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processing.opengl</FONT>
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Class PGraphicsOpenGL.TessCallback</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../resources/inherit.gif" ALT="extended by ">javax.media.opengl.glu.GLUtessellatorCallbackAdapter
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.opengl.PGraphicsOpenGL.TessCallback</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>javax.media.opengl.glu.GLUtessellatorCallback</DD>
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</DL>
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<DL>
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<DT><B>Enclosing class:</B><DD><A HREF="../../processing/opengl/PGraphicsOpenGL.html" title="class in processing.opengl">PGraphicsOpenGL</A></DD>
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</DL>
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<DL>
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<DT><PRE>public class <B>PGraphicsOpenGL.TessCallback</B><DT>extends javax.media.opengl.glu.GLUtessellatorCallbackAdapter</DL>
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</PRE>
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<P>
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There must be a better way to do this, but I'm having a brain fart
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with all the inner class crap. Fix it later once this stuff is debugged.
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<p/>
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The method "void vertex(float $1, float $2, float $3);" contained in
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the enclosing type "processing.core.PGraphics3" is a perfect match for
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this method call. However, it is not visible in this nested class because
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a method with the same name in an intervening class is hiding it.
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#PGraphicsOpenGL.TessCallback()">PGraphicsOpenGL.TessCallback</A></B>()</CODE>
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<BR>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#begin(int)">begin</A></B>(int type)</CODE>
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<BR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#combine(double[], java.lang.Object[], float[], java.lang.Object[])">combine</A></B>(double[] coords,
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java.lang.Object[] data,
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float[] weight,
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java.lang.Object[] outData)</CODE>
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<BR>
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Implementation of the GLU_TESS_COMBINE callback.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#edge(boolean)">edge</A></B>(boolean e)</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#end()">end</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#error(int)">error</A></B>(int errnum)</CODE>
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<BR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html#vertex(java.lang.Object)">vertex</A></B>(java.lang.Object data)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_javax.media.opengl.glu.GLUtessellatorCallbackAdapter"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class javax.media.opengl.glu.GLUtessellatorCallbackAdapter</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>beginData, combineData, edgeFlag, edgeFlagData, endData, errorData, vertexData</CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="PGraphicsOpenGL.TessCallback()"><!-- --></A><H3>
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PGraphicsOpenGL.TessCallback</H3>
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<PRE>
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public <B>PGraphicsOpenGL.TessCallback</B>()</PRE>
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<DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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</TABLE>
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<A NAME="begin(int)"><!-- --></A><H3>
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begin</H3>
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<PRE>
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public void <B>begin</B>(int type)</PRE>
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<DL>
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<DD><DL>
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<DT><B>Specified by:</B><DD><CODE>begin</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>begin</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="end()"><!-- --></A><H3>
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end</H3>
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<PRE>
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public void <B>end</B>()</PRE>
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<DL>
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<DD><DL>
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<DT><B>Specified by:</B><DD><CODE>end</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>end</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="edge(boolean)"><!-- --></A><H3>
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edge</H3>
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<PRE>
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public void <B>edge</B>(boolean e)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="vertex(java.lang.Object)"><!-- --></A><H3>
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vertex</H3>
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<PRE>
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public void <B>vertex</B>(java.lang.Object data)</PRE>
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<DL>
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<DD><DL>
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<DT><B>Specified by:</B><DD><CODE>vertex</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>vertex</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="error(int)"><!-- --></A><H3>
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error</H3>
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<PRE>
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public void <B>error</B>(int errnum)</PRE>
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<DL>
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<DD><DL>
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<DT><B>Specified by:</B><DD><CODE>error</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>error</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="combine(double[], java.lang.Object[], float[], java.lang.Object[])"><!-- --></A><H3>
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combine</H3>
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<PRE>
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public void <B>combine</B>(double[] coords,
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java.lang.Object[] data,
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float[] weight,
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java.lang.Object[] outData)</PRE>
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<DL>
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<DD>Implementation of the GLU_TESS_COMBINE callback.
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<P>
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<DD><DL>
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<DT><B>Specified by:</B><DD><CODE>combine</CODE> in interface <CODE>javax.media.opengl.glu.GLUtessellatorCallback</CODE><DT><B>Overrides:</B><DD><CODE>combine</CODE> in class <CODE>javax.media.opengl.glu.GLUtessellatorCallbackAdapter</CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>coords</CODE> - is the 3-vector of the new vertex<DD><CODE>data</CODE> - is the vertex data to be combined, up to four elements.
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This is useful when mixing colors together or any other
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user data that was passed in to gluTessVertex.<DD><CODE>weight</CODE> - is an array of weights, one for each element of "data"
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that should be linearly combined for new values.<DD><CODE>outData</CODE> - is the set of new values of "data" after being
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put back together based on the weights. it's passed back as a
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single element Object[] array because that's the closest
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that Java gets to a pointer.</DL>
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</DD>
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