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Arduino/build/javadoc/everything/processing/pdf/PGraphicsPDF.html
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PGraphicsPDF
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#fields_inherited_from_class_processing.core.PGraphicsJava2D">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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processing.pdf</FONT>
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Class PGraphicsPDF</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PImage.html" title="class in processing.core">processing.core.PImage</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">processing.core.PGraphics</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">processing.core.PGraphicsJava2D</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.pdf.PGraphicsPDF</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Cloneable, <A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DD>
</DL>
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<DL>
<DT><PRE>public class <B>PGraphicsPDF</B><DT>extends <A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></DL>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_processing.core.PGraphicsJava2D"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#fillGradient">fillGradient</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#fillGradientObject">fillGradientObject</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#g2">g2</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#strokeGradient">strokeGradient</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#strokeGradientObject">strokeGradientObject</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_processing.core.PGraphics"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../processing/core/PGraphics.html#ambientB">ambientB</A>, <A HREF="../../processing/core/PGraphics.html#ambientG">ambientG</A>, <A HREF="../../processing/core/PGraphics.html#ambientR">ambientR</A>, <A HREF="../../processing/core/PGraphics.html#backgroundColor">backgroundColor</A>, <A HREF="../../processing/core/PGraphics.html#bezierDetail">bezierDetail</A>, <A HREF="../../processing/core/PGraphics.html#colorMode">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorModeA">colorModeA</A>, <A HREF="../../processing/core/PGraphics.html#colorModeX">colorModeX</A>, <A HREF="../../processing/core/PGraphics.html#colorModeY">colorModeY</A>, <A HREF="../../processing/core/PGraphics.html#colorModeZ">colorModeZ</A>, <A HREF="../../processing/core/PGraphics.html#curveTightness">curveTightness</A>, <A HREF="../../processing/core/PGraphics.html#edge">edge</A>, <A HREF="../../processing/core/PGraphics.html#ellipseMode">ellipseMode</A>, <A HREF="../../processing/core/PGraphics.html#emissiveB">emissiveB</A>, <A HREF="../../processing/core/PGraphics.html#emissiveG">emissiveG</A>, <A HREF="../../processing/core/PGraphics.html#emissiveR">emissiveR</A>, <A HREF="../../processing/core/PGraphics.html#fill">fill</A>, <A HREF="../../processing/core/PGraphics.html#fillColor">fillColor</A>, <A HREF="../../processing/core/PGraphics.html#image">image</A>, <A HREF="../../processing/core/PGraphics.html#imageMode">imageMode</A>, <A HREF="../../processing/core/PGraphics.html#normalX">normalX</A>, <A HREF="../../processing/core/PGraphics.html#normalY">normalY</A>, <A HREF="../../processing/core/PGraphics.html#normalZ">normalZ</A>, <A HREF="../../processing/core/PGraphics.html#pixelCount">pixelCount</A>, <A HREF="../../processing/core/PGraphics.html#rectMode">rectMode</A>, <A HREF="../../processing/core/PGraphics.html#shapeMode">shapeMode</A>, <A HREF="../../processing/core/PGraphics.html#shininess">shininess</A>, <A HREF="../../processing/core/PGraphics.html#smooth">smooth</A>, <A HREF="../../processing/core/PGraphics.html#specularB">specularB</A>, <A HREF="../../processing/core/PGraphics.html#specularG">specularG</A>, <A HREF="../../processing/core/PGraphics.html#specularR">specularR</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailU">sphereDetailU</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailV">sphereDetailV</A>, <A HREF="../../processing/core/PGraphics.html#stroke">stroke</A>, <A HREF="../../processing/core/PGraphics.html#strokeCap">strokeCap</A>, <A HREF="../../processing/core/PGraphics.html#strokeColor">strokeColor</A>, <A HREF="../../processing/core/PGraphics.html#strokeJoin">strokeJoin</A>, <A HREF="../../processing/core/PGraphics.html#strokeWeight">strokeWeight</A>, <A HREF="../../processing/core/PGraphics.html#textAlign">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textAlignY">textAlignY</A>, <A HREF="../../processing/core/PGraphics.html#textFont">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textLeading">textLeading</A>, <A HREF="../../processing/core/PGraphics.html#textMode">textMode</A>, <A HREF="../../processing/core/PGraphics.html#textSize">textSize</A>, <A HREF="../../processing/core/PGraphics.html#textureImage">textureImage</A>, <A HREF="../../processing/core/PGraphics.html#textureMode">textureMode</A>, <A HREF="../../processing/core/PGraphics.html#textureU">textureU</A>, <A HREF="../../processing/core/PGraphics.html#textureV">textureV</A>, <A HREF="../../processing/core/PGraphics.html#tint">tint</A>, <A HREF="../../processing/core/PGraphics.html#tintColor">tintColor</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_processing.core.PImage"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../processing/core/PImage.html#format">format</A>, <A HREF="../../processing/core/PImage.html#height">height</A>, <A HREF="../../processing/core/PImage.html#parent">parent</A>, <A HREF="../../processing/core/PImage.html#pixels">pixels</A>, <A HREF="../../processing/core/PImage.html#width">width</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_processing.core.PConstants"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../processing/core/PConstants.html#A">A</A>, <A HREF="../../processing/core/PConstants.html#AB">AB</A>, <A HREF="../../processing/core/PConstants.html#ADD">ADD</A>, <A HREF="../../processing/core/PConstants.html#AG">AG</A>, <A HREF="../../processing/core/PConstants.html#ALPHA">ALPHA</A>, <A HREF="../../processing/core/PConstants.html#ALPHA_MASK">ALPHA_MASK</A>, <A HREF="../../processing/core/PConstants.html#ALT">ALT</A>, <A HREF="../../processing/core/PConstants.html#AMBIENT">AMBIENT</A>, <A HREF="../../processing/core/PConstants.html#AR">AR</A>, <A HREF="../../processing/core/PConstants.html#ARC">ARC</A>, <A HREF="../../processing/core/PConstants.html#ARGB">ARGB</A>, <A HREF="../../processing/core/PConstants.html#ARROW">ARROW</A>, <A HREF="../../processing/core/PConstants.html#B">B</A>, <A HREF="../../processing/core/PConstants.html#BACKSPACE">BACKSPACE</A>, <A HREF="../../processing/core/PConstants.html#BASELINE">BASELINE</A>, <A HREF="../../processing/core/PConstants.html#BEEN_LIT">BEEN_LIT</A>, <A HREF="../../processing/core/PConstants.html#BEVEL">BEVEL</A>, <A HREF="../../processing/core/PConstants.html#BLEND">BLEND</A>, <A