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191 lines
5.7 KiB
C++
191 lines
5.7 KiB
C++
/******************************************************************
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This is the core graphics library for all our displays, providing
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basic graphics primitives (points, lines, circles, etc.). It needs
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to be paired with a hardware-specific library for each display
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device we carry (handling the lower-level functions).
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Adafruit invests time and resources providing this open
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source code, please support Adafruit and open-source hardware
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by purchasing products from Adafruit!
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Written by Limor Fried/Ladyada for Adafruit Industries.
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BSD license, check license.txt for more information.
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All text above must be included in any redistribution.
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******************************************************************/
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#ifndef _ADAFRUIT_GFX_H
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#define _ADAFRUIT_GFX_H
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#if ARDUINO >= 100
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#include "Arduino.h"
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#include "Print.h"
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#else
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#include "WProgram.h"
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#endif
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//#include "PImage.h"
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#define swap(a, b) { int16_t t = a; a = b; b = t; }
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/* TODO
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enum RectMode {
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CORNER,
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CORNERS,
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RADIUS,
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CENTER
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};
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*/
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typedef uint16_t color;
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class Adafruit_GFX : public Print {
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public:
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//Adafruit_GFX();
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// i have no idea why we have to formally call the constructor. kinda sux
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void constructor(int16_t w, int16_t h);
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// this must be defined by the subclass
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
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virtual void invertDisplay(boolean i);
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// these are 'generic' drawing functions, so we can share them!
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virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
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uint16_t color);
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virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
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virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
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virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
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uint16_t color);
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virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
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uint16_t color);
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virtual void fillScreen(uint16_t color);
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void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
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void drawCircleHelper(int16_t x0, int16_t y0,
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int16_t r, uint8_t cornername, uint16_t color);
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void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
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void fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
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uint8_t cornername, int16_t delta, uint16_t color);
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void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
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int16_t x2, int16_t y2, uint16_t color);
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void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
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int16_t x2, int16_t y2, uint16_t color);
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void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
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int16_t radius, uint16_t color);
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void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
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int16_t radius, uint16_t color);
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void drawBitmap(int16_t x, int16_t y,
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const uint8_t *bitmap, int16_t w, int16_t h,
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uint16_t color);
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void drawChar(int16_t x, int16_t y, unsigned char c,
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uint16_t color, uint16_t bg, uint8_t size);
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#if ARDUINO >= 100
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virtual size_t write(uint8_t);
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#else
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virtual void write(uint8_t);
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#endif
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void setCursor(int16_t x, int16_t y);
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void setTextColor(uint16_t c);
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void setTextColor(uint16_t c, uint16_t bg);
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void setTextSize(uint8_t s);
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void setTextWrap(boolean w);
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int16_t height(void);
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int16_t width(void);
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void setRotation(uint8_t r);
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uint8_t getRotation(void);
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/*
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* Processing-like graphics primitives
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*/
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/// transforms a color in 16-bit form given the RGB components.
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/// The default implementation makes a 5-bit red, a 6-bit
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/// green and a 5-bit blue (MSB to LSB). Devices that use
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/// different scheme should override this.
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virtual uint16_t newColor(uint8_t red, uint8_t green, uint8_t blue);
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// http://processing.org/reference/background_.html
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void background(uint8_t red, uint8_t green, uint8_t blue);
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void background(color c);
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// http://processing.org/reference/fill_.html
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void fill(uint8_t red, uint8_t green, uint8_t blue);
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void fill(color c);
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// http://processing.org/reference/noFill_.html
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void noFill();
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// http://processing.org/reference/stroke_.html
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void stroke(uint8_t red, uint8_t green, uint8_t blue);
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void stroke(color c);
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// http://processing.org/reference/noStroke_.html
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void noStroke();
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void text(const char * text, int16_t x, int16_t y);
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void text(int value, uint8_t posX, uint8_t posY);
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void text(long value, uint8_t posX, uint8_t posY);
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void text(char value, uint8_t posX, uint8_t posY);
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void textWrap(const char * text, int16_t x, int16_t y);
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void textSize(uint8_t size);
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// similar to ellipse() in Processing, but with
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// a single radius.
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// http://processing.org/reference/ellipse_.html
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void circle(int16_t x, int16_t y, int16_t r);
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void point(int16_t x, int16_t y);
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void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2);
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void quad(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3, int16_t x4, int16_t y4);
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void rect(int16_t x, int16_t y, int16_t width, int16_t height);
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void rect(int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius);
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void triangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3);
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/* TODO
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void rectMode(RectMode mode);
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void pushStyle();
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void popStyle();
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*/
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// PImage loadImage(const char * fileName) { return PImage::loadImage(fileName); }
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// void image(PImage & img, uint16_t x, uint16_t y);
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protected:
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int16_t WIDTH, HEIGHT; // this is the 'raw' display w/h - never changes
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int16_t _width, _height; // dependent on rotation
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int16_t cursor_x, cursor_y;
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uint16_t textcolor, textbgcolor;
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uint8_t textsize;
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uint8_t rotation;
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boolean wrap; // If set, 'wrap' text at right edge of display
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/*
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* Processing-style graphics state
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*/
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color strokeColor;
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bool useStroke;
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color fillColor;
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bool useFill;
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};
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#endif
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