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PMatrix
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SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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processing.core</FONT>
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<BR>
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Interface PMatrix</H2>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>, <A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A></DD>
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<DL>
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<DT><PRE>public interface <B>PMatrix</B></DL>
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</PRE>
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<!-- ========== METHOD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(float, float, float, float, float, float)">apply</A></B>(float n00,
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float n01,
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float n02,
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float n10,
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float n11,
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float n12)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">apply</A></B>(float n00,
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float n01,
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float n02,
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float n03,
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float n10,
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float n11,
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float n12,
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float n13,
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float n20,
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float n21,
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float n22,
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float n23,
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float n30,
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float n31,
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float n32,
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float n33)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix)">apply</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> source)</CODE>
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<BR>
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Multiply this matrix by another.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix2D)">apply</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix3D)">apply</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#determinant()">determinant</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#get()">get</A></B>()</CODE>
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<BR>
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Returns a copy of this PMatrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#get(float[])">get</A></B>(float[] target)</CODE>
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<BR>
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Copies the matrix contents into a float array.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#invert()">invert</A></B>()</CODE>
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<BR>
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Invert this matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#mult(float[], float[])">mult</A></B>(float[] source,
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float[] target)</CODE>
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<BR>
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Multiply a multi-element vector against this matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#mult(processing.core.PVector, processing.core.PVector)">mult</A></B>(<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A> source,
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<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A> target)</CODE>
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<BR>
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Multiply a PVector by this matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(float, float, float, float, float, float)">preApply</A></B>(float n00,
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float n01,
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float n02,
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float n10,
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float n11,
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float n12)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">preApply</A></B>(float n00,
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float n01,
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float n02,
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float n03,
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float n10,
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float n11,
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float n12,
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float n13,
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float n20,
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float n21,
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float n22,
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float n23,
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float n30,
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float n31,
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float n32,
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float n33)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(processing.core.PMatrix2D)">preApply</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> left)</CODE>
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<BR>
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Apply another matrix to the left of this one.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(processing.core.PMatrix3D)">preApply</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> left)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#reset()">reset</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotate(float)">rotate</A></B>(float angle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotate(float, float, float, float)">rotate</A></B>(float angle,
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float v0,
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float v1,
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float v2)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotateX(float)">rotateX</A></B>(float angle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotateY(float)">rotateY</A></B>(float angle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotateZ(float)">rotateZ</A></B>(float angle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#scale(float)">scale</A></B>(float s)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#scale(float, float)">scale</A></B>(float sx,
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float sy)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#scale(float, float, float)">scale</A></B>(float x,
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float y,
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float z)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(float[])">set</A></B>(float[] source)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(float, float, float, float, float, float)">set</A></B>(float m00,
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float m01,
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float m02,
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float m10,
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float m11,
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float m12)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">set</A></B>(float m00,
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float m01,
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float m02,
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float m03,
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float m10,
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float m11,
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float m12,
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float m13,
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float m20,
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float m21,
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float m22,
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float m23,
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float m30,
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float m31,
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float m32,
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float m33)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(processing.core.PMatrix)">set</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> src)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#skewX(float)">skewX</A></B>(float angle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#skewY(float)">skewY</A></B>(float angle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#translate(float, float)">translate</A></B>(float tx,
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float ty)</CODE>
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<BR>
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</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#translate(float, float, float)">translate</A></B>(float tx,
|
|
float ty,
|
|
float tz)</CODE>
|
|
|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#transpose()">transpose</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Transpose this matrix.</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
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<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="reset()"><!-- --></A><H3>
|
|
reset</H3>
|
|
<PRE>
|
|
void <B>reset</B>()</PRE>
|
|
<DL>
|
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<DD><DL>
|
|
</DL>
|
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</DD>
|
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</DL>
|
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<HR>
|
|
|
|
<A NAME="get()"><!-- --></A><H3>
|
|
get</H3>
|
|
<PRE>
|
|
<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> <B>get</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns a copy of this PMatrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="get(float[])"><!-- --></A><H3>
|
|
get</H3>
|
|
<PRE>
|
|
float[] <B>get</B>(float[] target)</PRE>
|
|
<DL>
|
|
<DD>Copies the matrix contents into a float array.
