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Merge remote-tracking branch 'arduino/master' into ide-1.5.x Conflicts: app/src/processing/app/Base.java build/shared/revisions.txt hardware/arduino/avr/cores/arduino/malloc.c hardware/arduino/cores/arduino/avr-libc/malloc.c hardware/arduino/cores/arduino/malloc.c todo.txt
202 lines
5.8 KiB
C++
202 lines
5.8 KiB
C++
/*
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This file is part of the GSM3 communications library for Arduino
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-- Multi-transport communications platform
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-- Fully asynchronous
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-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
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-- Voice calls
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-- SMS
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-- TCP/IP connections
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-- HTTP basic clients
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This library has been developed by Telefónica Digital - PDI -
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- Physical Internet Lab, as part as its collaboration with
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Arduino and the Open Hardware Community.
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September-December 2012
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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The latest version of this library can always be found at
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https://github.com/BlueVia/Official-Arduino
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*/
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#ifndef __GSM3_SHIELDV1CLIENTPROVIDER__
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#define __GSM3_SHIELDV1CLIENTPROVIDER__
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#include <GSM3MobileClientProvider.h>
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#include <GSM3ShieldV1BaseProvider.h>
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class GSM3ShieldV1MultiClientProvider : public GSM3MobileClientProvider, public GSM3ShieldV1BaseProvider
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{
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private:
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int remotePort; // Current operation remote port
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int idSocket; // Remote ID socket
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IPAddress remoteIP; // Remote IP address
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uint16_t sockets;
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/** Continue to connect TCP client function
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*/
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void connectTCPClientContinue();
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/** Continue to disconnect TCP client function
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*/
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void disconnectTCPContinue();
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/** Continue to begin socket for write function
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*/
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void beginWriteSocketContinue();
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/** Continue to end write socket function
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*/
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void endWriteSocketContinue();
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/** Continue to available socket function
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*/
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void availableSocketContinue();
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/** Continue to flush socket function
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*/
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void flushSocketContinue();
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// GATHER!
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bool flagReadingSocket; //In case socket data being read, update fullBufferSocket in the next buffer.
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bool fullBufferSocket; //To detect if the socket data being read needs another buffer.
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bool client1_server0; //1 Client, 0 Server.
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/** Parse QIRD response
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@param rsp Returns true if expected response exists
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@return true if command executed correctly
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*/
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bool parseQIRD_head(bool& rsp);
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public:
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/** Constructor */
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GSM3ShieldV1MultiClientProvider();
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/** Minimum socket
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@return 0
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*/
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int minSocket(){return 0;};
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/** Maximum socket
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@return 5
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*/
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int maxSocket(){return 5;};
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/** Connect to a remote TCP server
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@param server String with IP or server name
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@param port Remote port number
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@param id_socket Local socket number
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@return 0 if command running, 1 if success, otherwise error
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*/
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int connectTCPClient(const char* server, int port, int id_socket);
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/** Connect to a remote TCP server
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@param add Remote IP address
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@param port Remote port number
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@param id_socket Local socket number
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@return 0 if command running, 1 if success, otherwise error
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*/
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int connectTCPClient(IPAddress add, int port, int id_socket);
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/** Begin writing through a socket
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@param client1Server0 1 if modem acts as client, 0 if acts as server
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@param id_socket Local socket number
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@return 0 if command running, 1 if success, otherwise error
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*/
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void beginWriteSocket(bool client1Server0, int id_socket);
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/** Write through a socket. MUST go after beginWriteSocket()
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@param buf characters to be written (final 0 will not be written)
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*/
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void writeSocket(const char* buf);
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/** Write through a socket. MUST go after beginWriteSocket()
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@param c character to be written
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*/
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void writeSocket(char c);
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/** Finish current writing
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*/
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void endWriteSocket();
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/** Check if there are data to be read in socket.
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@param client1Server0 1 if modem acts as client, 0 if acts as server
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@param id_socket Local socket number
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@return 0 if command running, 1 if there are data available, 4 if no data, otherwise error
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*/
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int availableSocket(bool client, int id_socket); // With "available" and "readSocket" ask the modem for 1500 bytes.
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/** Read a character from socket
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@return socket
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*/
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int readSocket(); //If Read() gets to the end of the QIRD response, execute again QIRD SYNCHRONOUSLY
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/** Flush socket
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*/
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void flushSocket();
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/** Get a character but will not advance the buffer head
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@return character
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*/
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int peekSocket();
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/** Close a socket
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@param client1Server0 1 if modem acts as client, 0 if acts as server
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@param id_socket Local socket number
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@return 0 if command running, 1 if success, otherwise error
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*/
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int disconnectTCP(bool client1Server0, int id_socket);
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/** Recognize unsolicited event
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@param from
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@return true if successful
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*/
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bool recognizeUnsolicitedEvent(byte from);
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/** Manages modem response
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@param from Initial byte of buffer
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@param to Final byte of buffer
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*/
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void manageResponse(byte from, byte to);
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/** Get last command status
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@return returns 0 if last command is still executing, 1 success, >1 error
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*/
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int ready(){return GSM3ShieldV1BaseProvider::ready();};
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/** Get client socket
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@param socket
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@return socket
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*/
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int getSocket(int socket=-1);
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/** Release socket
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@param socket Socket for release
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*/
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void releaseSocket(int socket);
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/** Get socket client status
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@param socket Socket
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@return socket client status
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*/
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bool getStatusSocketClient(uint8_t socket);
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};
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#endif |