HREF="../../processing/core/PConstants.html#BLUE_MASK">BLUE_MASK</A>, <A HREF="../../processing/core/PConstants.html#BLUR">BLUR</A>, <A HREF="../../processing/core/PConstants.html#BOTTOM">BOTTOM</A>, <A HREF="../../processing/core/PConstants.html#BOX">BOX</A>, <A HREF="../../processing/core/PConstants.html#BURN">BURN</A>, <A HREF="../../processing/core/PConstants.html#CENTER">CENTER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_DIAMETER">CENTER_DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_RADIUS">CENTER_RADIUS</A>, <A HREF="../../processing/core/PConstants.html#CHATTER">CHATTER</A>, <A HREF="../../processing/core/PConstants.html#CLOSE">CLOSE</A>, <A HREF="../../processing/core/PConstants.html#CMYK">CMYK</A>, <A HREF="../../processing/core/PConstants.html#CODED">CODED</A>, <A HREF="../../processing/core/PConstants.html#COMPLAINT">COMPLAINT</A>, <A HREF="../../processing/core/PConstants.html#CONTROL">CONTROL</A>, <A HREF="../../processing/core/PConstants.html#CORNER">CORNER</A>, <A HREF="../../processing/core/PConstants.html#CORNERS">CORNERS</A>, <A HREF="../../processing/core/PConstants.html#CROSS">CROSS</A>, <A HREF="../../processing/core/PConstants.html#CUSTOM">CUSTOM</A>, <A HREF="../../processing/core/PConstants.html#DA">DA</A>, <A HREF="../../processing/core/PConstants.html#DARKEST">DARKEST</A>, <A HREF="../../processing/core/PConstants.html#DB">DB</A>, <A HREF="../../processing/core/PConstants.html#DEG_TO_RAD">DEG_TO_RAD</A>, <A HREF="../../processing/core/PConstants.html#DELETE">DELETE</A>, <A HREF="../../processing/core/PConstants.html#DG">DG</A>, <A HREF="../../processing/core/PConstants.html#DIAMETER">DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#DIFFERENCE">DIFFERENCE</A>, <A HREF="../../processing/core/PConstants.html#DILATE">DILATE</A>, <A HREF="../../processing/core/PConstants.html#DIRECTIONAL">DIRECTIONAL</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_ACCURATE_TEXTURES">DISABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_SORT">DISABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_TEST">DISABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_2X_SMOOTH">DISABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_ERROR_REPORT">DISABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#DODGE">DODGE</A>, <A HREF="../../processing/core/PConstants.html#DOWN">DOWN</A>, <A HREF="../../processing/core/PConstants.html#DR">DR</A>, <A HREF="../../processing/core/PConstants.html#DXF">DXF</A>, <A HREF="../../processing/core/PConstants.html#EB">EB</A>, <A HREF="../../processing/core/PConstants.html#EDGE">EDGE</A>, <A HREF="../../processing/core/PConstants.html#EG">EG</A>, <A HREF="../../processing/core/PConstants.html#ELLIPSE">ELLIPSE</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_ACCURATE_TEXTURES">ENABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_DEPTH_SORT">ENABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_DEPTH_TEST">ENABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_NATIVE_FONTS">ENABLE_NATIVE_FONTS</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_2X_SMOOTH">ENABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_4X_SMOOTH">ENABLE_OPENGL_4X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_ERROR_REPORT">ENABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#ENTER">ENTER</A>, <A HREF="../../processing/core/PConstants.html#EPSILON">EPSILON</A>, <A HREF="../../processing/core/PConstants.html#ER">ER</A>, <A HREF="../../processing/core/PConstants.html#ERODE">ERODE</A>, <A HREF="../../processing/core/PConstants.html#ERROR_BACKGROUND_IMAGE_FORMAT">ERROR_BACKGROUND_IMAGE_FORMAT</A>, <A HREF="../../processing/core/PConstants.html#ERROR_BACKGROUND_IMAGE_SIZE">ERROR_BACKGROUND_IMAGE_SIZE</A>, <A HREF="../../processing/core/PConstants.html#ERROR_PUSHMATRIX_OVERFLOW">ERROR_PUSHMATRIX_OVERFLOW</A>, <A HREF="../../processing/core/PConstants.html#ERROR_PUSHMATRIX_UNDERFLOW">ERROR_PUSHMATRIX_UNDERFLOW</A>, <A HREF="../../processing/core/PConstants.html#ERROR_TEXTFONT_NULL_PFONT">ERROR_TEXTFONT_NULL_PFONT</A>, <A HREF="../../processing/core/PConstants.html#ESC">ESC</A>, <A HREF="../../processing/core/PConstants.html#EXCLUSION">EXCLUSION</A>, <A HREF="../../processing/core/PConstants.html#G">G</A>, <A HREF="../../processing/core/PConstants.html#GIF">GIF</A>, <A HREF="../../processing/core/PConstants.html#GRAY">GRAY</A>, <A HREF="../../processing/core/PConstants.html#GREEN_MASK">GREEN_MASK</A>, <A HREF="../../processing/core/PConstants.html#HALF_PI">HALF_PI</A>, <A HREF="../../processing/core/PConstants.html#HAND">HAND</A>, <A HREF="../../processing/core/PConstants.html#HARD_LIGHT">HARD_LIGHT</A>, <A HREF="../../processing/core/PConstants.html#HINT_COUNT">HINT_COUNT</A>, <A HREF="../../processing/core/PConstants.html#HSB">HSB</A>, <A HREF="../../processing/core/PConstants.html#IMAGE">IMAGE</A>, <A HREF="../../processing/core/PConstants.html#INVERT">INVERT</A>, <A HREF="../../processing/core/PConstants.html#JAVA2D">JAVA2D</A>, <A HREF="../../processing/core/PConstants.html#JPEG">JPEG</A>, <A HREF="../../processing/core/PConstants.html#LEFT">LEFT</A>, <A HREF="../../processing/core/PConstants.html#LIGHTEST">LIGHTEST</A>, <A HREF="../../processing/core/PConstants.html#LINE">LINE</A>, <A HREF="../../processing/core/PConstants.html#LINES">LINES</A>, <A HREF="../../processing/core/PConstants.html#LINUX">LINUX</A>, <A HREF="../../processing/core/PConstants.html#MACOSX">MACOSX</A>, <A HREF="../../processing/core/PConstants.html#MAX_FLOAT">MAX_FLOAT</A>, <A HREF="../../processing/core/PConstants.html#MAX_INT">MAX_INT</A>, <A HREF="../../processing/core/PConstants.html#MIN_FLOAT">MIN_FLOAT</A>, <A HREF="../../processing/core/PConstants.html#MIN_INT">MIN_INT</A>, <A HREF="../../processing/core/PConstants.html#MITER">MITER</A>, <A HREF="../../processing/core/PConstants.html#MODEL">MODEL</A>, <A HREF="../../processing/core/PConstants.html#MOVE">MOVE</A>, <A HREF="../../processing/core/PConstants.html#MULTIPLY">MULTIPLY</A>, <A HREF="../../processing/core/PConstants.html#NORMAL">NORMAL</A>, <A HREF="../../processing/core/PConstants.html#NORMALIZED">NORMALIZED</A>, <A HREF="../../processing/core/PConstants.html#NX">NX</A>, <A HREF="../../processing/core/PConstants.html#NY">NY</A>, <A HREF="../../processing/core/PConstants.html#NZ">NZ</A>, <A HREF="../../processing/core/PConstants.html#OPAQUE">OPAQUE</A>, <A HREF="../../processing/core/PConstants.html#OPEN">OPEN</A>, <A HREF="../../processing/core/PConstants.html#OPENGL">OPENGL</A>, <A HREF="../../processing/core/PConstants.html#ORTHOGRAPHIC">ORTHOGRAPHIC</A>, <A HREF="../../processing/core/PConstants.html#OTHER">OTHER</A>, <A HREF="../../processing/core/PConstants.html#OVERLAY">OVERLAY</A>, <A HREF="../../processing/core/PConstants.html#P2D">P2D</A>, <A HREF="../../processing/core/PConstants.html#P3D">P3D</A>, <A HREF="../../processing/core/PConstants.html#PATH">PATH</A>, <A HREF="../../processing/core/PConstants.html#PDF">PDF</A>, <A HREF="../../processing/core/PConstants.html#PERSPECTIVE">PERSPECTIVE</A>, <A HREF="../../processing/core/PConstants.html#PI">PI</A>, <A