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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#ifndef ROBOTTEXTMANAGER_H
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#define ROBOTTEXTMANAGER_H
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#define USERNAME 0
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#define ROBOTNAME 1
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#define CITYNAME 2
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#define COUNTRYNAME 3
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#define EMPTY 4
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class TextManager{
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//The TextManager class is a collection of features specific for Hello
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//User example.
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//
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//- It includes solution for setting text position based on
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// line/column. The original Robot.text(), or the more low level
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// print() function can only set text position on pixels from left,
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// top.
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//
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//- The process of accepting input with the virtual keyboard, saving
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// into or reading from EEPROM is delt with here.
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//
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//- A workflow for stop the music while displaying image. Trouble
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// will happen otherwise.
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public:
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//add some margin to the text, left side only atm.
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void setMargin(int margin_left,int margin_top);
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//print text based on line, column.
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void writeText(int lineNum, int colNum, char* txt, bool onOff=true);
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//print a script from the scripts library
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void writeScript(int seq, int line, int col);
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//The whole process of getting input
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void input(int lin,int col, int code);
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//Print a cursor and virtual keyboard on screen, and save the user's input
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void getInput(int lin, int col);
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//Get user name, robot name, city name or country name from EEPROM
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//and store in the input pool.
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void setInputPool(int code);
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//save user input to EEPROM
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void pushInput(int code);
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//Replaces Robot.drawPicture(), as this one solves collision between
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//image and music
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void showPicture(char * filename, int posX, int posY);
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private:
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int margin_left,margin_top;
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int getLin(int lineNum); //Convert line to pixels from top
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int getCol(int colNum); //Convert line to pixels from left
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static const int lineHeight;//8+2=10
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static const int charWidth;//5+1=6
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int inputPos;
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int inputLin;
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int inputCol;
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void drawInput(bool onOff);
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void mvInput(int dire);
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char selectLetter();
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void refreshCurrentLetter(char letter);
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void getPGMtext(int seq);
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char PGMbuffer[85]; //the buffer for storing strings
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char inputPool[18];
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};
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//a trick for removing the need of creating an object of TextManager.
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//So you can call me.somefunction() directly in the sketch.
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extern TextManager textManager;
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#endif
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