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PMaterial
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<A HREF="../../processing/core/PLine.html" title="class in processing.core"><B>PREV CLASS</B></A>
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<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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processing.core</FONT>
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Class PMaterial</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PMaterial</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public class <B>PMaterial</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambientB">ambientB</A></B></CODE>
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<BR>
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Ka parameters of the material.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambientG">ambientG</A></B></CODE>
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<BR>
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Ka parameters of the material.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambientR">ambientR</A></B></CODE>
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<BR>
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Ka parameters of the material.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuseB">diffuseB</A></B></CODE>
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<BR>
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Kd parameters of the material</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuseG">diffuseG</A></B></CODE>
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<BR>
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Kd parameters of the material</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuseR">diffuseR</A></B></CODE>
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<BR>
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Kd parameters of the material</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissiveB">emissiveB</A></B></CODE>
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<BR>
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Ke parameters of the material</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissiveG">emissiveG</A></B></CODE>
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<BR>
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Ke parameters of the material</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissiveR">emissiveR</A></B></CODE>
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<BR>
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Ke parameters of the material</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#shininess">shininess</A></B></CODE>
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<BR>
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Se parameter of the material</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specularB">specularB</A></B></CODE>
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<BR>
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Ks parameters of the material</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specularG">specularG</A></B></CODE>
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<BR>
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Ks parameters of the material</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specularR">specularR</A></B></CODE>
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<BR>
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Ks parameters of the material</TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#PMaterial(float, float, float, float, float, float, float, float, float, float, float, float, float)">PMaterial</A></B>(float ambientR,
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float ambientG,
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float ambientB,
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float diffuseR,
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float diffuseG,
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float diffuseB,
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float specularR,
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float specularG,
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float specularB,
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float emissiveR,
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float emissiveG,
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float emissiveB,
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float shininess)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambient(float, float, float)">ambient</A></B>(float r,
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float g,
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float b)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuse(float, float, float)">diffuse</A></B>(float r,
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float g,
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float b)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissive(float, float, float)">emissive</A></B>(float r,
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float g,
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float b)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#shininess(float)">shininess</A></B>(float s)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specular(float, float, float)">specular</A></B>(float r,
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float g,
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float b)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="ambientR"><!-- --></A><H3>
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ambientR</H3>
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<PRE>
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public float <B>ambientR</B></PRE>
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<DL>
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<DD>Ka parameters of the material.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="ambientG"><!-- --></A><H3>
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ambientG</H3>
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<PRE>
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public float <B>ambientG</B></PRE>
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<DL>
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<DD>Ka parameters of the material.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="ambientB"><!-- --></A><H3>
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ambientB</H3>
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<PRE>
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public float <B>ambientB</B></PRE>
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<DL>
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<DD>Ka parameters of the material.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="diffuseR"><!-- --></A><H3>
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diffuseR</H3>
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<PRE>
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public float <B>diffuseR</B></PRE>
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<DL>
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<DD>Kd parameters of the material
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="diffuseG"><!-- --></A><H3>
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diffuseG</H3>
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<PRE>
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public float <B>diffuseG</B></PRE>
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<DL>
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<DD>Kd parameters of the material
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="diffuseB"><!-- --></A><H3>
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diffuseB</H3>
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<PRE>
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public float <B>diffuseB</B></PRE>
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<DL>
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<DD>Kd parameters of the material
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="specularR"><!-- --></A><H3>
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specularR</H3>
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<PRE>
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public float <B>specularR</B></PRE>
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<DL>
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<DD>Ks parameters of the material
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="specularG"><!-- --></A><H3>
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specularG</H3>
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<PRE>
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public float <B>specularG</B></PRE>
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<DL>
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<DD>Ks parameters of the material
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="specularB"><!-- --></A><H3>
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specularB</H3>
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<PRE>
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public float <B>specularB</B></PRE>
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<DL>
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<DD>Ks parameters of the material
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="emissiveR"><!-- --></A><H3>
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emissiveR</H3>
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<PRE>
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public float <B>emissiveR</B></PRE>
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<DL>
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<DD>Ke parameters of the material
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="emissiveG"><!-- --></A><H3>
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emissiveG</H3>
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<PRE>
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public float <B>emissiveG</B></PRE>
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<DL>
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<DD>Ke parameters of the material
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="emissiveB"><!-- --></A><H3>
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emissiveB</H3>
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<PRE>
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public float <B>emissiveB</B></PRE>
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<DL>
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<DD>Ke parameters of the material
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="shininess"><!-- --></A><H3>
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shininess</H3>
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<PRE>
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public float <B>shininess</B></PRE>
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<DL>
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<DD>Se parameter of the material
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<P>
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<DL>
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</DL>
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<A NAME="PMaterial(float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
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PMaterial</H3>
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<PRE>
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public <B>PMaterial</B>(float ambientR,
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float ambientG,
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float ambientB,
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float diffuseR,
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float diffuseG,
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float diffuseB,
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float specularR,
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float specularG,
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float specularB,
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float emissiveR,
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float emissiveG,
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float emissiveB,
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float shininess)</PRE>
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<DL>
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</TABLE>
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<A NAME="ambient(float, float, float)"><!-- --></A><H3>
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ambient</H3>
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<PRE>
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public void <B>ambient</B>(float r,
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float g,
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float b)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="diffuse(float, float, float)"><!-- --></A><H3>
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diffuse</H3>
|
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<PRE>
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public void <B>diffuse</B>(float r,
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float g,
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|
float b)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="specular(float, float, float)"><!-- --></A><H3>
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specular</H3>
|
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<PRE>
|
|
public void <B>specular</B>(float r,
|
|
float g,
|
|
float b)</PRE>
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|
<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="emissive(float, float, float)"><!-- --></A><H3>
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emissive</H3>
|
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<PRE>
|
|
public void <B>emissive</B>(float r,
|
|
float g,
|
|
float b)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="shininess(float)"><!-- --></A><H3>
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shininess</H3>
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<PRE>
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public void <B>shininess</B>(float s)</PRE>
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<DL>
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<DD><DL>
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