HREF="../../processing/core/PConstants.html#platformNames">platformNames</A>, <A HREF="../../processing/core/PConstants.html#POINT">POINT</A>, <A HREF="../../processing/core/PConstants.html#POINTS">POINTS</A>, <A HREF="../../processing/core/PConstants.html#POLYGON">POLYGON</A>, <A HREF="../../processing/core/PConstants.html#POSTERIZE">POSTERIZE</A>, <A HREF="../../processing/core/PConstants.html#PROBLEM">PROBLEM</A>, <A HREF="../../processing/core/PConstants.html#PROJECT">PROJECT</A>, <A HREF="../../processing/core/PConstants.html#QUAD">QUAD</A>, <A HREF="../../processing/core/PConstants.html#QUAD_STRIP">QUAD_STRIP</A>, <A HREF="../../processing/core/PConstants.html#QUADS">QUADS</A>, <A HREF="../../processing/core/PConstants.html#QUARTER_PI">QUARTER_PI</A>, <A HREF="../../processing/core/PConstants.html#R">R</A>, <A HREF="../../processing/core/PConstants.html#RAD_TO_DEG">RAD_TO_DEG</A>, <A HREF="../../processing/core/PConstants.html#RADIUS">RADIUS</A>, <A HREF="../../processing/core/PConstants.html#RECT">RECT</A>, <A HREF="../../processing/core/PConstants.html#RED_MASK">RED_MASK</A>, <A HREF="../../processing/core/PConstants.html#REPLACE">REPLACE</A>, <A HREF="../../processing/core/PConstants.html#RETURN">RETURN</A>, <A HREF="../../processing/core/PConstants.html#RGB">RGB</A>, <A HREF="../../processing/core/PConstants.html#RIGHT">RIGHT</A>, <A HREF="../../processing/core/PConstants.html#ROUND">ROUND</A>, <A HREF="../../processing/core/PConstants.html#SA">SA</A>, <A HREF="../../processing/core/PConstants.html#SB">SB</A>, <A HREF="../../processing/core/PConstants.html#SCREEN">SCREEN</A>, <A HREF="../../processing/core/PConstants.html#SG">SG</A>, <A HREF="../../processing/core/PConstants.html#SHAPE">SHAPE</A>, <A HREF="../../processing/core/PConstants.html#SHIFT">SHIFT</A>, <A HREF="../../processing/core/PConstants.html#SHINE">SHINE</A>, <A HREF="../../processing/core/PConstants.html#SOFT_LIGHT">SOFT_LIGHT</A>, <A HREF="../../processing/core/PConstants.html#SPB">SPB</A>, <A HREF="../../processing/core/PConstants.html#SPG">SPG</A>, <A HREF="../../processing/core/PConstants.html#SPHERE">SPHERE</A>, <A HREF="../../processing/core/PConstants.html#SPOT">SPOT</A>, <A HREF="../../processing/core/PConstants.html#SPR">SPR</A>, <A HREF="../../processing/core/PConstants.html#SQUARE">SQUARE</A>, <A HREF="../../processing/core/PConstants.html#SR">SR</A>, <A HREF="../../processing/core/PConstants.html#SUBTRACT">SUBTRACT</A>, <A HREF="../../processing/core/PConstants.html#SW">SW</A>, <A HREF="../../processing/core/PConstants.html#TAB">TAB</A>, <A HREF="../../processing/core/PConstants.html#TARGA">TARGA</A>, <A HREF="../../processing/core/PConstants.html#TEXT">TEXT</A>, <A HREF="../../processing/core/PConstants.html#THIRD_PI">THIRD_PI</A>, <A HREF="../../processing/core/PConstants.html#THRESHOLD">THRESHOLD</A>, <A HREF="../../processing/core/PConstants.html#TIFF">TIFF</A>, <A HREF="../../processing/core/PConstants.html#TOP">TOP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE">TRIANGLE</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_FAN">TRIANGLE_FAN</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_STRIP">TRIANGLE_STRIP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLES">TRIANGLES</A>, <A HREF="../../processing/core/PConstants.html#TWO_PI">TWO_PI</A>, <A HREF="../../processing/core/PConstants.html#TX">TX</A>, <A HREF="../../processing/core/PConstants.html#TY">TY</A>, <A HREF="../../processing/core/PConstants.html#TZ">TZ</A>, <A HREF="../../processing/core/PConstants.html#U">U</A>, <A HREF="../../processing/core/PConstants.html#UP">UP</A>, <A HREF="../../processing/core/PConstants.html#V">V</A>, <A HREF="../../processing/core/PConstants.html#VERTEX_FIELD_COUNT">VERTEX_FIELD_COUNT</A>, <A HREF="../../processing/core/PConstants.html#VW">VW</A>, <A HREF="../../processing/core/PConstants.html#VX">VX</A>, <A HREF="../../processing/core/PConstants.html#VY">VY</A>, <A HREF="../../processing/core/PConstants.html#VZ">VZ</A>, <A HREF="../../processing/core/PConstants.html#WAIT">WAIT</A>, <A HREF="../../processing/core/PConstants.html#WHITESPACE">WHITESPACE</A>, <A HREF="../../processing/core/PConstants.html#WINDOWS">WINDOWS</A>, <A HREF="../../processing/core/PConstants.html#X">X</A>, <A HREF="../../processing/core/PConstants.html#Y">Y</A>, <A HREF="../../processing/core/PConstants.html#Z">Z</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#PGraphicsPDF()">PGraphicsPDF</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#addFonts(java.lang.String)">addFonts</A></B>(java.lang.String&nbsp;directory)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a directory that should be searched for font data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#beginDraw()">beginDraw</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Prepares the PGraphics for drawing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#blend(int, int, int, int, int)">blend</A></B>(int&nbsp;sx,
int&nbsp;sy,
int&nbsp;dx,
int&nbsp;dy,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#blend(int, int, int, int, int, int, int, int, int)">blend</A></B>(int&nbsp;sx1,
int&nbsp;sy1,
int&nbsp;sx2,
int&nbsp;sy2,
int&nbsp;dx1,
int&nbsp;dy1,
int&nbsp;dx2,
int&nbsp;dy2,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blends one area of this image to another area.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#blend(processing.core.PImage, int, int, int, int, int)">blend</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;src,
int&nbsp;sx,
int&nbsp;sy,
int&nbsp;dx,
int&nbsp;dy,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#blend(processing.core.PImage, int, int, int, int, int, int, int, int, int)">blend</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;src,
int&nbsp;sx1,
int&nbsp;sy1,
int&nbsp;sx2,
int&nbsp;sy2,
int&nbsp;dx1,
int&nbsp;dy1,
int&nbsp;dx2,
int&nbsp;dy2,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies area of one image into another PImage object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#copy(int, int, int, int, int, int, int, int)">copy</A></B>(int&nbsp;sx1,
int&nbsp;sy1,
int&nbsp;sx2,
int&nbsp;sy2,
int&nbsp;dx1,
int&nbsp;dy1,
int&nbsp;dx2,
int&nbsp;dy2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copy things from one area of this image
to another area in the same image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#copy(processing.core.PImage, int, int, int, int, int, int, int, int)">copy</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;src,
int&nbsp;sx1,
int&nbsp;sy1,
int&nbsp;sx2,
int&nbsp;sy2,
int&nbsp;dx1,
int&nbsp;dy1,
int&nbsp;dx2,
