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Arduino/build/shared/lib/avrlib/encoder.h
2005-08-25 21:06:28 +00:00

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5.1 KiB
C
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/*! \file encoder.h \brief Quadrature Encoder reader/driver. */
//*****************************************************************************
//
// File Name : 'encoder.h'
// Title : Quadrature Encoder reader/driver
// Author : Pascal Stang - Copyright (C) 2003-2004
// Created : 2003.01.26
// Revised : 2004.06.25
// Version : 0.3
// Target MCU : Atmel AVR Series
// Editor Tabs : 4
//
// Description : This library allows easy interfacing of quadrature encoders
// to the Atmel AVR-series processors.
//
// Quadrature encoders have two digital outputs usually called PhaseA and
// PhaseB. When the encoder rotates, PhaseA and PhaseB produce square wave
// pulses where each pulse represents a fraction of a turn of the encoder
// shaft. Encoders are rated for a certain number of pulses (or counts) per
// complete revolution of the shaft. Common counts/revolution specs are 50,
// 100,128,200,250,256,500,etc. By counting the number of pulses output on
// one of the phases starting from time0, you can calculate the total
// rotational distance the encoder has traveled.
//
// Often, however, we want current position not just total distance traveled.
// For this it is necessary to know not only how far the encoder has traveled,
// but also which direction it was going at each step of the way. To do this
// we need to use both outputs (or phases) of the quadrature encoder.
//
// The pulses from PhaseA and PhaseB on quadrature encoders are always aligned
// 90 degrees out-of-phase (otherwise said: 1/4 wavelength apart). This
// special phase relationship lets us extract both the distance and direction
// the encoder has rotated from the outputs.
//
// To do this, consider Phase A to be the distance counter. On each rising
// edge of PhaseA we will count 1 "tic" of distance, but we need to know the
// direction. Look at the quadrature waveform plot below. Notice that when
// we travel forward in time (left->right), PhaseB is always low (logic 0) at
// the rising edge of PhaseA. When we travel backwards in time (right->left),
// PhaseB is always high (logic 1) at the rising edge of PhaseA. Note that
// traveling forward or backwards in time is the same thing as rotating
// forwards or bardwards. Thus, if PhaseA is our counter, PhaseB indicates
// direction.
//
// Here is an example waveform from a quadrature encoder:
/*
// /---\ /---\ /---\ /---\ /---\ /---\
// Phase A: | | | | | | | | | | | |
// ---/ \---/ \---/ \---/ \---/ \---/ \-
// -\ /---\ /---\ /---\ /---\ /---\ /---
// Phase B: | | | | | | | | | | | |
// \---/ \---/ \---/ \---/ \---/ \---/
// Time: <--------------------------------------------------->
// Rotate FWD: >---------------------------------------------->
// Rotate REV: <----------------------------------------------<
*/
// To keep track of the encoder position in software, we connect PhaseA to an
// external processor interrupt line, and PhaseB to any I/O pin. We set up
// the external interrupt to trigger whenever PhaseA produces a rising edge.
// When a rising edge is detected, our interrupt handler function is executed.
// Inside the handler function, we quickly check the PhaseB line to see if it
// is high or low. If it is high, we increment the encoder's position
// counter, otherwise we decrement it. The encoder position counter can be
// read at any time to find out the current position.
//
//
// NOTE: This code is currently below version 1.0, and therefore is considered
// to be lacking in some functionality or documentation, or may not be fully
// tested. Nonetheless, you can expect most functions to work.
//
// This code is distributed under the GNU Public License
// which can be found at http://www.gnu.org/licenses/gpl.txt
//
//*****************************************************************************
#ifndef ENCODER_H
#define ENCODER_H
#include "global.h"
// include encoder configuration file
#include "encoderconf.h"
// constants/macros/typdefs
// defines for processor compatibility
// chose proper Interrupt Mask (IMSK)
#ifdef EIMSK
#define IMSK EIMSK // for processors mega128, mega64
#else
#define IMSK GIMSK // for other processors 90s8515, mega163, etc
#endif
//! Encoder state structure
// stores the position and other information from each encoder
typedef struct struct_EncoderState
{
s32 position; ///< position
// s32 velocity; ///< velocity
} EncoderStateType;
// functions
//! encoderInit() initializes hardware and encoder position readings
// Run this init routine once before using any other encoder function.
void encoderInit(void);
//! encoderOff() disables hardware and stops encoder position updates
void encoderOff(void);
//! encoderGetPosition() reads the current position of the encoder
s32 encoderGetPosition(u08 encoderNum);
//! encoderSetPosition() sets the current position of the encoder
void encoderSetPosition(u08 encoderNum, s32 position);
#endif