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Arduino/build/shared/lib/avrlib/ks0108.c
2005-08-25 21:06:28 +00:00

382 lines
11 KiB
C
Executable File

/*! \file ks0108.c \brief Graphic LCD driver for HD61202/KS0108 displays. */
//*****************************************************************************
//
// File Name : 'ks0108.c'
// Title : Graphic LCD driver for HD61202/KS0108 displays
// Author : Pascal Stang - Copyright (C) 2001-2003
// Date : 10/19/2002
// Revised : 5/5/2003
// Version : 0.5
// Target MCU : Atmel AVR
// Editor Tabs : 4
//
// NOTE: This code is currently below version 1.0, and therefore is considered
// to be lacking in some functionality or documentation, or may not be fully
// tested. Nonetheless, you can expect most functions to work.
//
// This code is distributed under the GNU Public License
// which can be found at http://www.gnu.org/licenses/gpl.txt
//
//*****************************************************************************
#ifndef WIN32
// AVR specific includes
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#include "global.h"
#include "ks0108.h"
// global variables
GrLcdStateType GrLcdState;
/*************************************************************/
/********************** LOCAL FUNCTIONS **********************/
/*************************************************************/
void glcdInitHW(void)
{
// initialize I/O ports
// if I/O interface is in use
#ifdef GLCD_PORT_INTERFACE
//TODO: make setup of chip select lines contingent on how
// many controllers are actually in the display
// initialize LCD control lines levels
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS0);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS1);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS2);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS3);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RESET);
// initialize LCD control port to output
sbi(GLCD_CTRL_DDR, GLCD_CTRL_RS);
sbi(GLCD_CTRL_DDR, GLCD_CTRL_RW);
sbi(GLCD_CTRL_DDR, GLCD_CTRL_E);
sbi(GLCD_CTRL_DDR, GLCD_CTRL_CS0);
sbi(GLCD_CTRL_DDR, GLCD_CTRL_CS1);
sbi(GLCD_CTRL_DDR, GLCD_CTRL_CS2);
sbi(GLCD_CTRL_DDR, GLCD_CTRL_CS3);
sbi(GLCD_CTRL_DDR, GLCD_CTRL_RESET);
// initialize LCD data
outb(GLCD_DATA_PORT, 0x00);
// initialize LCD data port to output
outb(GLCD_DATA_DDR, 0xFF);
#endif
}
void glcdControllerSelect(u08 controller)
{
#ifdef GLCD_PORT_INTERFACE
//TODO: make control of chip select lines contingent on how
// many controllers are actually in the display
// unselect all controllers
cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS0);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS1);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS2);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS3);
// select requested controller
switch(controller)
{
case 0: sbi(GLCD_CTRL_PORT, GLCD_CTRL_CS0); break;
case 1: sbi(GLCD_CTRL_PORT, GLCD_CTRL_CS1); break;
case 2: sbi(GLCD_CTRL_PORT, GLCD_CTRL_CS2); break;
case 3: sbi(GLCD_CTRL_PORT, GLCD_CTRL_CS3); break;
default: break;
}
#endif
}
void glcdBusyWait(u08 controller)
{
#ifdef GLCD_PORT_INTERFACE
cli();
// wait until LCD busy bit goes to zero
// select the controller chip
glcdControllerSelect(controller);
// do a read from control register
outb(GLCD_DATA_PORT, 0xFF);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
outb(GLCD_DATA_DDR, 0x00);
sbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
asm volatile ("nop"); asm volatile ("nop");
while(inb(GLCD_DATA_PIN) & GLCD_STATUS_BUSY)
{
cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
}
cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
outb(GLCD_DATA_DDR, 0xFF);
sei();
#else
// sbi(MCUCR, SRW); // enable RAM waitstate
// wait until LCD busy bit goes to zero
while(*(volatile unsigned char *)
(GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller) & GLCD_STATUS_BUSY);
// cbi(MCUCR, SRW); // disable RAM waitstate
#endif
}
void glcdControlWrite(u08 controller, u08 data)
{
#ifdef GLCD_PORT_INTERFACE
cli();
glcdBusyWait(controller); // wait until LCD not busy
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
outb(GLCD_DATA_DDR, 0xFF);
outb(GLCD_DATA_PORT, data);
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
sei();
#else
//sbi(MCUCR, SRW); // enable RAM waitstate
glcdBusyWait(controller); // wait until LCD not busy
*(volatile unsigned char *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller) = data;
//cbi(MCUCR, SRW); // disable RAM waitstate
#endif
}
u08 glcdControlRead(u08 controller)
{
register u08 data;
#ifdef GLCD_PORT_INTERFACE
cli();
glcdBusyWait(controller); // wait until LCD not busy
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
outb(GLCD_DATA_DDR, 0x00);
sbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
