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Arduino/build/shared/examples/09.USB/Mouse/JoystickMouseControl/JoystickMouseControl.ino
2013-10-21 09:58:40 +02:00

122 lines
3.5 KiB
C++

/*
JoystickMouseControl
Controls the mouse from a joystick on an Arduino Leonardo, Micro or Due.
Uses a pushbutton to turn on and off mouse control, and
a second pushbutton to click the left mouse button
Hardware:
* 2-axis joystick connected to pins A0 and A1
* pushbuttons connected to pin D2 and D3
The mouse movement is always relative. This sketch reads
two analog inputs that range from 0 to 1023 (or less on either end)
and translates them into ranges of -6 to 6.
The sketch assumes that the joystick resting values are around the
middle of the range, but that they vary within a threshold.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the command.
This sketch includes a pushbutton to toggle the mouse control state, so
you can turn on and off mouse control.
created 15 Sept 2011
updated 28 Mar 2012
by Tom Igoe
this code is in the public domain
*/
// set pin numbers for switch, joystick axes, and LED:
const int switchPin = 2; // switch to turn on and off mouse control
const int mouseButton = 3; // input pin for the mouse pushButton
const int xAxis = A0; // joystick X axis
const int yAxis = A1; // joystick Y axis
const int ledPin = 5; // Mouse control LED
// parameters for reading the joystick:
int range = 12; // output range of X or Y movement
int responseDelay = 5; // response delay of the mouse, in ms
int threshold = range / 4; // resting threshold
int center = range / 2; // resting position value
boolean mouseIsActive = false; // whether or not to control the mouse
int lastSwitchState = LOW; // previous switch state
void setup() {
pinMode(switchPin, INPUT); // the switch pin
pinMode(ledPin, OUTPUT); // the LED pin
// take control of the mouse:
Mouse.begin();
}
void loop() {
// read the switch:
int switchState = digitalRead(switchPin);
// if it's changed and it's high, toggle the mouse state:
if (switchState != lastSwitchState) {
if (switchState == HIGH) {
mouseIsActive = !mouseIsActive;
// turn on LED to indicate mouse state:
digitalWrite(ledPin, mouseIsActive);
}
}
// save switch state for next comparison:
lastSwitchState = switchState;
// read and scale the two axes:
int xReading = readAxis(A0);
int yReading = readAxis(A1);
// if the mouse control state is active, move the mouse:
if (mouseIsActive) {
Mouse.move(xReading, yReading, 0);
}
// read the mouse button and click or not click:
// if the mouse button is pressed:
if (digitalRead(mouseButton) == HIGH) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}
delay(responseDelay);
}
/*
reads an axis (0 or 1 for x or y) and scales the
analog input range to a range from 0 to <range>
*/
int readAxis(int thisAxis) {
// read the analog input:
int reading = analogRead(thisAxis);
// map the reading from the analog input range to the output range:
reading = map(reading, 0, 1023, 0, range);
// if the output reading is outside from the
// rest position threshold, use it:
int distance = reading - center;
if (abs(distance) < threshold) {
distance = 0;
}
// return the distance for this axis:
return distance;
}