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440 lines
11 KiB
C++
440 lines
11 KiB
C++
/*
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SD - a slightly more friendly wrapper for sdfatlib
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This library aims to expose a subset of SD card functionality
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in the form of a higher level "wrapper" object.
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License: GNU General Public License V3
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(Because sdfatlib is licensed with this.)
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(C) Copyright 2010 SparkFun Electronics
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This library provides four key benefits:
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* Including `SD.h` automatically creates a global
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`SD` object which can be interacted with in a similar
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manner to other standard global objects like `Serial` and `Ethernet`.
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* Boilerplate initialisation code is contained in one method named
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`begin` and no further objects need to be created in order to access
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the SD card.
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* Calls to `open` can supply a full path name including parent
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directories which simplifies interacting with files in subdirectories.
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* Utility methods are provided to determine whether a file exists
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and to create a directory heirarchy.
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Note however that not all functionality provided by the underlying
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sdfatlib library is exposed.
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*/
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/*
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Implementation Notes
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In order to handle multi-directory path traversal, functionality that
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requires this ability is implemented as callback functions.
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Individual methods call the `walkPath` function which performs the actual
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directory traversal (swapping between two different directory/file handles
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along the way) and at each level calls the supplied callback function.
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Some types of functionality will take an action at each level (e.g. exists
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or make directory) which others will only take an action at the bottom
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level (e.g. open).
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*/
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#include "SD.h"
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// Used by `getNextPathComponent`
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#define MAX_COMPONENT_LEN 12 // What is max length?
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#define PATH_COMPONENT_BUFFER_LEN MAX_COMPONENT_LEN+1
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bool getNextPathComponent(char *path, unsigned int *p_offset,
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char *buffer) {
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/*
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Parse individual path components from a path.
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e.g. after repeated calls '/foo/bar/baz' will be split
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into 'foo', 'bar', 'baz'.
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This is similar to `strtok()` but copies the component into the
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supplied buffer rather than modifying the original string.
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`buffer` needs to be PATH_COMPONENT_BUFFER_LEN in size.
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`p_offset` needs to point to an integer of the offset at
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which the previous path component finished.
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Returns `true` if more components remain.
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Returns `false` if this is the last component.
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(This means path ended with 'foo' or 'foo/'.)
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*/
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// TODO: Have buffer local to this function, so we know it's the
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// correct length?
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int bufferOffset = 0;
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int offset = *p_offset;
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// Skip root or other separator
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if (path[offset] == '/') {
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offset++;
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}
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// Copy the next next path segment
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while (bufferOffset < MAX_COMPONENT_LEN
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&& (path[offset] != '/')
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&& (path[offset] != '\0')) {
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buffer[bufferOffset++] = path[offset++];
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}
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buffer[bufferOffset] = '\0';
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// Skip trailing separator so we can determine if this
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// is the last component in the path or not.
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if (path[offset] == '/') {
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offset++;
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}
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*p_offset = offset;
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return (path[offset] != '\0');
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}
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boolean walkPath(char *filepath, SdFile& parentDir,
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boolean (*callback)(SdFile& parentDir,
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char *filePathComponent,
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boolean isLastComponent,
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void *object),
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void *object = NULL) {
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/*
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When given a file path (and parent directory--normally root),
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this function traverses the directories in the path and at each
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level calls the supplied callback function while also providing
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the supplied object for context if required.
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e.g. given the path '/foo/bar/baz'
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the callback would be called at the equivalent of
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'/foo', '/foo/bar' and '/foo/bar/baz'.
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The implementation swaps between two different directory/file
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handles as it traverses the directories and does not use recursion
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in an attempt to use memory efficiently.
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If a callback wishes to stop the directory traversal it should
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return false--in this case the function will stop the traversal,
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tidy up and return false.
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If a directory path doesn't exist at some point this function will
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also return false and not subsequently call the callback.
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If a directory path specified is complete, valid and the callback
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did not indicate the traversal should be interrupted then this
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function will return true.
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*/
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SdFile subfile1;
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SdFile subfile2;
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char buffer[PATH_COMPONENT_BUFFER_LEN];
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unsigned int offset = 0;
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SdFile *p_parent;
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SdFile *p_child;
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SdFile *p_tmp_sdfile;
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p_child = &subfile1;
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p_parent = &parentDir;
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while (true) {
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boolean moreComponents = getNextPathComponent(filepath, &offset, buffer);
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boolean shouldContinue = callback((*p_parent), buffer, !moreComponents, object);
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if (!shouldContinue) {
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// TODO: Don't repeat this code?
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// If it's one we've created then we
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// don't need the parent handle anymore.
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if (p_parent != &parentDir) {
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(*p_parent).close();
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}
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return false;
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}
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if (!moreComponents) {
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break;
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}
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boolean exists = (*p_child).open(*p_parent, buffer, O_RDONLY);
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// If it's one we've created then we
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// don't need the parent handle anymore.
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if (p_parent != &parentDir) {
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(*p_parent).close();
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}
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// Handle case when it doesn't exist and we can't continue...
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if (exists) {
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// We alternate between two file handles as we go down
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// the path.