int&nbsp;dy2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies area of one image into another PImage object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#displayable()">displayable</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Don't open a window for this renderer, it won't be used.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#dispose()">dispose</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handle any takedown for this graphics context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#endDraw()">endDraw</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This will finalize rendering so that it can be shown on-screen.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#filter(int)">filter</A></B>(int&nbsp;kind)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to apply a variety of basic filters to this image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#filter(int, float)">filter</A></B>(int&nbsp;kind,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to apply a variety of basic filters to this image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#get()">get</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a copy of this PImage.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#get(int, int)">get</A></B>(int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an ARGB "color" type (a packed 32 bit int with the color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#get(int, int, int, int)">get</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;c,
int&nbsp;d)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Grab a subsection of a PImage, and copy it into a fresh PImage.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#listFonts()">listFonts</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;List the fonts known to the PDF renderer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#loadPixels()">loadPixels</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Call this when you want to mess with the pixels[] array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#mask(int[])">mask</A></B>(int[]&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set alpha channel for an image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#mask(processing.core.PImage)">mask</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set alpha channel for an image using another image as the source.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#nextPage()">nextPage</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Call to explicitly go to the next page from within a single draw().</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#save(java.lang.String)">save</A></B>(java.lang.String&nbsp;filename)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Save this image to disk.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#set(int, int, int)">set</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;argb)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set a single pixel to the specified color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#set(int, int, processing.core.PImage)">set</A></B>(int&nbsp;x,
int&nbsp;y,
<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Efficient method of drawing an image's pixels directly to this surface.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#setPath(java.lang.String)">setPath</A></B>(java.lang.String&nbsp;path)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#textMode(int)">textMode</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Change the textMode() to either SHAPE or MODEL.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#updatePixels()">updatePixels</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the pixels[] buffer to the PGraphics image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/pdf/PGraphicsPDF.html#updatePixels(int, int, int, int)">updatePixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;c,
int&nbsp;d)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the pixels[] buffer to the PGraphics image.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_processing.core.PGraphicsJava2D"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#applyMatrix(float, float, float, float, float, float)">applyMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">applyMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#backgroundImpl()">backgroundImpl</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#beginRaw(processing.core.PGraphics)">beginRaw</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#beginShape(int)">beginShape</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#bezierDetail(int)">bezierDetail</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#bezierVertex(float, float, float, float, float, float)">bezierVertex</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#bezierVertex(float, float, float, float, float, float, float, float, float)">bezierVertex</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#box(float, float, float)">box</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#breakShape()">breakShape</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#canDraw()">canDraw</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#curveDetail(int)">curveDetail</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#curveVertex(float, float, float)">curveVertex</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#endRaw()">endRaw</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#endShape(int)">endShape</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#getImpl(int, int, int, int)">getImpl</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#getMatrix()">getMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#getMatrix(processing.core.PMatrix2D)">getMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#getMatrix(processing.core.PMatrix3D)">getMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#line(float, float, float, float)">line</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#noSmooth()">noSmooth</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#point(float, float)">point</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#popMatrix()">popMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#printMatrix()">printMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#pushMatrix()">pushMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#quad(float, float, float, float, float, float, float, float)">quad</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#resetMatrix()">resetMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#resize(int, int)">resize</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#rotate(float)">rotate</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#rotate(float, float, float, float)">rotate</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#rotateX(float)">rotateX</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#rotateY(float)">rotateY</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#rotateZ(float)">rotateZ</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#scale(float)">scale</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#scale(float, float)">scale</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#scale(float, float, float)">scale</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#screenX(float, float)">screenX</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#screenX(float, float, float)">screenX</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#screenY(float, float)">screenY</