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PShape
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<A HREF="../../processing/core/PPolygon.html" title="class in processing.core"><B>PREV CLASS</B></A>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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processing.core</FONT>
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Class PShape</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PShape</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DD>
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</DL>
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<DL>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../processing/core/PShapeSVG.html" title="class in processing.core">PShapeSVG</A></DD>
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</DL>
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<DL>
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<DT><PRE>public class <B>PShape</B><DT>extends java.lang.Object<DT>implements <A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DL>
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</PRE>
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<P>
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In-progress class to handle shape data, currently to be considered of
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alpha or beta quality. Major structural work may be performed on this class
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after the release of Processing 1.0. Such changes may include:
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<ul>
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<li> addition of proper accessors to read shape vertex and coloring data
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(this is the second most important part of having a PShape class after all).
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<li> a means of creating PShape objects ala beginShape() and endShape().
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<li> load(), update(), and cache methods ala PImage, so that shapes can
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have renderer-specific optimizations, such as vertex arrays in OpenGL.
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<li> splitting this class into multiple classes to handle different
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varieties of shape data (primitives vs collections of vertices vs paths)
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<li> change of package declaration, for instance moving the code into
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package processing.shape (if the code grows too much).
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</ul>
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<p>For the time being, this class and its shape() and loadShape() friends in
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PApplet exist as placeholders for more exciting things to come. If you'd
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like to work with this class, make a subclass (see how PShapeSVG works)
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and you can play with its internal methods all you like.</p>
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<p>Library developers are encouraged to create PShape objects when loading
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shape data, so that they can eventually hook into the bounty that will be
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the PShape interface, and the ease of loadShape() and shape().</p>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#BEZIER_VERTEX">BEZIER_VERTEX</A></B></CODE>
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<BR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#BREAK">BREAK</A></B></CODE>
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<BR>
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</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#CURVE_VERTEX">CURVE_VERTEX</A></B></CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#GEOMETRY">GEOMETRY</A></B></CODE>
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<BR>
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Collections of vertices created with beginShape().</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#GROUP">GROUP</A></B></CODE>
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<BR>
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Generic, only draws its child objects.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#height">height</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#PATH">PATH</A></B></CODE>
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<BR>
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A series of vertex, curveVertex, and bezierVertex calls.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#PRIMITIVE">PRIMITIVE</A></B></CODE>
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<BR>
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A line, ellipse, arc, image, etc.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#VERTEX">VERTEX</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#width">width</A></B></CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PConstants"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PConstants.html#A">A</A>, <A HREF="../../processing/core/PConstants.html#AB">AB</A>, <A HREF="../../processing/core/PConstants.html#ADD">ADD</A>, <A HREF="../../processing/core/PConstants.html#AG">AG</A>, <A HREF="../../processing/core/PConstants.html#ALPHA">ALPHA</A>, <A HREF="../../processing/core/PConstants.html#ALPHA_MASK">ALPHA_MASK</A>, <A HREF="../../processing/core/PConstants.html#ALT">ALT</A>, <A HREF="../../processing/core/PConstants.html#AMBIENT">AMBIENT</A>, <A HREF="../../processing/core/PConstants.html#AR">AR</A>, <A HREF="../../processing/core/PConstants.html#ARC">ARC</A>, <A HREF="../../processing/core/PConstants.html#ARGB">ARGB</A>, <A HREF="../../processing/core/PConstants.html#ARROW">ARROW</A>, <A HREF="../../processing/core/PConstants.html#B">B</A>, <A HREF="../../processing/core/PConstants.html#BACKSPACE">BACKSPACE</A>, <A HREF="../../processing/core/PConstants.html#BASELINE">BASELINE</A>, <A