|
|
If target is null (or not the correct size), a new array will be created.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
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<HR>
|
|
|
|
<A NAME="set(processing.core.PMatrix)"><!-- --></A><H3>
|
|
set</H3>
|
|
<PRE>
|
|
void <B>set</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> src)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
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<HR>
|
|
|
|
<A NAME="set(float[])"><!-- --></A><H3>
|
|
set</H3>
|
|
<PRE>
|
|
void <B>set</B>(float[] source)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="set(float, float, float, float, float, float)"><!-- --></A><H3>
|
|
set</H3>
|
|
<PRE>
|
|
void <B>set</B>(float m00,
|
|
float m01,
|
|
float m02,
|
|
float m10,
|
|
float m11,
|
|
float m12)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
|
set</H3>
|
|
<PRE>
|
|
void <B>set</B>(float m00,
|
|
float m01,
|
|
float m02,
|
|
float m03,
|
|
float m10,
|
|
float m11,
|
|
float m12,
|
|
float m13,
|
|
float m20,
|
|
float m21,
|
|
float m22,
|
|
float m23,
|
|
float m30,
|
|
float m31,
|
|
float m32,
|
|
float m33)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="translate(float, float)"><!-- --></A><H3>
|
|
translate</H3>
|
|
<PRE>
|
|
void <B>translate</B>(float tx,
|
|
float ty)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="translate(float, float, float)"><!-- --></A><H3>
|
|
translate</H3>
|
|
<PRE>
|
|
void <B>translate</B>(float tx,
|
|
float ty,
|
|
float tz)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotate(float)"><!-- --></A><H3>
|
|
rotate</H3>
|
|
<PRE>
|
|
void <B>rotate</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotateX(float)"><!-- --></A><H3>
|
|
rotateX</H3>
|
|
<PRE>
|
|
void <B>rotateX</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotateY(float)"><!-- --></A><H3>
|
|
rotateY</H3>
|
|
<PRE>
|
|
void <B>rotateY</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotateZ(float)"><!-- --></A><H3>
|
|
rotateZ</H3>
|
|
<PRE>
|
|
void <B>rotateZ</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotate(float, float, float, float)"><!-- --></A><H3>
|
|
rotate</H3>
|
|
<PRE>
|
|
void <B>rotate</B>(float angle,
|
|
float v0,
|
|
float v1,
|
|
float v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="scale(float)"><!-- --></A><H3>
|
|
scale</H3>
|
|
<PRE>
|
|
void <B>scale</B>(float s)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="scale(float, float)"><!-- --></A><H3>
|
|
scale</H3>
|
|
<PRE>
|
|
void <B>scale</B>(float sx,
|
|
float sy)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="scale(float, float, float)"><!-- --></A><H3>
|
|
scale</H3>
|
|
<PRE>
|
|
void <B>scale</B>(float x,
|
|
float y,
|
|
float z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="skewX(float)"><!-- --></A><H3>
|
|
skewX</H3>
|
|
<PRE>
|
|
void <B>skewX</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="skewY(float)"><!-- --></A><H3>
|
|
skewY</H3>
|
|
<PRE>
|
|
void <B>skewY</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="apply(processing.core.PMatrix)"><!-- --></A><H3>
|
|
apply</H3>
|
|
<PRE>
|
|
void <B>apply</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> source)</PRE>
|
|
<DL>
|
|
<DD>Multiply this matrix by another.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="apply(processing.core.PMatrix2D)"><!-- --></A><H3>
|
|
apply</H3>
|
|
<PRE>
|
|
void <B>apply</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="apply(processing.core.PMatrix3D)"><!-- --></A><H3>
|
|
apply</H3>
|
|
<PRE>
|
|
void <B>apply</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="apply(float, float, float, float, float, float)"><!-- --></A><H3>
|
|
apply</H3>
|
|
<PRE>
|
|
void <B>apply</B>(float n00,
|
|
float n01,
|
|
float n02,
|
|
float n10,
|
|
float n11,
|
|
float n12)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="apply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
|
apply</H3>
|
|
<PRE>
|
|
void <B>apply</B>(float n00,
|
|
float n01,
|
|
float n02,
|
|
float n03,
|
|
float n10,
|
|
float n11,
|
|
float n12,
|
|
float n13,
|
|
float n20,
|
|
float n21,
|
|
float n22,
|
|
float n23,
|
|
float n30,
|
|
float n31,
|
|
float n32,
|
|
float n33)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="preApply(processing.core.PMatrix2D)"><!-- --></A><H3>
|
|
preApply</H3>
|
|
<PRE>
|
|
void <B>preApply</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> left)</PRE>
|
|
<DL>
|
|
<DD>Apply another matrix to the left of this one.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="preApply(processing.core.PMatrix3D)"><!-- --></A><H3>
|
|
preApply</H3>
|
|
<PRE>
|
|
void <B>preApply</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> left)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="preApply(float, float, float, float, float, float)"><!-- --></A><H3>
|
|
preApply</H3>
|
|
<PRE>
|
|
void <B>preApply</B>(float n00,
|
|
float n01,
|
|
float n02,
|
|
float n10,
|
|
float n11,
|
|
float n12)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="preApply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
|
preApply</H3>
|
|
<PRE>
|
|
void <B>preApply</B>(float n00,
|
|
float n01,
|
|
float n02,
|
|
float n03,
|
|
float n10,
|
|
float n11,
|
|
float n12,
|
|
float n13,
|
|
float n20,
|
|
float n21,
|
|
float n22,
|
|
float n23,
|
|
float n30,
|
|
float n31,
|
|
float n32,
|
|
float n33)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mult(processing.core.PVector, processing.core.PVector)"><!-- --></A><H3>
|
|
mult</H3>
|
|
<PRE>
|
|
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A> <B>mult</B>(<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A> source,
|
|
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A> target)</PRE>
|
|
<DL>
|
|
<DD>Multiply a PVector by this matrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mult(float[], float[])"><!-- --></A><H3>
|
|
mult</H3>
|
|
<PRE>
|
|
float[] <B>mult</B>(float[] source,
|
|
float[] target)</PRE>
|
|
<DL>
|
|
<DD>Multiply a multi-element vector against this matrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="transpose()"><!-- --></A><H3>
|
|
transpose</H3>
|
|
<PRE>
|
|
void <B>transpose</B>()</PRE>
|
|
<DL>
|
|
<DD>Transpose this matrix.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="invert()"><!-- --></A><H3>
|
|
invert</H3>
|
|
<PRE>
|
|
boolean <B>invert</B>()</PRE>
|
|
<DL>
|
|
<DD>Invert this matrix.
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>true if successful</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="determinant()"><!-- --></A><H3>
|
|
determinant</H3>
|
|
<PRE>
|
|
float <B>determinant</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>the determinant of the matrix</DL>
|
|
</DD>
|
|
</DL>
|
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</TR>
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</TABLE>
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<A NAME="skip-navbar_bottom"></A>
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<HR>
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</BODY>
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</HTML>
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