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PMaterial
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processing.core</FONT>
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Class PMaterial</H2>
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java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PMaterial</B>
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<DT><PRE>public class <B>PMaterial</B><DT>extends java.lang.Object</DL>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambientB">ambientB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ka parameters of the material.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambientG">ambientG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ka parameters of the material.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambientR">ambientR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ka parameters of the material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuseB">diffuseB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kd parameters of the material</TD>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuseG">diffuseG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kd parameters of the material</TD>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuseR">diffuseR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kd parameters of the material</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissiveB">emissiveB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ke parameters of the material</TD>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissiveG">emissiveG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ke parameters of the material</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissiveR">emissiveR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ke parameters of the material</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#shininess">shininess</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Se parameter of the material</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specularB">specularB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ks parameters of the material</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specularG">specularG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ks parameters of the material</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specularR">specularR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ks parameters of the material</TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#PMaterial(float, float, float, float, float, float, float, float, float, float, float, float, float)">PMaterial</A></B>(float&nbsp;ambientR,
float&nbsp;ambientG,
float&nbsp;ambientB,
float&nbsp;diffuseR,
float&nbsp;diffuseG,
float&nbsp;diffuseB,
float&nbsp;specularR,
float&nbsp;specularG,
float&nbsp;specularB,
float&nbsp;emissiveR,
float&nbsp;emissiveG,
float&nbsp;emissiveB,
float&nbsp;shininess)</CODE>
<BR>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#ambient(float, float, float)">ambient</A></B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#diffuse(float, float, float)">diffuse</A></B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#emissive(float, float, float)">emissive</A></B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#shininess(float)">shininess</A></B>(float&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMaterial.html#specular(float, float, float)">specular</A></B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</CODE>
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="ambientR"><!-- --></A><H3>
ambientR</H3>
<PRE>
public float <B>ambientR</B></PRE>
<DL>
<DD>Ka parameters of the material.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="ambientG"><!-- --></A><H3>
ambientG</H3>
<PRE>
public float <B>ambientG</B></PRE>
<DL>
<DD>Ka parameters of the material.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="ambientB"><!-- --></A><H3>
ambientB</H3>
<PRE>
public float <B>ambientB</B></PRE>
<DL>
<DD>Ka parameters of the material.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="diffuseR"><!-- --></A><H3>
diffuseR</H3>
<PRE>
public float <B>diffuseR</B></PRE>
<DL>
<DD>Kd parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="diffuseG"><!-- --></A><H3>
diffuseG</H3>
<PRE>
public float <B>diffuseG</B></PRE>
<DL>
<DD>Kd parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="diffuseB"><!-- --></A><H3>
diffuseB</H3>
<PRE>
public float <B>diffuseB</B></PRE>
<DL>
<DD>Kd parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="specularR"><!-- --></A><H3>
specularR</H3>
<PRE>
public float <B>specularR</B></PRE>
<DL>
<DD>Ks parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="specularG"><!-- --></A><H3>
specularG</H3>
<PRE>
public float <B>specularG</B></PRE>
<DL>
<DD>Ks parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="specularB"><!-- --></A><H3>
specularB</H3>
<PRE>
public float <B>specularB</B></PRE>
<DL>
<DD>Ks parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="emissiveR"><!-- --></A><H3>
emissiveR</H3>
<PRE>
public float <B>emissiveR</B></PRE>
<DL>
<DD>Ke parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="emissiveG"><!-- --></A><H3>
emissiveG</H3>
<PRE>
public float <B>emissiveG</B></PRE>
<DL>
<DD>Ke parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="emissiveB"><!-- --></A><H3>
emissiveB</H3>
<PRE>
public float <B>emissiveB</B></PRE>
<DL>
<DD>Ke parameters of the material
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="shininess"><!-- --></A><H3>
shininess</H3>
<PRE>
public float <B>shininess</B></PRE>
<DL>
<DD>Se parameter of the material
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="PMaterial(float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
PMaterial</H3>
<PRE>
public <B>PMaterial</B>(float&nbsp;ambientR,
float&nbsp;ambientG,
float&nbsp;ambientB,
float&nbsp;diffuseR,
float&nbsp;diffuseG,
float&nbsp;diffuseB,
float&nbsp;specularR,
float&nbsp;specularG,
float&nbsp;specularB,
float&nbsp;emissiveR,
float&nbsp;emissiveG,
float&nbsp;emissiveB,
float&nbsp;shininess)</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="ambient(float, float, float)"><!-- --></A><H3>
ambient</H3>
<PRE>
public void <B>ambient</B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="diffuse(float, float, float)"><!-- --></A><H3>
diffuse</H3>
<PRE>
public void <B>diffuse</B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="specular(float, float, float)"><!-- --></A><H3>
specular</H3>
<PRE>
public void <B>specular</B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="emissive(float, float, float)"><!-- --></A><H3>
emissive</H3>
<PRE>
public void <B>emissive</B>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="shininess(float)"><!-- --></A><H3>
shininess</H3>
<PRE>
public void <B>shininess</B>(float&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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