HREF="../../processing/core/PConstants.html#BEEN_LIT">BEEN_LIT</A>, <A HREF="../../processing/core/PConstants.html#BEVEL">BEVEL</A>, <A HREF="../../processing/core/PConstants.html#BLEND">BLEND</A>, <A HREF="../../processing/core/PConstants.html#BLUE_MASK">BLUE_MASK</A>, <A HREF="../../processing/core/PConstants.html#BLUR">BLUR</A>, <A HREF="../../processing/core/PConstants.html#BOTTOM">BOTTOM</A>, <A HREF="../../processing/core/PConstants.html#BOX">BOX</A>, <A HREF="../../processing/core/PConstants.html#BURN">BURN</A>, <A HREF="../../processing/core/PConstants.html#CENTER">CENTER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_DIAMETER">CENTER_DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_RADIUS">CENTER_RADIUS</A>, <A HREF="../../processing/core/PConstants.html#CHATTER">CHATTER</A>, <A HREF="../../processing/core/PConstants.html#CLOSE">CLOSE</A>, <A HREF="../../processing/core/PConstants.html#CMYK">CMYK</A>, <A 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HREF="../../processing/core/PConstants.html#POINTS">POINTS</A>, <A HREF="../../processing/core/PConstants.html#POLYGON">POLYGON</A>, <A HREF="../../processing/core/PConstants.html#POSTERIZE">POSTERIZE</A>, <A HREF="../../processing/core/PConstants.html#PROBLEM">PROBLEM</A>, <A HREF="../../processing/core/PConstants.html#PROJECT">PROJECT</A>, <A HREF="../../processing/core/PConstants.html#QUAD">QUAD</A>, <A HREF="../../processing/core/PConstants.html#QUAD_STRIP">QUAD_STRIP</A>, <A HREF="../../processing/core/PConstants.html#QUADS">QUADS</A>, <A HREF="../../processing/core/PConstants.html#QUARTER_PI">QUARTER_PI</A>, <A HREF="../../processing/core/PConstants.html#R">R</A>, <A HREF="../../processing/core/PConstants.html#RAD_TO_DEG">RAD_TO_DEG</A>, <A HREF="../../processing/core/PConstants.html#RADIUS">RADIUS</A>, <A HREF="../../processing/core/PConstants.html#RECT">RECT</A>, <A HREF="../../processing/core/PConstants.html#RED_MASK">RED_MASK</A>, <A HREF="../../processing/core/PConstants.html#REPLACE">REPLACE</A>, <A HREF="../../processing/core/PConstants.html#RETURN">RETURN</A>, <A HREF="../../processing/core/PConstants.html#RGB">RGB</A>, <A HREF="../../processing/core/PConstants.html#RIGHT">RIGHT</A>, <A HREF="../../processing/core/PConstants.html#ROUND">ROUND</A>, <A HREF="../../processing/core/PConstants.html#SA">SA</A>, <A HREF="../../processing/core/PConstants.html#SB">SB</A>, <A HREF="../../processing/core/PConstants.html#SCREEN">SCREEN</A>, <A HREF="../../processing/core/PConstants.html#SG">SG</A>, <A HREF="../../processing/core/PConstants.html#SHAPE">SHAPE</A>, <A HREF="../../processing/core/PConstants.html#SHIFT">SHIFT</A>, <A HREF="../../processing/core/PConstants.html#SHINE">SHINE</A>, <A HREF="../../processing/core/PConstants.html#SOFT_LIGHT">SOFT_LIGHT</A>, <A HREF="../../processing/core/PConstants.html#SPB">SPB</A>, <A HREF="../../processing/core/PConstants.html#SPG">SPG</A>, <A HREF="../../processing/core/PConstants.html#SPHERE">SPHERE</A>, <A HREF="../../processing/core/PConstants.html#SPOT">SPOT</A>, <A HREF="../../processing/core/PConstants.html#SPR">SPR</A>, <A HREF="../../processing/core/PConstants.html#SQUARE">SQUARE</A>, <A HREF="../../processing/core/PConstants.html#SR">SR</A>, <A HREF="../../processing/core/PConstants.html#SUBTRACT">SUBTRACT</A>, <A HREF="../../processing/core/PConstants.html#SW">SW</A>, <A HREF="../../processing/core/PConstants.html#TAB">TAB</A>, <A HREF="../../processing/core/PConstants.html#TARGA">TARGA</A>, <A HREF="../../processing/core/PConstants.html#TEXT">TEXT</A>, <A HREF="../../processing/core/PConstants.html#THIRD_PI">THIRD_PI</A>, <A HREF="../../processing/core/PConstants.html#THRESHOLD">THRESHOLD</A>, <A HREF="../../processing/core/PConstants.html#TIFF">TIFF</A>, <A HREF="../../processing/core/PConstants.html#TOP">TOP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE">TRIANGLE</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_FAN">TRIANGLE_FAN</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_STRIP">TRIANGLE_STRIP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLES">TRIANGLES</A>, <A HREF="../../processing/core/PConstants.html#TWO_PI">TWO_PI</A>, <A HREF="../../processing/core/PConstants.html#TX">TX</A>, <A HREF="../../processing/core/PConstants.html#TY">TY</A>, <A HREF="../../processing/core/PConstants.html#TZ">TZ</A>, <A HREF="../../processing/core/PConstants.html#U">U</A>, <A HREF="../../processing/core/PConstants.html#UP">UP</A>, <A HREF="../../processing/core/PConstants.html#V">V</A>, <A HREF="../../processing/core/PConstants.html#VERTEX_FIELD_COUNT">VERTEX_FIELD_COUNT</A>, <A HREF="../../processing/core/PConstants.html#VW">VW</A>, <A HREF="../../processing/core/PConstants.html#VX">VX</A>, <A HREF="../../processing/core/PConstants.html#VY">VY</A>, <A HREF="../../processing/core/PConstants.html#VZ">VZ</A>, <A HREF="../../processing/core/PConstants.html#WAIT">WAIT</A>, <A HREF="../../processing/core/PConstants.html#WHITESPACE">WHITESPACE</A>, <A HREF="../../processing/core/PConstants.html#WINDOWS">WINDOWS</A>, <A HREF="../../processing/core/PConstants.html#X">X</A>, <A HREF="../../processing/core/PConstants.html#Y">Y</A>, <A HREF="../../processing/core/PConstants.html#Z">Z</A></CODE></TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#PShape()">PShape</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#PShape(int)">PShape</A></B>(int family)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#addChild(processing.core.PShape)">addChild</A></B>(<A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> who)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#apply(processing.core.PMatrix3D)">apply</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#applyMatrix(float, float, float, float, float, float)">applyMatrix</A></B>(float n00,
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float n01,
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float n02,
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float n10,
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float n11,
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float n12)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PShape.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">applyMatrix</A></B>(float n00,
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float n01,