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#screenY(float, float, float)">screenY</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#screenZ(float, float, float)">screenZ</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#setMatrix(processing.core.PMatrix2D)">setMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#setMatrix(processing.core.PMatrix3D)">setMatrix</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#setSize(int, int)">setSize</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#smooth()">smooth</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#sphere(float)">sphere</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#strokeCap(int)">strokeCap</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#strokeJoin(int)">strokeJoin</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#strokeWeight(float)">strokeWeight</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#textAscent()">textAscent</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#textDescent()">textDescent</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#textSize(float)">textSize</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#texture(processing.core.PImage)">texture</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#translate(float, float)">translate</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#triangle(float, float, float, float, float, float)">triangle</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#vertex(float, float)">vertex</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#vertex(float, float, float)">vertex</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#vertex(float, float, float, float)">vertex</A>, <A HREF="../../processing/core/PGraphicsJava2D.html#vertex(float, float, float, float, float)">vertex</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_processing.core.PGraphics"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../processing/core/PGraphics.html#alpha(int)">alpha</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float, float, float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(int)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambientLight(float, float, float)">ambientLight</A>, <A HREF="../../processing/core/PGraphics.html#ambientLight(float, float, float, float, float, float)">ambientLight</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix2D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix3D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#arc(float, float, float, float, float, float)">arc</A>, <A HREF="../../processing/core/PGraphics.html#background(float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(processing.core.PImage)">background</A>, <A HREF="../../processing/core/PGraphics.html#beginCamera()">beginCamera</A>, <A HREF="../../processing/core/PGraphics.html#beginShape()">beginShape</A>, <A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float)">bezier</A>, <A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float, float, float, float, float)">bezier</A>, <A HREF="../../processing/core/PGraphics.html#bezierPoint(float, float, float, float, float)">bezierPoint</A>, <A HREF="../../processing/core/PGraphics.html#bezierTangent(float, float, float, float, float)">bezierTangent</A>, <A HREF="../../processing/core/PGraphics.html#blue(int)">blue</A>, <A HREF="../../processing/core/PGraphics.html#box(float)">box</A>, <A HREF="../../processing/core/PGraphics.html#brightness(int)">brightness</A>, <A HREF="../../processing/core/PGraphics.html#camera()">camera</A>, <A HREF="../../processing/core/PGraphics.html#camera(float, float, float, float, float, float, float, float, float)">camera</A>, <A HREF="../../processing/core/PGraphics.html#color(float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float)">curve</A>, <A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float, float, float, float, float)">curve</A>, <A HREF="../../processing/core/PGraphics.html#curvePoint(float, float, float, float, float)">curvePoint</A>, <A HREF="../../processing/core/PGraphics.html#curveTangent(float, float, float, float, float)">curveTangent</A>, <A HREF="../../processing/core/PGraphics.html#curveTightness(float)">curveTightness</A>, <A HREF="../../processing/core/PGraphics.html#curveVertex(float, float)">curveVertex</A>, <A HREF="../../processing/core/PGraphics.html#directionalLight(float, float, float, float, float, float)">directionalLight</A>, <A HREF="../../processing/core/PGraphics.html#edge(boolean)">edge</A>, <A HREF="../../processing/core/PGraphics.html#ellipse(float, float, float, float)">ellipse</A>, <A HREF="../../processing/core/PGraphics.html#ellipseMode(int)">ellipseMode</A>, <A HREF="../../processing/core/PGraphics.html#emissive(float)">emissive</A>, <A HREF="../../processing/core/PGraphics.html#emissive(float, float, float)">emissive</A>, <A HREF="../../processing/core/PGraphics.html#emissive(int)">emissive</A>, <A HREF="../../processing/core/PGraphics.html#endCamera()">endCamera</A>, <A HREF="../../processing/core/PGraphics.html#endShape()">endShape</A>, <A HREF="../../processing/core/PGraphics.html#fill(float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(float, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(float, float, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(float, float, float, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(int)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(int, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#flush()">flush</A>, <A HREF="../../processing/core/PGraphics.html#frustum(float, float, float, float, float, float)">frustum</A>, <A HREF="../../processing/core/PGraphics.html#getStyle()">getStyle</A>, <A HREF="../../processing/core/PGraphics.html#getStyle(processing.core.PStyle)">getStyle</A>, <A HREF="../../processing/core/PGraphics.html#green(int)">green</A>, <A HREF="../../processing/core/PGraphics.html#hint(int)">hint</A>, <A HREF="../../processing/core/PGraphics.html#hue(int)">hue</A>, <A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float)">image</A>, <A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float, float, float)">image</A>, <A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float, float, float, int, int, int, int)">image</A>, <A HREF="../../processing/core/PGraphics.html#imageMode(int)">imageMode</A>, <A HREF="../../processing/core/PGraphics.html#is2D()">is2D</A>, <A HREF="../../processing/core/PGraphics.html#is3D()">is3D</A>, <A HREF="../../processing/core/PGraphics.html#lerpColor(int, int, float)">lerpColor</A>, <A HREF="../../processing/core/PGraphics.html#lerpColor(int, int, float, int)">lerpColor</A>, <A HREF="../../processing/core/PGraphics.html#lightFalloff(float, float, float)">lightFalloff</A>, <A HREF="../../processing/core/PGraphics.html#lights()">lights</A>, <A HREF="../../processing/core/PGraphics.html#lightSpecular(float, float, float)">lightSpecular</A>, <A HREF="../../processing/core/PGraphics.html#line(float, float, float, float, float, float)">line</A>, <A HREF="../../processing/core/PGraphics.html#modelX(float, float, float)">modelX</A>, <A