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PMatrix
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processing.core</FONT>
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Interface PMatrix</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>, <A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A></DD>
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<DT><PRE>public interface <B>PMatrix</B></DL>
</PRE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(float, float, float, float, float, float)">apply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">apply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix)">apply</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiply this matrix by another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix2D)">apply</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix3D)">apply</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#determinant()">determinant</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#get()">get</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a copy of this PMatrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#get(float[])">get</A></B>(float[]&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies the matrix contents into a float array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#invert()">invert</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invert this matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#mult(float[], float[])">mult</A></B>(float[]&nbsp;source,
float[]&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiply a multi-element vector against this matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#mult(processing.core.PVector, processing.core.PVector)">mult</A></B>(<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;source,
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiply a PVector by this matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(float, float, float, float, float, float)">preApply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">preApply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(processing.core.PMatrix2D)">preApply</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;left)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Apply another matrix to the left of this one.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#preApply(processing.core.PMatrix3D)">preApply</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;left)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#reset()">reset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotate(float)">rotate</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotate(float, float, float, float)">rotate</A></B>(float&nbsp;angle,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotateX(float)">rotateX</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotateY(float)">rotateY</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#rotateZ(float)">rotateZ</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#scale(float)">scale</A></B>(float&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#scale(float, float)">scale</A></B>(float&nbsp;sx,
float&nbsp;sy)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#scale(float, float, float)">scale</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(float[])">set</A></B>(float[]&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(float, float, float, float, float, float)">set</A></B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">set</A></B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m03,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12,
float&nbsp;m13,
float&nbsp;m20,
float&nbsp;m21,
float&nbsp;m22,
float&nbsp;m23,
float&nbsp;m30,
float&nbsp;m31,
float&nbsp;m32,
float&nbsp;m33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#set(processing.core.PMatrix)">set</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;src)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#skewX(float)">skewX</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#skewY(float)">skewY</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#translate(float, float)">translate</A></B>(float&nbsp;tx,
float&nbsp;ty)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#translate(float, float, float)">translate</A></B>(float&nbsp;tx,
float&nbsp;ty,
float&nbsp;tz)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix.html#transpose()">transpose</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transpose this matrix.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
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</TABLE>
<A NAME="reset()"><!-- --></A><H3>
reset</H3>
<PRE>
void <B>reset</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="get()"><!-- --></A><H3>
get</H3>
<PRE>
<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> <B>get</B>()</PRE>
<DL>
<DD>Returns a copy of this PMatrix.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="get(float[])"><!-- --></A><H3>
get</H3>
<PRE>
float[] <B>get</B>(float[]&nbsp;target)</PRE>
<DL>
<DD>Copies the matrix contents into a float array.
If target is null (or not the correct size), a new array will be created.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(processing.core.PMatrix)"><!-- --></A><H3>
set</H3>
<PRE>
void <B>set</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;src)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float[])"><!-- --></A><H3>
set</H3>
<PRE>
void <B>set</B>(float[]&nbsp;source)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float, float, float, float, float, float)"><!-- --></A><H3>
set</H3>
<PRE>
void <B>set</B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
set</H3>
<PRE>
void <B>set</B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m03,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12,
float&nbsp;m13,
float&nbsp;m20,
float&nbsp;m21,
float&nbsp;m22,
float&nbsp;m23,
float&nbsp;m30,
float&nbsp;m31,
float&nbsp;m32,
float&nbsp;m33)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="translate(float, float)"><!-- --></A><H3>
translate</H3>
<PRE>
void <B>translate</B>(float&nbsp;tx,
float&nbsp;ty)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="translate(float, float, float)"><!-- --></A><H3>
translate</H3>
<PRE>
void <B>translate</B>(float&nbsp;tx,
float&nbsp;ty,
float&nbsp;tz)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(float)"><!-- --></A><H3>
rotate</H3>
<PRE>
void <B>rotate</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateX(float)"><!-- --></A><H3>
rotateX</H3>
<PRE>
void <B>rotateX</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateY(float)"><!-- --></A><H3>
rotateY</H3>
<PRE>
void <B>rotateY</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateZ(float)"><!-- --></A><H3>
rotateZ</H3>
<PRE>
void <B>rotateZ</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(float, float, float, float)"><!-- --></A><H3>
rotate</H3>
<PRE>
void <B>rotate</B>(float&nbsp;angle,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float)"><!-- --></A><H3>
scale</H3>
<PRE>
void <B>scale</B>(float&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float, float)"><!-- --></A><H3>
scale</H3>
<PRE>
void <B>scale</B>(float&nbsp;sx,
float&nbsp;sy)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float, float, float)"><!-- --></A><H3>
scale</H3>
<PRE>
void <B>scale</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="skewX(float)"><!-- --></A><H3>
skewX</H3>
<PRE>
void <B>skewX</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="skewY(float)"><!-- --></A><H3>
skewY</H3>
<PRE>
void <B>skewY</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(processing.core.PMatrix)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;source)</PRE>
<DL>
<DD>Multiply this matrix by another.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(processing.core.PMatrix2D)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;source)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(processing.core.PMatrix3D)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;source)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(float, float, float, float, float, float)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
apply</H3>
<PRE>
void <B>apply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(processing.core.PMatrix2D)"><!-- --></A><H3>
preApply</H3>
<PRE>
void <B>preApply</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;left)</PRE>
<DL>
<DD>Apply another matrix to the left of this one.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(processing.core.PMatrix3D)"><!-- --></A><H3>
preApply</H3>
<PRE>
void <B>preApply</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;left)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(float, float, float, float, float, float)"><!-- --></A><H3>
preApply</H3>
<PRE>
void <B>preApply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
preApply</H3>
<PRE>
void <B>preApply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="mult(processing.core.PVector, processing.core.PVector)"><!-- --></A><H3>
mult</H3>
<PRE>
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A> <B>mult</B>(<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;source,
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;target)</PRE>
<DL>
<DD>Multiply a PVector by this matrix.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="mult(float[], float[])"><!-- --></A><H3>
mult</H3>
<PRE>
float[] <B>mult</B>(float[]&nbsp;source,
float[]&nbsp;target)</PRE>
<DL>
<DD>Multiply a multi-element vector against this matrix.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="transpose()"><!-- --></A><H3>
transpose</H3>
<PRE>
void <B>transpose</B>()</PRE>
<DL>
<DD>Transpose this matrix.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="invert()"><!-- --></A><H3>
invert</H3>
<PRE>
boolean <B>invert</B>()</PRE>
<DL>
<DD>Invert this matrix.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if successful</DL>
</DD>
</DL>
<HR>
<A NAME="determinant()"><!-- --></A><H3>
determinant</H3>
<PRE>
float <B>determinant</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Returns:</B><DD>the determinant of the matrix</DL>
</DD>
</DL>
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