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float n02,
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float n03,
|
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float n10,
|
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float n11,
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float n12,
|
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float n13,
|
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float n20,
|
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float n21,
|
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float n22,
|
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float n23,
|
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float n30,
|
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float n31,
|
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float n32,
|
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float n33)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#applyMatrix(processing.core.PMatrix)">applyMatrix</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> source)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#applyMatrix(processing.core.PMatrix2D)">applyMatrix</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</CODE>
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<BR>
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</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#disableStyle()">disableStyle</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overrides this shape's style information and uses PGraphics styles and
|
|
colors.</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#draw(processing.core.PGraphics)">draw</A></B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> g)</CODE>
|
|
|
|
<BR>
|
|
Called by the following (the shape() command adds the g)
|
|
PShape s = loadShapes("blah.svg");
|
|
shape(s);</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#drawImpl(processing.core.PGraphics)">drawImpl</A></B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> g)</CODE>
|
|
|
|
<BR>
|
|
Draws the SVG document.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#enableStyle()">enableStyle</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Re-enables style information (fill and stroke) set in the shape.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> <A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#findChild(java.lang.String)">findChild</A></B>(java.lang.String target)</CODE>
|
|
|
|
<BR>
|
|
Same as getChild(name), except that it first walks all the way up the
|
|
hierarchy to the farthest parent, so that children can be found anywhere.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> <A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#getChild(int)">getChild</A></B>(int index)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> <A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#getChild(java.lang.String)">getChild</A></B>(java.lang.String target)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#getChildCount()">getChildCount</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#getHeight()">getHeight</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Get the height of the drawing area (not necessarily the shape boundary).</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#getName()">getName</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#getWidth()">getWidth</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Get the width of the drawing area (not necessarily the shape boundary).</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#isVisible()">isVisible</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#post(processing.core.PGraphics)">post</A></B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> g)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#resetMatrix()">resetMatrix</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#rotate(float)">rotate</A></B>(float angle)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#rotate(float, float, float, float)">rotate</A></B>(float angle,
|
|
float v0,
|
|
float v1,
|
|
float v2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#rotateX(float)">rotateX</A></B>(float angle)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#rotateY(float)">rotateY</A></B>(float angle)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#rotateZ(float)">rotateZ</A></B>(float angle)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#scale(float)">scale</A></B>(float s)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#scale(float, float)">scale</A></B>(float sx,
|
|
float sy)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#scale(float, float, float)">scale</A></B>(float x,
|
|
float y,
|
|
float z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#setName(java.lang.String)">setName</A></B>(java.lang.String name)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#setVisible(boolean)">setVisible</A></B>(boolean visible)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#translate(float, float)">translate</A></B>(float tx,
|
|
float ty)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PShape.html#translate(float, float, float)">translate</A></B>(float tx,
|
|
float ty,
|
|
float tz)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GROUP"><!-- --></A><H3>
|
|
GROUP</H3>
|
|
<PRE>
|
|
public static final int <B>GROUP</B></PRE>
|
|
<DL>
|
|
<DD>Generic, only draws its child objects.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#processing.core.PShape.GROUP">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="PRIMITIVE"><!-- --></A><H3>
|
|
PRIMITIVE</H3>
|
|
<PRE>
|
|
public static final int <B>PRIMITIVE</B></PRE>
|
|
<DL>
|
|
<DD>A line, ellipse, arc, image, etc.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#processing.core.PShape.PRIMITIVE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="PATH"><!-- --></A><H3>
|
|
PATH</H3>
|
|
<PRE>
|
|
public static final int <B>PATH</B></PRE>
|
|
<DL>
|
|
<DD>A series of vertex, curveVertex, and bezierVertex calls.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#processing.core.PShape.PATH">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GEOMETRY"><!-- --></A><H3>
|
|
GEOMETRY</H3>
|
|
<PRE>
|
|
public static final int <B>GEOMETRY</B></PRE>
|
|
<DL>
|
|
<DD>Collections of vertices created with beginShape().
