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processing.opengl</FONT>
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Class PGraphicsOpenGL.TessCallback</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../resources/inherit.gif" ALT="extended by ">javax.media.opengl.glu.GLUtessellatorCallbackAdapter
      <IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.opengl.PGraphicsOpenGL.TessCallback</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>javax.media.opengl.glu.GLUtessellatorCallback</DD>
</DL>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../processing/opengl/PGraphicsOpenGL.html" title="class in processing.opengl">PGraphicsOpenGL</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>PGraphicsOpenGL.TessCallback</B><DT>extends javax.media.opengl.glu.GLUtessellatorCallbackAdapter</DL>
</PRE>

<P>
There must be a better way to do this, but I'm having a brain fart
 with all the inner class crap. Fix it later once this stuff is debugged.
 <p/>
 The method "void vertex(float $1, float $2, float $3);" contained in
 the enclosing type "processing.core.PGraphics3" is a perfect match for
 this method call. However, it is not visible in this nested class because
 a method with the same name in an intervening class is hiding it.
<P>

<P>
<HR>

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<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#PGraphicsOpenGL.TessCallback()">PGraphicsOpenGL.TessCallback</A></B>()</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#begin(int)">begin</A></B>(int&nbsp;type)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#combine(double[], java.lang.Object[], float[], java.lang.Object[])">combine</A></B>(double[]&nbsp;coords,
        java.lang.Object[]&nbsp;data,
        float[]&nbsp;weight,
        java.lang.Object[]&nbsp;outData)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Implementation of the GLU_TESS_COMBINE callback.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#edge(boolean)">edge</A></B>(boolean&nbsp;e)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#end()">end</A></B>()</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#error(int)">error</A></B>(int&nbsp;errnum)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#vertex(java.lang.Object)">vertex</A></B>(java.lang.Object&nbsp;data)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TH ALIGN="left"><B>Methods inherited from class javax.media.opengl.glu.GLUtessellatorCallbackAdapter</B></TH>
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<TD><CODE>beginData, combineData, edgeFlag, edgeFlagData, endData, errorData, vertexData</CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="PGraphicsOpenGL.TessCallback()"><!-- --></A><H3>
PGraphicsOpenGL.TessCallback</H3>
<PRE>
public <B>PGraphicsOpenGL.TessCallback</B>()</PRE>
<DL>
</DL>

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<A NAME="begin(int)"><!-- --></A><H3>
begin</H3>
<PRE>
public void <B>begin</B>(int&nbsp;type)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>begin</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>begin</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
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<A NAME="end()"><!-- --></A><H3>
end</H3>
<PRE>
public void <B>end</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>end</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>end</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="edge(boolean)"><!-- --></A><H3>
edge</H3>
<PRE>
public void <B>edge</B>(boolean&nbsp;e)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="vertex(java.lang.Object)"><!-- --></A><H3>
vertex</H3>
<PRE>
public void <B>vertex</B>(java.lang.Object&nbsp;data)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>vertex</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>vertex</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="error(int)"><!-- --></A><H3>
error</H3>
<PRE>
public void <B>error</B>(int&nbsp;errnum)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>error</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>error</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="combine(double[], java.lang.Object[], float[], java.lang.Object[])"><!-- --></A><H3>
combine</H3>
<PRE>
public void <B>combine</B>(double[]&nbsp;coords,
                    java.lang.Object[]&nbsp;data,
                    float[]&nbsp;weight,
                    java.lang.Object[]&nbsp;outData)</PRE>
<DL>
<DD>Implementation of the GLU_TESS_COMBINE callback.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>combine</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>combine</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>coords</CODE> - is the 3-vector of the new vertex<DD><CODE>data</CODE> - is the vertex data to be combined, up to four elements.
 This is useful when mixing colors together or any other
 user data that was passed in to gluTessVertex.<DD><CODE>weight</CODE> - is an array of weights, one for each element of "data"
 that should be linearly combined for new values.<DD><CODE>outData</CODE> - is the set of new values of "data" after being
 put back together based on the weights. it's passed back as a
 single element Object[] array because that's the closest
 that Java gets to a pointer.</DL>
</DD>
</DL>
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