HREF="../../processing/core/PGraphics.html#modelY(float, float, float)">modelY</A>, <A HREF="../../processing/core/PGraphics.html#modelZ(float, float, float)">modelZ</A>, <A HREF="../../processing/core/PGraphics.html#noFill()">noFill</A>, <A HREF="../../processing/core/PGraphics.html#noLights()">noLights</A>, <A HREF="../../processing/core/PGraphics.html#normal(float, float, float)">normal</A>, <A HREF="../../processing/core/PGraphics.html#noStroke()">noStroke</A>, <A HREF="../../processing/core/PGraphics.html#noTint()">noTint</A>, <A HREF="../../processing/core/PGraphics.html#ortho()">ortho</A>, <A HREF="../../processing/core/PGraphics.html#ortho(float, float, float, float, float, float)">ortho</A>, <A HREF="../../processing/core/PGraphics.html#perspective()">perspective</A>, <A HREF="../../processing/core/PGraphics.html#perspective(float, float, float, float)">perspective</A>, <A HREF="../../processing/core/PGraphics.html#point(float, float, float)">point</A>, <A HREF="../../processing/core/PGraphics.html#pointLight(float, float, float, float, float, float)">pointLight</A>, <A HREF="../../processing/core/PGraphics.html#popStyle()">popStyle</A>, <A HREF="../../processing/core/PGraphics.html#printCamera()">printCamera</A>, <A HREF="../../processing/core/PGraphics.html#printProjection()">printProjection</A>, <A HREF="../../processing/core/PGraphics.html#pushStyle()">pushStyle</A>, <A HREF="../../processing/core/PGraphics.html#rect(float, float, float, float)">rect</A>, <A HREF="../../processing/core/PGraphics.html#rectMode(int)">rectMode</A>, <A HREF="../../processing/core/PGraphics.html#red(int)">red</A>, <A HREF="../../processing/core/PGraphics.html#saturation(int)">saturation</A>, <A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix)">setMatrix</A>, <A HREF="../../processing/core/PGraphics.html#setParent(processing.core.PApplet)">setParent</A>, <A HREF="../../processing/core/PGraphics.html#setPrimary(boolean)">setPrimary</A>, <A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape)">shape</A>, <A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape, float, float)">shape</A>, <A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape, float, float, float, float)">shape</A>, <A HREF="../../processing/core/PGraphics.html#shapeMode(int)">shapeMode</A>, <A HREF="../../processing/core/PGraphics.html#shininess(float)">shininess</A>, <A HREF="../../processing/core/PGraphics.html#showException(java.lang.String)">showException</A>, <A HREF="../../processing/core/PGraphics.html#showWarning(java.lang.String)">showWarning</A>, <A HREF="../../processing/core/PGraphics.html#specular(float)">specular</A>, <A HREF="../../processing/core/PGraphics.html#specular(float, float, float)">specular</A>, <A HREF="../../processing/core/PGraphics.html#specular(int)">specular</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetail(int)">sphereDetail</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetail(int, int)">sphereDetail</A>, <A HREF="../../processing/core/PGraphics.html#spotLight(float, float, float, float, float, float, float, float, float, float, float)">spotLight</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float, float, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float, float, float, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(int)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(int, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#style(processing.core.PStyle)">style</A>, <A HREF="../../processing/core/PGraphics.html#text(char)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char[], int, int, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char[], int, int, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(float, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(int, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(int, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#textAlign(int)">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textAlign(int, int)">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textFont(processing.core.PFont)">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textFont(processing.core.PFont, float)">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textLeading(float)">textLeading</A>, <A HREF="../../processing/core/PGraphics.html#textureMode(int)">textureMode</A>, <A HREF="../../processing/core/PGraphics.html#textWidth(char)">textWidth</A>, <A HREF="../../processing/core/PGraphics.html#textWidth(java.lang.String)">textWidth</A>, <A HREF="../../processing/core/PGraphics.html#tint(float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(float, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(float, float, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(float, float, float, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(int)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(int, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#translate(float, float, float)">translate</A>, <A HREF="../../processing/core/PGraphics.html#vertex(float[])">vertex</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_processing.core.PImage"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../processing/core/PImage.html#blendColor(int, int, int)">blendColor</A>, <A HREF="../../processing/core/PImage.html#clone()">clone</A>, <A HREF="../../processing/core/PImage.html#getCache(java.lang.Object)">getCache</A>, <A HREF="../../processing/core/PImage.html#getImage()">getImage</A>, <A HREF="../../processing/core/PImage.html#init(int, int, int)">init</A>, <A HREF="../../processing/core/PImage.html#isModified()">isModified</A>, <A HREF="../../processing/core/PImage.html#removeCache(java.lang.Object)">removeCache</A>, <A HREF="../../processing/core/PImage.html#setCache(java.lang.Object, java.lang.Object)">setCache</A>, <A HREF="../../processing/core/PImage.html#setModified()">setModified</A>, <A HREF="../../processing/core/PImage.html#setModified(boolean)">setModified</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="PGraphicsPDF()"><!-- --></A><H3>
PGraphicsPDF</H3>
<PRE>
public <B>PGraphicsPDF</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="setPath(java.lang.String)"><!-- --></A><H3>
setPath</H3>
<PRE>
public void <B>setPath</B>(java.lang.String&nbsp;path)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#setPath(java.lang.String)">setPath</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="beginDraw()"><!-- --></A><H3>
beginDraw</H3>
<PRE>
public void <B>beginDraw</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#beginDraw()">PGraphics</A></CODE></B></DD>
<DD>Prepares the PGraphics for drawing.
<p/>
When creating your own PGraphics, you should call this before
drawing anything.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#beginDraw()">beginDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="endDraw()"><!-- --></A><H3>
endDraw</H3>
<PRE>
public void <B>endDraw</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#endDraw()">PGraphics</A></CODE></B></DD>
<DD>This will finalize rendering so that it can be shown on-screen.