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#processing.core.PShape.GEOMETRY">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="width"><!-- --></A><H3>
|
|
width</H3>
|
|
<PRE>
|
|
public float <B>width</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="height"><!-- --></A><H3>
|
|
height</H3>
|
|
<PRE>
|
|
public float <B>height</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="VERTEX"><!-- --></A><H3>
|
|
VERTEX</H3>
|
|
<PRE>
|
|
public static final int <B>VERTEX</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#processing.core.PShape.VERTEX">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="BEZIER_VERTEX"><!-- --></A><H3>
|
|
BEZIER_VERTEX</H3>
|
|
<PRE>
|
|
public static final int <B>BEZIER_VERTEX</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#processing.core.PShape.BEZIER_VERTEX">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="CURVE_VERTEX"><!-- --></A><H3>
|
|
CURVE_VERTEX</H3>
|
|
<PRE>
|
|
public static final int <B>CURVE_VERTEX</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#processing.core.PShape.CURVE_VERTEX">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="BREAK"><!-- --></A><H3>
|
|
BREAK</H3>
|
|
<PRE>
|
|
public static final int <B>BREAK</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#processing.core.PShape.BREAK">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
|
|
|
<A NAME="constructor_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Constructor Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="PShape()"><!-- --></A><H3>
|
|
PShape</H3>
|
|
<PRE>
|
|
public <B>PShape</B>()</PRE>
|
|
<DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="PShape(int)"><!-- --></A><H3>
|
|
PShape</H3>
|
|
<PRE>
|
|
public <B>PShape</B>(int family)</PRE>
|
|
<DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="setName(java.lang.String)"><!-- --></A><H3>
|
|
setName</H3>
|
|
<PRE>
|
|
public void <B>setName</B>(java.lang.String name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getName()"><!-- --></A><H3>
|
|
getName</H3>
|
|
<PRE>
|
|
public java.lang.String <B>getName</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isVisible()"><!-- --></A><H3>
|
|
isVisible</H3>
|
|
<PRE>
|
|
public boolean <B>isVisible</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setVisible(boolean)"><!-- --></A><H3>
|
|
setVisible</H3>
|
|
<PRE>
|
|
public void <B>setVisible</B>(boolean visible)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="disableStyle()"><!-- --></A><H3>
|
|
disableStyle</H3>
|
|
<PRE>
|
|
public void <B>disableStyle</B>()</PRE>
|
|
<DL>
|
|
<DD>Overrides this shape's style information and uses PGraphics styles and
|
|
colors. Identical to ignoreStyles(true). Also disables styles for all
|
|
child shapes.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="enableStyle()"><!-- --></A><H3>
|
|
enableStyle</H3>
|
|
<PRE>
|
|
public void <B>enableStyle</B>()</PRE>
|
|
<DL>
|
|
<DD>Re-enables style information (fill and stroke) set in the shape.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getWidth()"><!-- --></A><H3>
|
|
getWidth</H3>
|
|
<PRE>
|
|
public float <B>getWidth</B>()</PRE>
|
|
<DL>
|
|
<DD>Get the width of the drawing area (not necessarily the shape boundary).
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getHeight()"><!-- --></A><H3>
|
|
getHeight</H3>
|
|
<PRE>
|
|
public float <B>getHeight</B>()</PRE>
|
|
<DL>
|
|
<DD>Get the height of the drawing area (not necessarily the shape boundary).
