(). However, to also show the
proper tooltip *before* clicking, EditorToolbar listened to key events
on the main text area, to know when shift is (not) pressed.
This approach means that pressing shift while the text area is not
focused will not change the tooltip, and creates some unwanted coupling
between the toolbar and the text area.
This commit changes this approach to instead use the global
KeyboardFocusManager. Any key presses pass through there before being
dispatched to the currently focused component, so this makes sure that
any shift presses are caught, as well as making EditorToolbar a bit more
self-contained.
This fix a regression introduced in:
048a8a61 (VersionHelper now correctly strip snapshot info)
actually neither 048a8a61 nor the version before are correct becuase:
048a8a61 - strips all the extra `-snapshot` and `+build`
previous - doesn't handle the case `x.y-snapshot`
Now both are handled correctly and a test has been added to verify this.
To be completely semver compliant we should deny versions in the
format `x.y`, but this will break all legacy version that have been
published until now, so this changed should be postponed for the next
major release of the IDE.
Fix#5251
A new property "includes" has been added to library.properties.
This property contains a comma-separated list of the files to be included when
the user selects the "Include library" command on the Arduino IDE.
If the property is missing the old behaviour is used.
OS X supports many simple Emacs keybindings in native text fields. (It
can do this because the system UI uses Cmd instead of Ctrl as its main
modifier key.) Add bindings to functions which already exist in
DefaultEditorKit.
I have a Ctrl-k (cut to end of line) implementation, but it is an
additional static RecordableTextAction class. I have not included it.
The current method of reporting upload errors is based on an exoteric combination of exceptions which makes return error code useless
The Uploader.java message() implementation is too avrdude-dependant to allow easy portability since the upload tools are becoming a lot and very different
With this commit we try to avoid exceptions and only use the external uploader's exit code to decide the status bar message.
The message can be:
- the last line containing "error" string (any case) or
- the usual avrdude message parsing (to keep compatibility with translations)
Needs testing with all platform and all supported upload tools
This commit introduces the concept of stateful board list (vs. original stateless) and board serial number.
The board is now an "entity" composed by the triplet port/vid/pid. These informations come from libListSerial "light" function. When the board list changes, it triggers a request for the additional infos to libListSerial. These information contains the serial number of the boards.
These brings a lighter and faster scanning process. Some logic has been introduced to handle a board with the S/N only exposed in the bootloader (like 32u4).
In this case the disappearing port acquires the bootloader's S/N
A menu (under Ports menu) shows the currently connected port info and can be used for bugreporting
Disable Compile/Run buttons as they get press, and reenable only on function exit.
The launched upload process has now a 2minutes timeout before being terminated forcefully.
10 second after pressing "Upload" the button comes pressable again, but this time the previous upload command gets killed explicitely