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Arduino/libraries/GSM/GSM3MobileClientProvider.h
2013-03-11 12:20:47 +01:00

157 lines
4.4 KiB
C++

/*
This file is part of the GSM3 communications library for Arduino
-- Multi-transport communications platform
-- Fully asynchronous
-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
-- Voice calls
-- SMS
-- TCP/IP connections
-- HTTP basic clients
This library has been developed by Telefónica Digital - PDI -
- Physical Internet Lab, as part as its collaboration with
Arduino and the Open Hardware Community.
September-December 2012
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
The latest version of this library can always be found at
https://github.com/BlueVia/Official-Arduino
*/
#ifndef __GSM3_MOBILECLIENTPROVIDER__
#define __GSM3_MOBILECLIENTPROVIDER__
#include <Arduino.h>
#include <IPAddress.h>
class GSM3MobileClientProvider
{
protected:
uint8_t sockets;
public:
/** Constructor */
GSM3MobileClientProvider(){};
/** Minimum socket
@return socket
*/
virtual inline int minSocket()=0;
/** Maximum socket
@return socket
*/
virtual inline int maxSocket()=0;
/** Get last command status
@return returns 0 if last command is still executing, 1 success, >1 error
*/
virtual int ready()=0;
/** Get status socket client
@param socket Socket
@return 1 if connected
*/
virtual bool getStatusSocketClient(uint8_t socket)=0;
// Socket management
/** Get socket
@param socket Socket
@return socket
*/
virtual int getSocket(int socket=-1)=0;
/** Release socket
@param socket Socket
*/
virtual void releaseSocket(int socket)=0;
// Client socket functions
/** Connect to a server via TCP connection
@param server Server name or IP address in a String
@param port Port
@param id_socket Socket
@return 0 if command running, 1 if success, otherwise error
*/
virtual int connectTCPClient(const char* server, int port, int id_socket)=0;
/** Connect to a server (by IP address) via TCP connection
@param add IP address in IPAddress format
@param port Port
@param id_socket Socket
@return 0 if command running, 1 if success, otherwise error
*/
virtual int connectTCPClient(IPAddress add, int port, int id_socket)=0;
/** Begin writing through a socket
@param client1Server0 1 if modem acts as client, 0 if acts as server
@param id_socket Local socket number
@return 0 if command running, 1 if success, otherwise error
*/
virtual void beginWriteSocket(bool client1Server0, int id_socket)=0;
/** Write through a socket. MUST go after beginWriteSocket()
@param c character to be written
*/
virtual void writeSocket(uint8_t c)=0;
/** Write through a socket. MUST go after beginWriteSocket()
@param buf characters to be written (final 0 will not be written)
*/
virtual void writeSocket(const char* buf)=0;
/** Finish current writing
*/
virtual void endWriteSocket()=0;
/** Check if there are data to be read in socket.
@param client1Server0 1 if modem acts as client, 0 if acts as server
@param id_socket Local socket number
@return 0 if command running, 1 if there are data available, 4 if no data, otherwise error
*/
virtual int availableSocket(bool client, int id_socket)=0;
/** Read data (get a character) available in socket
@return character
*/
virtual int readSocket()=0;
/** Flush socket
*/
virtual void flushSocket()=0;
/** Get a character but will not advance the buffer head
@return character
*/
virtual int peekSocket()=0;
/** Close a socket
@param client1Server0 1 if modem acts as client, 0 if acts as server
@param id_socket Socket
@return 0 if command running, 1 if success, otherwise error
*/
virtual int disconnectTCP(bool client1Server0, int idsocket)=0;
};
extern GSM3MobileClientProvider* theGSM3MobileClientProvider;
#endif