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="post(processing.core.PGraphics)"><!-- --></A><H3>
|
|
post</H3>
|
|
<PRE>
|
|
public void <B>post</B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> g)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="draw(processing.core.PGraphics)"><!-- --></A><H3>
|
|
draw</H3>
|
|
<PRE>
|
|
public void <B>draw</B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> g)</PRE>
|
|
<DL>
|
|
<DD>Called by the following (the shape() command adds the g)
|
|
PShape s = loadShapes("blah.svg");
|
|
shape(s);
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="drawImpl(processing.core.PGraphics)"><!-- --></A><H3>
|
|
drawImpl</H3>
|
|
<PRE>
|
|
public void <B>drawImpl</B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> g)</PRE>
|
|
<DL>
|
|
<DD>Draws the SVG document.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getChildCount()"><!-- --></A><H3>
|
|
getChildCount</H3>
|
|
<PRE>
|
|
public int <B>getChildCount</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getChild(int)"><!-- --></A><H3>
|
|
getChild</H3>
|
|
<PRE>
|
|
public <A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> <B>getChild</B>(int index)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getChild(java.lang.String)"><!-- --></A><H3>
|
|
getChild</H3>
|
|
<PRE>
|
|
public <A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> <B>getChild</B>(java.lang.String target)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="findChild(java.lang.String)"><!-- --></A><H3>
|
|
findChild</H3>
|
|
<PRE>
|
|
public <A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> <B>findChild</B>(java.lang.String target)</PRE>
|
|
<DL>
|
|
<DD>Same as getChild(name), except that it first walks all the way up the
|
|
hierarchy to the farthest parent, so that children can be found anywhere.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="addChild(processing.core.PShape)"><!-- --></A><H3>
|
|
addChild</H3>
|
|
<PRE>
|
|
public void <B>addChild</B>(<A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> who)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="translate(float, float)"><!-- --></A><H3>
|
|
translate</H3>
|
|
<PRE>
|
|
public void <B>translate</B>(float tx,
|
|
float ty)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="translate(float, float, float)"><!-- --></A><H3>
|
|
translate</H3>
|
|
<PRE>
|
|
public void <B>translate</B>(float tx,
|
|
float ty,
|
|
float tz)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotateX(float)"><!-- --></A><H3>
|
|
rotateX</H3>
|
|
<PRE>
|
|
public void <B>rotateX</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotateY(float)"><!-- --></A><H3>
|
|
rotateY</H3>
|
|
<PRE>
|
|
public void <B>rotateY</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotateZ(float)"><!-- --></A><H3>
|
|
rotateZ</H3>
|
|
<PRE>
|
|
public void <B>rotateZ</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotate(float)"><!-- --></A><H3>
|
|
rotate</H3>
|
|
<PRE>
|
|
public void <B>rotate</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotate(float, float, float, float)"><!-- --></A><H3>
|
|
rotate</H3>
|
|
<PRE>
|
|
public void <B>rotate</B>(float angle,
|
|
float v0,
|
|
float v1,
|
|
float v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="scale(float)"><!-- --></A><H3>
|
|
scale</H3>
|
|
<PRE>
|
|
public void <B>scale</B>(float s)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="scale(float, float)"><!-- --></A><H3>
|
|
scale</H3>
|
|
<PRE>
|
|
public void <B>scale</B>(float sx,
|
|
float sy)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="scale(float, float, float)"><!-- --></A><H3>
|
|
scale</H3>
|
|
<PRE>
|
|
public void <B>scale</B>(float x,
|
|
float y,
|
|
float z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="resetMatrix()"><!-- --></A><H3>
|
|
resetMatrix</H3>
|
|
<PRE>
|
|
public void <B>resetMatrix</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="applyMatrix(processing.core.PMatrix)"><!-- --></A><H3>
|
|
applyMatrix</H3>
|
|
<PRE>
|
|
public void <B>applyMatrix</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> source)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="applyMatrix(processing.core.PMatrix2D)"><!-- --></A><H3>
|
|
applyMatrix</H3>
|
|
<PRE>
|
|
public void <B>applyMatrix</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</PRE>
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<A NAME="applyMatrix(float, float, float, float, float, float)"><!-- --></A><H3>
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applyMatrix</H3>
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<PRE>
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public void <B>applyMatrix</B>(float n00,
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float n01,
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float n02,
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float n10,
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float n11,
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float n12)</PRE>
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<A NAME="apply(processing.core.PMatrix3D)"><!-- --></A><H3>
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apply</H3>
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<PRE>
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public void <B>apply</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</PRE>
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<A NAME="applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
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applyMatrix</H3>
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<PRE>
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public void <B>applyMatrix</B>(float n00,
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float n01,
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float n02,
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float n03,
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float n10,
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float n11,
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float n12,
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float n13,
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float n20,
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float n21,
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float n22,
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float n23,
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float n30,
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float n31,
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float n32,
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float n33)</PRE>
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