/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* Part of the Processing project - http://processing.org Copyright (c) 2004-06 Ben Fry and Casey Reas Copyright (c) 2001-04 Massachusetts Institute of Technology This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package processing.core; import java.awt.Cursor; import java.awt.event.KeyEvent; /** * Numbers shared throughout processing.core. *
* An attempt is made to keep the constants as short/non-verbose * as possible. For instance, the constant is TIFF instead of * FILE_TYPE_TIFF. We'll do this as long as we can get away with it. */ public interface PConstants { // renderers known to processing.core static final String P2D = "processing.core.PGraphics2D"; static final String P3D = "processing.core.PGraphics3D"; static final String JAVA2D = "processing.core.PGraphicsJava2D"; static final String OPENGL = "processing.opengl.PGraphicsOpenGL"; static final String PDF = "processing.pdf.PGraphicsPDF"; static final String DXF = "processing.dxf.RawDXF"; //static final String SVG = "processing.dxf.PGraphicsSVG"; // platform IDs for PApplet.platform static final int WINDOWS = 1; static final int MACOS9 = 2; static final int MACOSX = 3; static final int LINUX = 4; static final int OTHER = 0; // for better parity between c++ version (at no speed cost) static final float EPSILON = 0.0001f; // was around for auto-port to mobile version //static final float ONE = 1.0f; // useful goodness static final float PI = (float) Math.PI; static final float HALF_PI = PI / 2.0f; static final float THIRD_PI = PI / 3.0f; static final float QUARTER_PI = PI / 4.0f; static final float TWO_PI = PI * 2.0f; static final float DEG_TO_RAD = PI/180.0f; static final float RAD_TO_DEG = 180.0f/PI; // angle modes //static final int RADIANS = 0; //static final int DEGREES = 1; // used by split, all the standard whitespace chars // (also includes unicode nbsp, that little bostage) static final String WHITESPACE = " \t\n\r\f\u00A0"; // for colors and/or images static final int RGB = 1; // image & color static final int ARGB = 2; // image static final int HSB = 3; // color static final int ALPHA = 4; // image // image file types static final int TIFF = 0; static final int TARGA = 1; static final int JPEG = 2; static final int GIF = 3; // filter/convert types static final int BLUR = 11; static final int GRAY = 12; static final int INVERT = 13; static final int OPAQUE = 14; static final int POSTERIZE = 15; static final int THRESHOLD = 16; static final int ERODE = 17; static final int DILATE = 18; // blend mode keyword definitions // @see processing.core.PImage#blendColor(int,int,int) public final static int REPLACE = 0; public final static int BLEND = 1 << 0; public final static int ADD = 1 << 1; public final static int SUBTRACT = 1 << 2; public final static int LIGHTEST = 1 << 3; public final static int DARKEST = 1 << 4; public final static int DIFFERENCE = 1 << 5; public final static int EXCLUSION = 1 << 6; public final static int MULTIPLY = 1 << 7; public final static int SCREEN = 1 << 8; public final static int OVERLAY = 1 << 9; public final static int HARD_LIGHT = 1 << 10; public final static int SOFT_LIGHT = 1 << 11; public final static int DODGE = 1 << 12; public final static int BURN = 1 << 13; // colour component bitmasks public static final int ALPHA_MASK = 0xff000000; public static final int RED_MASK = 0x00ff0000; public static final int GREEN_MASK = 0x0000ff00; public static final int BLUE_MASK = 0x000000ff; // for messages static final int CHATTER = 0; static final int COMPLAINT = 1; static final int PROBLEM = 2; // types of projection matrices static final int CUSTOM = 0; // user-specified fanciness static final int ORTHOGRAPHIC = 2; // 2D isometric projection static final int PERSPECTIVE = 3; // perspective matrix // rendering settings static final float PIXEL_CENTER = 0.5f; // for polygon aa // shapes // the low four bits set the variety, // higher bits set the specific shape type static final int POINTS = (1 << 4) | 0; static final int LINES = (1 << 5) | 0; //static final int LINE_STRIP = (1 << 5) | 1; //static final int LINE_LOOP = (1 << 5) | 2; static final int TRIANGLES = (1 << 6) | 0; static final int TRIANGLE_STRIP = (1 << 6) | 