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Arduino/libraries/Ethernet/examples/WebClientRepeating/WebClientRepeating.ino

112 lines
3.2 KiB
C++

/*
Repeating Web client
This sketch connects to a a web server and makes a request
using a Wiznet Ethernet shield. You can use the Arduino Ethernet shield, or
the Adafruit Ethernet shield, either one will work, as long as it's got
a Wiznet Ethernet module on board.
This example uses DNS, by assigning the Ethernet client with a MAC address,
IP address, and DNS address.
Circuit:
* Ethernet shield attached to pins 10, 11, 12, 13
created 19 Apr 2012
by Tom Igoe
http://arduino.cc/en/Tutorial/WebClientRepeating
This code is in the public domain.
*/
#include <SPI.h>
#include <Ethernet.h>
// assign a MAC address for the ethernet controller.
// fill in your address here:
byte mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED};
// fill in an available IP address on your network here,
// for manual configuration:
IPAddress ip(10,0,0,20);
// fill in your Domain Name Server address here:
IPAddress myDns(1,1,1,1);
// initialize the library instance:
EthernetClient client;
char server[] = "www.arduino.cc";
unsigned long lastConnectionTime = 0; // last time you connected to the server, in milliseconds
boolean lastConnected = false; // state of the connection last time through the main loop
const unsigned long postingInterval = 60L*1000L; // delay between updates, in milliseconds
// the "L" is needed to use long type numbers
void setup() {
// start serial port:
Serial.begin(9600);
// give the ethernet module time to boot up:
delay(1000);
// start the Ethernet connection using a fixed IP address and DNS server:
Ethernet.begin(mac, ip, myDns);
// print the Ethernet board/shield's IP address:
Serial.print("My IP address: ");
Serial.println(Ethernet.localIP());
}
void loop() {
// if there's incoming data from the net connection.
// send it out the serial port. This is for debugging
// purposes only:
if (client.available()) {
char c = client.read();
Serial.print(c);
}
// if there's no net connection, but there was one last time
// through the loop, then stop the client:
if (!client.connected() && lastConnected) {
Serial.println();
Serial.println("disconnecting.");
client.stop();
}
// if you're not connected, and ten seconds have passed since
// your last connection, then connect again and send data:
if(!client.connected() && (millis() - lastConnectionTime > postingInterval)) {
httpRequest();
}
// store the state of the connection for next time through
// the loop:
lastConnected = client.connected();
}
// this method makes a HTTP connection to the server:
void httpRequest() {
// if there's a successful connection:
if (client.connect(server, 80)) {
Serial.println("connecting...");
// send the HTTP PUT request:
client.println("GET /latest.txt HTTP/1.1");
client.println("Host: www.arduino.cc");
client.println("User-Agent: arduino-ethernet");
client.println("Connection: close");
client.println();
// note the time that the connection was made:
lastConnectionTime = millis();
}
else {
// if you couldn't make a connection:
Serial.println("connection failed");
Serial.println("disconnecting.");
client.stop();
}
}