data = inb(GLCD_DATA_PIN);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
outb(GLCD_DATA_DDR, 0xFF);
sei();
#else
//sbi(MCUCR, SRW); // enable RAM waitstate
glcdBusyWait(controller); // wait until LCD not busy
data = *(volatile unsigned char *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller);
//cbi(MCUCR, SRW); // disable RAM waitstate
#endif
return data;
}
void glcdDataWrite(u08 data)
{
register u08 controller = (GrLcdState.lcdXAddr/GLCD_CONTROLLER_XPIXELS);
#ifdef GLCD_PORT_INTERFACE
cli();
glcdBusyWait(controller); // wait until LCD not busy
sbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
outb(GLCD_DATA_DDR, 0xFF);
outb(GLCD_DATA_PORT, data);
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
sei();
#else
//sbi(MCUCR, SRW); // enable RAM waitstate
glcdBusyWait(controller); // wait until LCD not busy
*(volatile unsigned char *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller) = data;
//cbi(MCUCR, SRW); // disable RAM waitstate
#endif
// increment our local address counter
GrLcdState.ctrlr[controller].xAddr++;
GrLcdState.lcdXAddr++;
if(GrLcdState.lcdXAddr >= GLCD_XPIXELS)
{
GrLcdState.lcdYAddr++;
glcdSetYAddress(GrLcdState.lcdYAddr);
glcdSetXAddress(0);
}
}
u08 glcdDataRead(void)
{
register u08 data;
register u08 controller = (GrLcdState.lcdXAddr/GLCD_CONTROLLER_XPIXELS);
#ifdef GLCD_PORT_INTERFACE
cli();
glcdBusyWait(controller); // wait until LCD not busy
sbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
outb(GLCD_DATA_DDR, 0x00);
sbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
asm volatile ("nop"); asm volatile ("nop");
data = inb(GLCD_DATA_PIN);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
sei();
#else
//sbi(MCUCR, SRW); // enable RAM waitstate
glcdBusyWait(controller); // wait until LCD not busy
data = *(volatile unsigned char *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller);
//cbi(MCUCR, SRW); // disable RAM waitstate
#endif
// increment our local address counter
GrLcdState.ctrlr[controller].xAddr++;
GrLcdState.lcdXAddr++;
if(GrLcdState.lcdXAddr >= GLCD_XPIXELS)
{
GrLcdState.lcdYAddr++;
glcdSetYAddress(GrLcdState.lcdYAddr);
glcdSetXAddress(0);
}
return data;
}
void glcdReset(u08 resetState)
{
// reset lcd if argument is true
// run lcd if argument is false
#ifdef GLCD_PORT_INTERFACE
if(resetState)
cbi(GLCD_CTRL_PORT, GLCD_CTRL_RESET);
else
sbi(GLCD_CTRL_PORT, GLCD_CTRL_RESET);
#endif
}
void glcdSetXAddress(u08 xAddr)
{
u08 i;
// record address change locally
GrLcdState.lcdXAddr = xAddr;
// clear y (col) address on all controllers
for(i=0; i<GLCD_NUM_CONTROLLERS; i++)
{
glcdControlWrite(i, GLCD_SET_Y_ADDR | 0x00);
GrLcdState.ctrlr[i].xAddr = 0;
}
// set y (col) address on destination controller
glcdControlWrite((GrLcdState.lcdXAddr/GLCD_CONTROLLER_XPIXELS),
GLCD_SET_Y_ADDR | (GrLcdState.lcdXAddr & 0x3F));
}
void glcdSetYAddress(u08 yAddr)
{
u08 i;
// record address change locally
GrLcdState.lcdYAddr = yAddr;
// set page address for all controllers
for(i=0; i<GLCD_NUM_CONTROLLERS; i++)
{
glcdControlWrite(i, GLCD_SET_PAGE | yAddr);
}
}
/*************************************************************/
/********************* PUBLIC FUNCTIONS **********************/
/*************************************************************/
void glcdInit()
{
u08 i;
// initialize hardware
glcdInitHW();
// bring lcd out of reset
glcdReset(FALSE);
// Turn on LCD
for(i=0; i<GLCD_NUM_CONTROLLERS; i++)
{
glcdControlWrite(i, GLCD_ON_CTRL | GLCD_ON_DISPLAY);
}
// clear lcd
glcdClearScreen();
// initialize positions
glcdHome();
}
void glcdHome(void)
{
u08 i;
// initialize addresses/positions
glcdStartLine(0);
glcdSetAddress(0,0);
// initialize local data structures
for(i=0; i<GLCD_NUM_CONTROLLERS; i++)
{
GrLcdState.ctrlr[i].xAddr = 0;
GrLcdState.ctrlr[i].yAddr = 0;
}
}
void glcdClearScreen(void)
{
u08 pageAddr;
u08 xAddr;
// clear LCD
// loop through all pages
for(pageAddr=0; pageAddr<(GLCD_YPIXELS>>3); pageAddr++)
{
// set page address
glcdSetAddress(0, pageAddr);
// clear all lines of this page of display memory
for(xAddr=0; xAddr<GLCD_XPIXELS; xAddr++)
{
glcdDataWrite(0x00);
}
}
}
void glcdStartLine(u08 start)
{
glcdControlWrite(0, GLCD_START_LINE | start);
glcdControlWrite(1, GLCD_START_LINE | start);
}
void glcdSetAddress(u08 x, u08 yLine)
{
// set addresses
glcdSetYAddress(yLine);
glcdSetXAddress(x);
}
void glcdGotoChar(u08 line, u08 col)
{
glcdSetAddress(col*6, line);
}
void glcdDelay(u16 p) // 1-8us ...2-13us ...5-31us
{ // 10-60us ...50-290us
unsigned int i; // 100-580us ...500-2,9ms
unsigned char j; // 1000-5,8ms ...5000-29ms
// 10000-56ms ...30000-170ms
// 50000-295ms...60000-345ms
// for (i = 0; i < p; i++) for (j = 0; j < 10; j++) asm volatile ("nop");
for (i = 0; i < p; i++) for (j = 0; j < 10; j++);
}
// Higher level functionality has been moved to the API-layer glcd.c/glcd.h