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150 lines
4.1 KiB
Java
150 lines
4.1 KiB
Java
/*
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* Token.java - Generic token
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* Copyright (C) 1998, 1999 Slava Pestov
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*
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* You may use and modify this package for any purpose. Redistribution is
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* permitted, in both source and binary form, provided that this notice
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* remains intact in all source distributions of this package.
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*/
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package processing.app.syntax;
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/**
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* A linked list of tokens. Each token has three fields - a token
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* identifier, which is a byte value that can be looked up in the
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* array returned by <code>SyntaxDocument.getColors()</code>
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* to get a color value, a length value which is the length of the
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* token in the text, and a pointer to the next token in the list.
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*
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* @author Slava Pestov
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* @version $Id$
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*/
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public class Token
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{
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/**
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* Normal text token id. This should be used to mark
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* normal text.
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*/
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public static final byte NULL = 0;
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/**
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* Comment 1 token id. This can be used to mark a comment.
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*/
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public static final byte COMMENT1 = 1;
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/**
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* Comment 2 token id. This can be used to mark a comment.
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*/
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public static final byte COMMENT2 = 2;
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/**
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* Literal 1 token id. This can be used to mark a string
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* literal (eg, C mode uses this to mark "..." literals)
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*/
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public static final byte LITERAL1 = 3;
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/**
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* Literal 2 token id. This can be used to mark an object
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* literal (eg, Java mode uses this to mark true, false, etc)
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*/
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public static final byte LITERAL2 = 4;
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/**
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* Label token id. This can be used to mark labels
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* (eg, C mode uses this to mark ...: sequences)
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*/
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public static final byte LABEL = 5;
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/**
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* Keyword 1 token id. This can be used to mark a
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* keyword. This should be used for general language
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* constructs.
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*/
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public static final byte KEYWORD1 = 6;
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/**
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* Keyword 2 token id. This can be used to mark a
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* keyword. This should be used for preprocessor
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* commands, or variables.
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*/
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public static final byte KEYWORD2 = 7;
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/**
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* Keyword 3 token id. This can be used to mark a
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* keyword. This should be used for data types.
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*/
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public static final byte KEYWORD3 = 8;
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/**
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* Operator token id. This can be used to mark an
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* operator. (eg, SQL mode marks +, -, etc with this
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* token type)
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*/
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public static final byte OPERATOR = 9;
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/**
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* Invalid token id. This can be used to mark invalid
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* or incomplete tokens, so the user can easily spot
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* syntax errors.
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*/
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public static final byte INVALID = 10;
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/**
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* The total number of defined token ids.
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*/
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public static final byte ID_COUNT = 11;
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/**
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* The first id that can be used for internal state
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* in a token marker.
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*/
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public static final byte INTERNAL_FIRST = 100;
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/**
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* The last id that can be used for internal state
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* in a token marker.
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*/
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public static final byte INTERNAL_LAST = 126;
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/**
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* The token type, that along with a length of 0
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* marks the end of the token list.
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*/
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public static final byte END = 127;
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/**
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* The length of this token.
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*/
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public int length;
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/**
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* The id of this token.
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*/
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public byte id;
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/**
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* The next token in the linked list.
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*/
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public Token next;
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/**
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* Creates a new token.
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* @param length The length of the token
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* @param id The id of the token
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*/
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public Token(int length, byte id)
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{
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this.length = length;
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this.id = id;
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}
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/**
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* Returns a string representation of this token.
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*/
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public String toString()
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{
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return "[id=" + id + ",length=" + length + "]";
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}
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}
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