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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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Sprite.cpp - 2D sprite buffers library for Arduino & Wiring
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Copyright (c) 2006 David A. Mellis. All right reserved.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef Sprite_h
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#define Sprite_h
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#include <inttypes.h>
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#include "Binary.h"
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class Sprite
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{
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private:
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uint8_t _width;
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uint8_t _height;
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uint8_t _depth;
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uint8_t _ppb;
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uint8_t _bpr;
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uint8_t _mask;
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uint8_t *_buffer;
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void init(uint8_t width, uint8_t height);
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public:
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Sprite(uint8_t width, uint8_t height);
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Sprite(uint8_t width, uint8_t height, uint8_t row, ...);
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uint8_t width() const;
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uint8_t height() const;
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void write(int8_t x, int8_t y, uint8_t value);
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uint8_t read(int8_t x, int8_t y) const;
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};
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#endif
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