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if (p_parent == &parentDir) {
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p_parent = &subfile2;
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}
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p_tmp_sdfile = p_parent;
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p_parent = p_child;
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p_child = p_tmp_sdfile;
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} else {
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return false;
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}
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}
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if (p_parent != &parentDir) {
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(*p_parent).close(); // TODO: Return/ handle different?
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}
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return true;
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}
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/*
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The callbacks used to implement various functionality follow.
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Each callback is supplied with a parent directory handle,
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character string with the name of the current file path component,
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a flag indicating if this component is the last in the path and
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a pointer to an arbitrary object used for context.
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*/
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boolean callback_pathExists(SdFile& parentDir, char *filePathComponent,
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boolean isLastComponent, void *object) {
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/*
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Callback used to determine if a file/directory exists in parent
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directory.
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Returns true if file path exists.
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*/
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SdFile child;
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boolean exists = child.open(parentDir, filePathComponent, O_RDONLY);
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if (exists) {
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child.close();
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}
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return exists;
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}
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boolean callback_makeDirPath(SdFile& parentDir, char *filePathComponent,
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boolean isLastComponent, void *object) {
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/*
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Callback used to create a directory in the parent directory if
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it does not already exist.
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Returns true if a directory was created or it already existed.
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*/
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boolean result = false;
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SdFile child;
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result = callback_pathExists(parentDir, filePathComponent, isLastComponent, object);
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if (!result) {
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result = child.makeDir(parentDir, filePathComponent);
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}
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return result;
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}
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boolean callback_openPath(SdFile& parentDir, char *filePathComponent,
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boolean isLastComponent, void *object) {
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/*
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Callback used to open a file specified by a filepath that may
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specify one or more directories above it.
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Expects the context object to be an instance of `SDClass` and
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will use the `file` property of the instance to open the requested
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file/directory with the associated file open mode property.
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Always returns true if the directory traversal hasn't reached the
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bottom of the directory heirarchy.
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Returns false once the file has been opened--to prevent the traversal
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from descending further. (This may be unnecessary.)
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*/
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if (isLastComponent) {
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SDClass *p_SD = static_cast<SDClass*>(object);
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p_SD->file.open(parentDir, filePathComponent, p_SD->fileOpenMode);
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if (p_SD->fileOpenMode == FILE_WRITE) {
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p_SD->file.seekSet(p_SD->file.fileSize());
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}
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p_SD->c = -1;
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// TODO: Return file open result?
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return false;
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}
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return true;
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}
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boolean callback_remove(SdFile& parentDir, char *filePathComponent,
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boolean isLastComponent, void *object) {
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if (isLastComponent) {
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return SdFile::remove(parentDir, filePathComponent);
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}
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return true;
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}
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boolean callback_rmdir(SdFile& parentDir, char *filePathComponent,
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boolean isLastComponent, void *object) {
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if (isLastComponent) {
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SdFile f;
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if (!f.open(parentDir, filePathComponent, O_READ)) return false;
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return f.rmDir();
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}
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return true;
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}
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/* Implementation of class used to create `SDCard` object. */
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boolean SDClass::begin(uint8_t csPin) {
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/*
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Performs the initialisation required by the sdfatlib library.
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Return true if initialization succeeds, false otherwise.
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*/
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return card.init(SPI_HALF_SPEED, csPin) &&
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volume.init(card) &&
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root.openRoot(volume);
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}
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File SDClass::open(char *filepath, uint8_t mode) {
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/*
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Open the supplied file path for reading or writing.
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The file content can be accessed via the `file` property of
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the `SDClass` object--this property is currently
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a standard `SdFile` object from `sdfatlib`.
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Defaults to read only.
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If `write` is true, default action (when `append` is true) is to
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append data to the end of the file.
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If `append` is false then the file will be truncated first.
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If the file does not exist and it is opened for writing the file
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will be created.
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An attempt to open a file for reading that does not exist is an
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error.
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*/
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// TODO: Allow for read&write? (Possibly not, as it requires seek.)
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fileOpenMode = mode;
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walkPath(filepath, root, callback_openPath, this);
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return File();
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}
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//boolean SDClass::close() {
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// /*
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//
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// Closes the file opened by the `open` method.
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//
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// */
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// file.close();
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//}
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boolean SDClass::exists(char *filepath) {
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/*
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Returns true if the supplied file path exists.
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*/
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return walkPath(filepath, root, callback_pathExists);
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}
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//boolean SDClass::exists(char *filepath, SdFile& parentDir) {
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// /*
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//
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// Returns true if the supplied file path rooted at `parentDir`
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// exists.
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//
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// */
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// return walkPath(filepath, parentDir, callback_pathExists);
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//}
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boolean SDClass::mkdir(char *filepath) {
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/*
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Makes a single directory or a heirarchy of directories.
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A rough equivalent to `mkdir -p`.
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*/
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return walkPath(filepath, root, callback_makeDirPath);
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}
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boolean SDClass::rmdir(char *filepath) {
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/*
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Makes a single directory or a heirarchy of directories.
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A rough equivalent to `mkdir -p`.
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*/
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return walkPath(filepath, root, callback_rmdir);
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}
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boolean SDClass::remove(char *filepath) {
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return walkPath(filepath, root, callback_remove);
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}
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SDClass SD; |