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Arduino/hardware/libraries/Matrix/examples/sprite_animation/sprite_animation.pde
David A. Mellis 2fa8deb92d First integration of the Arduino code in Processing 5503: PreProcessor and Compiler have been integrated with changes to the Sketch.
Compilation still has problems (Thread error on success, and can't handle non-pde files in a sketch).
Modified the Mac OS X make.sh to copy the hardware, avr tools, and example over.
Removing some of the antlr stuff.  
Disabling the Commander (command-line execution) for now.
Added Library, LibraryManager, and Target.
Added support for prefixed preferences (e.g. for boards and programmers).
2009-06-01 08:32:11 +00:00

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#include <Sprite.h>
#include <Matrix.h>
// Sprite Animation
// by Nicholas Zambetti <http://www.zambetti.com>
// Demonstrates the use of the Matrix & Sprite libraries
// Displays animated waveform graphic on screen
// Created 29 March 2006
/* create a new Matrix instance
pin 0: data (din)
pin 1: load (load)
pin 2: clock (clk)
*/
Matrix myMatrix = Matrix(0, 2, 1);
/* create a new Sprite instance
8 pixels wide, 4 pixels tall
*/
Sprite wave = Sprite(
8, 4,
B00011000,
B00100100,
B01000010,
B10000001
);
void setup()
{
}
int x = 0;
void loop()
{
myMatrix.write(x, 2, wave); // place sprite on screen
myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
delay(75); // wait a little bit
myMatrix.clear(); // clear the screen for next animation frame
if(x == 8) // if reached end of animation sequence
{
x = 0; // start from beginning
}
x++; // advance x coordinate to the right
}