/* Repeating Web client This sketch connects to a a web server and makes a request using a Wiznet Ethernet shield. You can use the Arduino Ethernet shield, or the Adafruit Ethernet shield, either one will work, as long as it's got a Wiznet Ethernet module on board. This example uses DNS, by assigning the Ethernet client with a MAC address, IP address, and DNS address. Circuit: * Ethernet shield attached to pins 10, 11, 12, 13 created 19 Apr 2012 by Tom Igoe http://arduino.cc/en/Tutorial/WebClientRepeating This code is in the public domain. */ #include #include // assign a MAC address for the ethernet controller. // fill in your address here: byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; // fill in an available IP address on your network here, // for manual configuration: IPAddress ip(10, 0, 0, 20); // fill in your Domain Name Server address here: IPAddress myDns(1, 1, 1, 1); // initialize the library instance: EthernetClient client; char server[] = "www.arduino.cc"; unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds boolean lastConnected = false; // state of the connection last time through the main loop const unsigned long postingInterval = 60L * 1000L; // delay between updates, in milliseconds // the "L" is needed to use long type numbers void setup() { // start serial port: Serial.begin(9600); // give the ethernet module time to boot up: delay(1000); // start the Ethernet connection using a fixed IP address and DNS server: Ethernet.begin(mac, ip, myDns); // print the Ethernet board/shield's IP address: Serial.print("My IP address: "); Serial.println(Ethernet.localIP()); } void loop() { // if there's incoming data from the net connection. // send it out the serial port. This is for debugging // purposes only: if (client.available()) { char c = client.read(); Serial.print(c); } // if there's no net connection, but there was one last time // through the loop, then stop the client: if (!client.connected() && lastConnected) { Serial.println(); Serial.println("disconnecting."); client.stop(); } // if you're not connected, and ten seconds have passed since // your last connection, then connect again and send data: if (!client.connected() && (millis() - lastConnectionTime > postingInterval)) { httpRequest(); } // store the state of the connection for next time through // the loop: lastConnected = client.connected(); } // this method makes a HTTP connection to the server: void httpRequest() { // if there's a successful connection: if (client.connect(server, 80)) { Serial.println("connecting..."); // send the HTTP PUT request: client.println("GET /latest.txt HTTP/1.1"); client.println("Host: www.arduino.cc"); client.println("User-Agent: arduino-ethernet"); client.println("Connection: close"); client.println(); // note the time that the connection was made: lastConnectionTime = millis(); } else { // if you couldn't make a connection: Serial.println("connection failed"); Serial.println("disconnecting."); client.stop(); } }