/*! \file glcd.h \brief Graphic LCD API functions. */ //***************************************************************************** // // File Name : 'glcd.h' // Title : Graphic LCD API functions // Author : Pascal Stang - Copyright (C) 2002 // Date : 5/30/2002 // Revised : 5/30/2002 // Version : 0.5 // Target MCU : Atmel AVR // Editor Tabs : 4 // // NOTE: This code is currently below version 1.0, and therefore is considered // to be lacking in some functionality or documentation, or may not be fully // tested. Nonetheless, you can expect most functions to work. // // This code is distributed under the GNU Public License // which can be found at http://www.gnu.org/licenses/gpl.txt // //***************************************************************************** #ifndef GLCD_H #define GLCD_H #ifndef WIN32 // AVR specific includes #include #endif #include "global.h" #define LINE1 0 #define LINE2 1 #define LINE3 2 #define LINE4 3 #define LINE5 4 #define LINE6 5 #define LINE7 6 #define LINE8 7 #define ON 1 #define OFF 0 // API-level interface commands // ***** Public Functions ***** //! set a dot on the display (x is horiz 0:127, y is vert 0:63) void glcdSetDot(u08 x, u08 y); //! clear a dot on the display (x is horiz 0:127, y is vert 0:63) void glcdClearDot(u08 x, u08 y); //! draw line void glcdLine(u08 x1, u08 y1, u08 x2, u08 y2); //! draw rectangle (coords????) void glcdRectangle(u08 x, u08 y, u08 a, u08 b); //! draw circle of at void glcdCircle(u08 xcenter, u08 ycenter, u08 radius); //! write a standard ascii charater (values 20-127) // to the display at current position void glcdWriteChar(unsigned char c); //! write a special graphic character/icon // to the display at current position void glcdWriteCharGr(u08 grCharIndex); // ***** Private Functions ***** (or depricated) void glcdPutStr(u08 *data); #endif