1; static final int TRIANGLE_FAN = (1 << 6) | 2; static final int QUADS = (1 << 7) | 0; static final int QUAD_STRIP = (1 << 7) | 1; static final int POLYGON = (1 << 8) | 0; //static final int CONCAVE_POLYGON = (1 << 8) | 1; //static final int CONVEX_POLYGON = (1 << 8) | 2; static final int OPEN = 1; static final int CLOSE = 2; // shape drawing modes /** Draw mode convention to use (x, y) to (width, height) */ static final int CORNER = 0; /** Draw mode convention to use (x1, y1) to (x2, y2) coordinates */ static final int CORNERS = 1; /** @deprecated Use RADIUS instead (as of 0125) */ static final int CENTER_RADIUS = 2; /** Draw mode from the center, and using the radius */ static final int RADIUS = 2; /** Draw from the center, using second pair of values as the diameter. Formerly called CENTER_DIAMETER in alpha releases */ static final int CENTER = 3; // vertically alignment modes for text /** Default vertical alignment for text placement */ static final int BASELINE = 0; /** Align text to the top */ static final int TOP = 101; /** Align text from the bottom, using the baseline. */ static final int BOTTOM = 102; // uv texture orientation modes static final int NORMALIZED = 1; //_SPACE = 0; // 0..1 static final int IMAGE = 2; // text placement modes /** * textMode(MODEL) is the default, meaning that characters * will be affected by transformations like any other shapes. *
* Changed value in 0093 to not interfere with LEFT, CENTER, and RIGHT. */ static final int MODEL = 4; /** * textMode(SHAPE) draws text using the the glyph outlines of * individual characters rather than as textures. If the outlines are * not available, then textMode(SHAPE) will be ignored and textMode(MODEL) * will be used instead. For this reason, be sure to call textMode() * after calling textFont(). * * Currently, textMode(SHAPE) is only supported by OPENGL mode. * It also requires Java 1.2 or higher (OPENGL requires 1.4 anyway) */ static final int SHAPE = 5; // text alignment modes // are inherited from LEFT, CENTER, RIGHT // stroke modes static final int SQUARE = 1 << 0; // called 'butt' in the svg spec static final int ROUND = 1 << 1; static final int PROJECT = 1 << 2; // called 'square' in the svg spec static final int MITER = 1 << 3; static final int BEVEL = 1 << 5; // lighting static final int AMBIENT = 0; static final int DIRECTIONAL = 1; static final int POINT = 2; static final int SPOT = 3; // key constants // only including the most-used of these guys // if people need more esoteric keys, they can learn about // the esoteric java KeyEvent api and of virtual keys // both key and keyCode will equal these values // for 0125, these were changed to 'char' values, because they // can be upgraded to ints automatically by Java, but having them // as ints prevented split(blah, TAB) from working static final char BACKSPACE = 8; static final char TAB = 9; static final char ENTER = 10; static final char RETURN = 13; static final char ESC = 27; static final char DELETE = 127; // i.e. if ((key == CODED) && (keyCode == UP)) static final int CODED = 0xffff; // key will be CODED and keyCode will be this value static final int UP = KeyEvent.VK_UP; static final int DOWN = KeyEvent.VK_DOWN; static final int LEFT = KeyEvent.VK_LEFT; static final int RIGHT = KeyEvent.VK_RIGHT; // key will be CODED and keyCode will be this value static final int ALT = KeyEvent.VK_ALT; static final int CONTROL = KeyEvent.VK_CONTROL; static final int SHIFT = KeyEvent.VK_SHIFT; // cursor types static final int ARROW = Cursor.DEFAULT_CURSOR; static final int CROSS = Cursor.CROSSHAIR_CURSOR; static final int HAND = Cursor.HAND_CURSOR; static final int MOVE = Cursor.MOVE_CURSOR; static final int TEXT = Cursor.TEXT_CURSOR; static final int WAIT = Cursor.WAIT_CURSOR; // hints //static final int SCALE_STROKE_WIDTH = 0; //static final int LIGHTING_AFFECTS_STROKE = 1; static final int ENABLE_NATIVE_FONTS = 2; static final int DISABLE_TEXT_SMOOTH = 3; //static final int DISABLE_SMOOTH_HACK = 4; static final int DISABLE_DEPTH_TEST = 5; static final int NO_FLYING_POO = 6; static final int ENABLE_DEPTH_SORT = 7; static final int DISABLE_ERROR_REPORT = 8; static final int ENABLE_ACCURATE_TEXTURES = 9; static final int HINT_COUNT = 10; }