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72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/*
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Blink without Delay
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Turns on and off a light emitting diode (LED) connected to a digital pin,
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without using the delay() function. This means that other code can run at the
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same time without being interrupted by the LED code.
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The circuit:
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- Use the onboard LED.
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- Note: Most Arduinos have an on-board LED you can control. On the UNO, MEGA
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and ZERO it is attached to digital pin 13, on MKR1000 on pin 6. LED_BUILTIN
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is set to the correct LED pin independent of which board is used.
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If you want to know what pin the on-board LED is connected to on your
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Arduino model, check the Technical Specs of your board at:
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https://www.arduino.cc/en/Main/Products
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created 2005
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by David A. Mellis
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modified 8 Feb 2010
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by Paul Stoffregen
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modified 11 Nov 2013
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by Scott Fitzgerald
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modified 9 Jan 2017
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by Arturo Guadalupi
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This example code is in the public domain.
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http://www.arduino.cc/en/Tutorial/BlinkWithoutDelay
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*/
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// constants won't change. Used here to set a pin number:
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const int ledPin = LED_BUILTIN;// the number of the LED pin
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// Variables will change:
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int ledState = LOW; // ledState used to set the LED
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// Generally, you should use "unsigned long" for variables that hold time
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// The value will quickly become too large for an int to store
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unsigned long previousMillis = 0; // will store last time LED was updated
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// constants won't change:
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const long interval = 1000; // interval at which to blink (milliseconds)
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void setup() {
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// set the digital pin as output:
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pinMode(ledPin, OUTPUT);
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}
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void loop() {
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// here is where you'd put code that needs to be running all the time.
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// check to see if it's time to blink the LED; that is, if the difference
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// between the current time and last time you blinked the LED is bigger than
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// the interval at which you want to blink the LED.
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unsigned long currentMillis = millis();
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if (currentMillis - previousMillis >= interval) {
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// save the last time you blinked the LED
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previousMillis = currentMillis;
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// if the LED is off turn it on and vice-versa:
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if (ledState == LOW) {
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ledState = HIGH;
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} else {
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ledState = LOW;
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}
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// set the LED with the ledState of the variable:
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digitalWrite(ledPin, ledState);
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}
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}
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