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160 lines
4.3 KiB
C++
160 lines
4.3 KiB
C++
/*
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This file is part of the GSM3 communications library for Arduino
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-- Multi-transport communications platform
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-- Fully asynchronous
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-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
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-- Voice calls
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-- SMS
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-- TCP/IP connections
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-- HTTP basic clients
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This library has been developed by Telefónica Digital - PDI -
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- Physical Internet Lab, as part as its collaboration with
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Arduino and the Open Hardware Community.
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September-December 2012
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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The latest version of this library can always be found at
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https://github.com/BlueVia/Official-Arduino
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*/
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#include <GSM3MobileServerService.h>
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#include <GSM3MobileServerProvider.h>
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#include <GSM3MobileClientProvider.h>
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#define __TOUTSERVER__ 10000
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#define BUFFERSIZETWEET 100
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#define GSM3MOBILESERVERSERVICE_SYNCH 0x01 // 1: TRUE, compatible with other clients 0: FALSE
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// While there is only a shield (ShieldV1) we will include it by default
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#include <GSM3ShieldV1ServerProvider.h>
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GSM3ShieldV1ServerProvider theShieldV1ServerProvider;
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GSM3MobileServerService::GSM3MobileServerService(uint8_t port, bool synch)
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{
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mySocket=0;
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_port=port;
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flags = 0;
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// If synchronous
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if(synch)
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flags |= GSM3MOBILESERVERSERVICE_SYNCH;
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}
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// Returns 0 if last command is still executing
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// 1 if success
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// >1 if error
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int GSM3MobileServerService::ready()
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{
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return theGSM3MobileServerProvider->ready();
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}
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void GSM3MobileServerService::begin()
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{
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if(theGSM3MobileServerProvider==0)
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return;
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theGSM3MobileServerProvider->connectTCPServer(_port);
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if(flags & GSM3MOBILESERVERSERVICE_SYNCH)
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waitForAnswer();
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}
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GSM3MobileClientService GSM3MobileServerService::available(bool synch)
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{
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int newSocket;
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// In case we are debugging, we'll need to force a look at the buffer
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ready();
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newSocket=theGSM3MobileServerProvider->getNewOccupiedSocketAsServer();
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// Instatiate new client. If we are synch, the client is synchronous/blocking
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GSM3MobileClientService client((uint8_t)(newSocket), (flags & GSM3MOBILESERVERSERVICE_SYNCH));
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return client;
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}
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size_t GSM3MobileServerService::write(uint8_t c)
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{
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// Adapt to the new, lean implementation
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// theGSM3MobileServerProvider->writeSocket(c);
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return 1;
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}
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void GSM3MobileServerService::beginWrite()
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{
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// Adapt to the new, lean implementation
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// theGSM3MobileServerProvider->beginWriteSocket(local1Remote0, mySocket);
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}
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size_t GSM3MobileServerService::write(const uint8_t* buf)
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{
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// Adapt to the new, lean implementation
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// theGSM3MobileServerProvider->writeSocket((const char*)(buf));
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return strlen((const char*)buf);
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}
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size_t GSM3MobileServerService::write(const uint8_t* buf, size_t sz)
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{
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// Adapt to the new, lean implementation
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// theGSM3MobileServerProvider->writeSocket((const char*)(buf));
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}
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void GSM3MobileServerService::endWrite()
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{
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// Adapt to the new, lean implementation
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// theGSM3MobileServerProvider->endWriteSocket();
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}
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void GSM3MobileServerService::stop()
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{
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// Review, should be the server?
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theGSM3MobileClientProvider->disconnectTCP(local1Remote0, mySocket);
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if(flags & GSM3MOBILESERVERSERVICE_SYNCH)
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waitForAnswer();
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theGSM3MobileClientProvider->releaseSocket(mySocket);
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mySocket = -1;
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}
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/*int GSM3MobileServerService::getIP(char* LocalIP, int LocalIPlength)
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{
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return theGSM3MobileServerProvider->getIP(LocalIP, LocalIPlength);
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}*/
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int GSM3MobileServerService::waitForAnswer()
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{
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unsigned long m;
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m=millis();
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int res;
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while(((millis()-m)< __TOUTSERVER__ )&&(ready()==0))
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delay(10);
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res=ready();
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// If we get something different from a 1, we are having a problem
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if(res!=1)
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res=0;
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return res;
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}
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