<p/>
When creating your own PGraphics, you should call this when
you're finished drawing.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#endDraw()">endDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="textMode(int)"><!-- --></A><H3>
textMode</H3>
<PRE>
public void <B>textMode</B>(int&nbsp;mode)</PRE>
<DL>
<DD>Change the textMode() to either SHAPE or MODEL.
<br/>
This resets all renderer settings, and should therefore
be called <EM>before</EM> any other commands that set the fill()
or the textFont() or anything. Unlike other renderers,
use textMode() directly after the size() command.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#textMode(int)">textMode</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="nextPage()"><!-- --></A><H3>
nextPage</H3>
<PRE>
public void <B>nextPage</B>()</PRE>
<DL>
<DD>Call to explicitly go to the next page from within a single draw().
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dispose()"><!-- --></A><H3>
dispose</H3>
<PRE>
public void <B>dispose</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#dispose()">PGraphics</A></CODE></B></DD>
<DD>Handle any takedown for this graphics context.
<p>
This is called when a sketch is shut down and this renderer was
specified using the size() command, or inside endRecord() and
endRaw(), in order to shut things off.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#dispose()">dispose</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="displayable()"><!-- --></A><H3>
displayable</H3>
<PRE>
public boolean <B>displayable</B>()</PRE>
<DL>
<DD>Don't open a window for this renderer, it won't be used.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#displayable()">displayable</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="loadPixels()"><!-- --></A><H3>
loadPixels</H3>
<PRE>
public void <B>loadPixels</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#loadPixels()">PImage</A></CODE></B></DD>
<DD>Call this when you want to mess with the pixels[] array.
<p/>
For subclasses where the pixels[] buffer isn't set by default,
this should copy all data into the pixels[] array
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#loadPixels()">loadPixels</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updatePixels()"><!-- --></A><H3>
updatePixels</H3>
<PRE>
public void <B>updatePixels</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphicsJava2D.html#updatePixels()">PGraphicsJava2D</A></CODE></B></DD>
<DD>Update the pixels[] buffer to the PGraphics image.
<P>
Unlike in PImage, where updatePixels() only requests that the
update happens, in PGraphicsJava2D, this will happen immediately.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#updatePixels()">updatePixels</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updatePixels(int, int, int, int)"><!-- --></A><H3>
updatePixels</H3>
<PRE>
public void <B>updatePixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;c,
int&nbsp;d)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphicsJava2D.html#updatePixels(int, int, int, int)">PGraphicsJava2D</A></CODE></B></DD>
<DD>Update the pixels[] buffer to the PGraphics image.
<P>
Unlike in PImage, where updatePixels() only requests that the
update happens, in PGraphicsJava2D, this will happen immediately.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#updatePixels(int, int, int, int)">updatePixels</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="get(int, int)"><!-- --></A><H3>
get</H3>
<PRE>
public int <B>get</B>(int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#get(int, int)">PImage</A></CODE></B></DD>
<DD>Returns an ARGB "color" type (a packed 32 bit int with the color.
If the coordinate is outside the image, zero is returned
(black, but completely transparent).
<P>
If the image is in RGB format (i.e. on a PVideo object),
the value will get its high bits set, just to avoid cases where
they haven't been set already.
<P>
If the image is in ALPHA format, this returns a white with its
alpha value set.
<P>
This function is included primarily for beginners. It is quite
slow because it has to check to see if the x, y that was provided
is inside the bounds, and then has to check to see what image
type it is. If you want things to be more efficient, access the
pixels[] array directly.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#get(int, int)">get</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="get(int, int, int, int)"><!-- --></A><H3>
get</H3>
<PRE>
public <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> <B>get</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;c,
int&nbsp;d)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#get(int, int, int, int)">PImage</A></CODE></B></DD>
<DD>Grab a subsection of a PImage, and copy it into a fresh PImage.
As of release 0149, no longer honors imageMode() for the coordinates.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#get(int, int, int, int)">get</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="get()"><!-- --></A><H3>
get</H3>
<PRE>
public <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> <B>get</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#get()">PImage</A></CODE></B></DD>
<DD>Returns a copy of this PImage. Equivalent to get(0, 0, width, height).
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#get()">get</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(int, int, int)"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;argb)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#set(int, int, int)">PImage</A></CODE></B></DD>
<DD>Set a single pixel to the specified color.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#set(int, int, int)">set</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(int, int, processing.core.PImage)"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(int&nbsp;x,
int&nbsp;y,
<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;image)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#set(int, int, processing.core.PImage)">PImage</A></CODE></B></DD>
<DD>Efficient method of drawing an image's pixels directly to this surface.
No variations are employed, meaning that any scale, tint, or imageMode
settings will be ignored.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#set(int, int, processing.core.PImage)">set</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="mask(int[])"><!-- --></A><H3>
mask</H3>
<PRE>
public void <B>mask</B>(int[]&nbsp;alpha)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#mask(int[])">PImage</A></CODE></B></DD>
<DD>Set alpha channel for an image. Black colors in the source
image will make the destination image completely transparent,
and white will make things fully opaque. Gray values will
be in-between steps.
<P>
Strictly speaking the "blue" value from the source image is
used as the alpha color. For a fully grayscale image, this
is correct, but for a color image it's not 100% accurate.
For a more accurate conversion, first use filter(GRAY)
which will make the image into a "correct" grayscake by
performing a proper luminance-based conversion.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#mask(int[])">mask</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="mask(processing.core.PImage)"><!-- --></A><H3>
mask</H3>
<PRE>
public void <B>mask</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;alpha)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#mask(processing.core.PImage)">PImage</A></CODE></B></DD>
<DD>Set alpha channel for an image using another image as the source.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#mask(processing.core.PImage)">mask</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="filter(int)"><!-- --></A><H3>
filter</H3>
<PRE>
public void <B>filter</B>(int&nbsp;kind)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#filter(int)">PImage</A></CODE></B></DD>
<DD>Method to apply a variety of basic filters to this image.
<P>
<UL>
<LI>filter(BLUR) provides a basic blur.
<LI>filter(GRAY) converts the image to grayscale based on luminance.
<LI>filter(INVERT) will invert the color components in the image.
<LI>filter(OPAQUE) set all the high bits in the image to opaque
<LI>filter(THRESHOLD) converts the image to black and white.
