/* Arduino Programs Blink This sketch demonstrates the Keyboard library. When you connect pin 2 to ground, it creates a new window with a key combination (CTRL-N), then types in the Blink sketch, then auto-formats the text using another key combination (CTRL-T), then uploads the sketch to the currently selected Arduino using a final key combination (CTRL-U). Circuit: * Arduino Leonardo or Micro * wire to connect D2 to ground. created 5 Mar 2012 modified 29 Mar 2012 by Tom Igoe This example is in the public domain http://www.arduino.cc/en/Tutorial/KeyboardReprogram */ // use this option for OSX. // Comment it out if using Windows or Linux: char ctrlKey = KEY_LEFT_GUI; // use this option for Windows and Linux. // leave commented out if using OSX: // char ctrlKey = KEY_LEFT_CTRL; void setup() { // make pin 2 an input and turn on the // pullup resistor so it goes high unless // connected to ground: pinMode(2, INPUT_PULLUP); // initialize control over the keyboard: Keyboard.begin(); } void loop() { while (digitalRead(2) == HIGH) { // do nothing until pin 2 goes low delay(500); } delay(1000); // new document: Keyboard.press(ctrlKey); Keyboard.press('n'); delay(100); Keyboard.releaseAll(); // wait for new window to open: delay(1000); // Type out "blink": Keyboard.println("void setup() {"); Keyboard.println("pinMode(13, OUTPUT);"); Keyboard.println("}"); Keyboard.println(); Keyboard.println("void loop() {"); Keyboard.println("digitalWrite(13, HIGH);"); Keyboard.print("delay(3000);"); // 3000 ms is too long. Delete it: for (int keystrokes=0; keystrokes < 6; keystrokes++) { delay(500); Keyboard.write(KEY_BACKSPACE); } // make it 1000 instead: Keyboard.println("1000);"); Keyboard.println("digitalWrite(13, LOW);"); Keyboard.println("delay(1000);"); Keyboard.println("}"); // tidy up: Keyboard.press(ctrlKey); Keyboard.press('t'); delay(100); Keyboard.releaseAll(); delay(3000); // upload code: Keyboard.press(ctrlKey); Keyboard.press('u'); delay(100); Keyboard.releaseAll(); // wait for the sweet oblivion of reprogramming: while(true); }