<LI>filter(DILATE) grow white/light areas
<LI>filter(ERODE) shrink white/light areas
</UL>
Luminance conversion code contributed by
<A HREF="http://www.toxi.co.uk">toxi</A>
<P/>
Gaussian blur code contributed by
<A HREF="http://incubator.quasimondo.com">Mario Klingemann</A>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#filter(int)">filter</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="filter(int, float)"><!-- --></A><H3>
filter</H3>
<PRE>
public void <B>filter</B>(int&nbsp;kind,
float&nbsp;param)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#filter(int, float)">PImage</A></CODE></B></DD>
<DD>Method to apply a variety of basic filters to this image.
These filters all take a parameter.
<P>
<UL>
<LI>filter(BLUR, int radius) performs a gaussian blur of the
specified radius.
<LI>filter(POSTERIZE, int levels) will posterize the image to
between 2 and 255 levels.
<LI>filter(THRESHOLD, float center) allows you to set the
center point for the threshold. It takes a value from 0 to 1.0.
</UL>
Gaussian blur code contributed by
<A HREF="http://incubator.quasimondo.com">Mario Klingemann</A>
and later updated by toxi for better speed.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#filter(int, float)">filter</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="copy(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
copy</H3>
<PRE>
public void <B>copy</B>(int&nbsp;sx1,
int&nbsp;sy1,
int&nbsp;sx2,
int&nbsp;sy2,
int&nbsp;dx1,
int&nbsp;dy1,
int&nbsp;dx2,
int&nbsp;dy2)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#copy(int, int, int, int, int, int, int, int)">PImage</A></CODE></B></DD>
<DD>Copy things from one area of this image
to another area in the same image.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphicsJava2D.html#copy(int, int, int, int, int, int, int, int)">copy</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="copy(processing.core.PImage, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
copy</H3>
<PRE>
public void <B>copy</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;src,
int&nbsp;sx1,
int&nbsp;sy1,
int&nbsp;sx2,
int&nbsp;sy2,
int&nbsp;dx1,
int&nbsp;dy1,
int&nbsp;dx2,
int&nbsp;dy2)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#copy(processing.core.PImage, int, int, int, int, int, int, int, int)">PImage</A></CODE></B></DD>
<DD>Copies area of one image into another PImage object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#copy(processing.core.PImage, int, int, int, int, int, int, int, int)">copy</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="blend(int, int, int, int, int)"><!-- --></A><H3>
blend</H3>
<PRE>
public void <B>blend</B>(int&nbsp;sx,
int&nbsp;sy,
int&nbsp;dx,
int&nbsp;dy,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="blend(processing.core.PImage, int, int, int, int, int)"><!-- --></A><H3>
blend</H3>
<PRE>
public void <B>blend</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;src,
int&nbsp;sx,
int&nbsp;sy,
int&nbsp;dx,
int&nbsp;dy,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="blend(int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
blend</H3>
<PRE>
public void <B>blend</B>(int&nbsp;sx1,
int&nbsp;sy1,
int&nbsp;sx2,
int&nbsp;sy2,
int&nbsp;dx1,
int&nbsp;dy1,
int&nbsp;dx2,
int&nbsp;dy2,
int&nbsp;mode)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#blend(int, int, int, int, int, int, int, int, int)">PImage</A></CODE></B></DD>
<DD>Blends one area of this image to another area.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#blend(int, int, int, int, int, int, int, int, int)">blend</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../processing/core/PImage.html#blendColor(int, int, int)"><CODE>PImage.blendColor(int,int,int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="blend(processing.core.PImage, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
blend</H3>
<PRE>
public void <B>blend</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A>&nbsp;src,
int&nbsp;sx1,
int&nbsp;sy1,
int&nbsp;sx2,
int&nbsp;sy2,
int&nbsp;dx1,
int&nbsp;dy1,
int&nbsp;dx2,
int&nbsp;dy2,
int&nbsp;mode)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#blend(processing.core.PImage, int, int, int, int, int, int, int, int, int)">PImage</A></CODE></B></DD>
<DD>Copies area of one image into another PImage object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#blend(processing.core.PImage, int, int, int, int, int, int, int, int, int)">blend</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../processing/core/PImage.html#blendColor(int, int, int)"><CODE>PImage.blendColor(int,int,int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="save(java.lang.String)"><!-- --></A><H3>
save</H3>
<PRE>
public void <B>save</B>(java.lang.String&nbsp;filename)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#save(java.lang.String)">PImage</A></CODE></B></DD>
<DD>Save this image to disk.
<p>
As of revision 0100, this function requires an absolute path,
in order to avoid confusion. To save inside the sketch folder,
use the function savePath() from PApplet, or use saveFrame() instead.
As of revision 0116, savePath() is not needed if this object has been
created (as recommended) via createImage() or createGraphics() or
one of its neighbors.
<p>
As of revision 0115, when using Java 1.4 and later, you can write
to several formats besides tga and tiff. If Java 1.4 is installed
and the extension used is supported (usually png, jpg, jpeg, bmp,
and tiff), then those methods will be used to write the image.
To get a list of the supported formats for writing, use: <BR>
<TT>println(javax.imageio.ImageIO.getReaderFormatNames())</TT>
<p>
To use the original built-in image writers, use .tga or .tif as the
extension, or don't include an extension. When no extension is used,
the extension .tif will be added to the file name.
<p>
The ImageIO API claims to support wbmp files, however they probably
require a black and white image. Basic testing produced a zero-length
file with no error.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#save(java.lang.String)">save</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addFonts(java.lang.String)"><!-- --></A><H3>
addFonts</H3>
<PRE>
public void <B>addFonts</B>(java.lang.String&nbsp;directory)</PRE>
<DL>
<DD>Add a directory that should be searched for font data.
<br/>
On Mac OS X, the following directories are added by default:
<UL>
<LI>/System/Library/Fonts
<LI>/Library/Fonts
<LI>~/Library/Fonts
</UL>
On Windows, all drive letters are searched for WINDOWS\Fonts
or WINNT\Fonts, any that exists is added.
<br/><br/>
On Linux or any other platform, you'll need to add the
directories by hand. (If there are actual standards here that we
can use as a starting point, please file a bug to make a note of it)
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="listFonts()"><!-- --></A><H3>
listFonts</H3>
<PRE>
public java.lang.String[] <B>listFonts</B>()</PRE>
<DL>
<DD>List the fonts known to the PDF renderer. This is like PFont.list(),
however not all those fonts are available by default.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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