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PGraphicsJava2D
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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processing.core</FONT>
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Class PGraphicsJava2D</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PImage.html" title="class in processing.core">processing.core.PImage</A>
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">processing.core.PGraphics</A>
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<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PGraphicsJava2D</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Cloneable, <A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DD>
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</DL>
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<DL>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../processing/pdf/PGraphicsPDF.html" title="class in processing.pdf">PGraphicsPDF</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public class <B>PGraphicsJava2D</B><DT>extends <A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></DL>
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</PRE>
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<P>
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Subclass for PGraphics that implements the graphics API using Java2D.
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<p>Pixel operations too slow? As of release 0085 (the first beta),
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the default renderer uses Java2D. It's more accurate than the renderer
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used in alpha releases of Processing (it handles stroke caps and joins,
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and has better polygon tessellation), but it's super slow for handling
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pixels. At least until we get a chance to get the old 2D renderer
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(now called P2D) working in a similar fashion, you can use
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<TT>size(w, h, P3D)</TT> instead of <TT>size(w, h)</TT> which will
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be faster for general pixel flipping madness. </p>
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<p>To get access to the Java 2D "Graphics2D" object for the default
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renderer, use:
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<PRE>Graphics2D g2 = ((PGraphicsJava2D)g).g2;</PRE>
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This will let you do Java 2D stuff directly, but is not supported in
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any way shape or form. Which just means "have fun, but don't complain
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if it breaks."</p>
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<P>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#fillGradient">fillGradient</A></B></CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.awt.Paint</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#fillGradientObject">fillGradientObject</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.awt.Graphics2D</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#g2">g2</A></B></CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#strokeGradient">strokeGradient</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.awt.Paint</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#strokeGradientObject">strokeGradientObject</A></B></CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PGraphics"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PGraphics.html#ambientB">ambientB</A>, <A HREF="../../processing/core/PGraphics.html#ambientG">ambientG</A>, <A HREF="../../processing/core/PGraphics.html#ambientR">ambientR</A>, <A HREF="../../processing/core/PGraphics.html#backgroundColor">backgroundColor</A>, <A HREF="../../processing/core/PGraphics.html#bezierDetail">bezierDetail</A>, <A HREF="../../processing/core/PGraphics.html#colorMode">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorModeA">colorModeA</A>, <A HREF="../../processing/core/PGraphics.html#colorModeX">colorModeX</A>, <A HREF="../../processing/core/PGraphics.html#colorModeY">colorModeY</A>, <A HREF="../../processing/core/PGraphics.html#colorModeZ">colorModeZ</A>, <A HREF="../../processing/core/PGraphics.html#curveTightness">curveTightness</A>, <A HREF="../../processing/core/PGraphics.html#edge">edge</A>, <A HREF="../../processing/core/PGraphics.html#ellipseMode">ellipseMode</A>, <A HREF="../../processing/core/PGraphics.html#emissiveB">emissiveB</A>, <A HREF="../../processing/core/PGraphics.html#emissiveG">emissiveG</A>, <A HREF="../../processing/core/PGraphics.html#emissiveR">emissiveR</A>, <A HREF="../../processing/core/PGraphics.html#fill">fill</A>, <A HREF="../../processing/core/PGraphics.html#fillColor">fillColor</A>, <A HREF="../../processing/core/PGraphics.html#image">image</A>, <A HREF="../../processing/core/PGraphics.html#imageMode">imageMode</A>, <A HREF="../../processing/core/PGraphics.html#normalX">normalX</A>, <A HREF="../../processing/core/PGraphics.html#normalY">normalY</A>, <A HREF="../../processing/core/PGraphics.html#normalZ">normalZ</A>, <A HREF="../../processing/core/PGraphics.html#pixelCount">pixelCount</A>, <A HREF="../../processing/core/PGraphics.html#rectMode">rectMode</A>, <A HREF="../../processing/core/PGraphics.html#shapeMode">shapeMode</A>, <A HREF="../../processing/core/PGraphics.html#shininess">shininess</A>, <A HREF="../../processing/core/PGraphics.html#smooth">smooth</A>, <A HREF="../../processing/core/PGraphics.html#specularB">specularB</A>, <A HREF="../../processing/core/PGraphics.html#specularG">specularG</A>, <A HREF="../../processing/core/PGraphics.html#specularR">specularR</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailU">sphereDetailU</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailV">sphereDetailV</A>, <A HREF="../../processing/core/PGraphics.html#stroke">stroke</A>, <A HREF="../../processing/core/PGraphics.html#strokeCap">strokeCap</A>, <A HREF="../../processing/core/PGraphics.html#strokeColor">strokeColor</A>, <A HREF="../../processing/core/PGraphics.html#strokeJoin">strokeJoin</A>, <A HREF="../../processing/core/PGraphics.html#strokeWeight">strokeWeight</A>, <A HREF="../../processing/core/PGraphics.html#textAlign">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textAlignY">textAlignY</A>, <A HREF="../../processing/core/PGraphics.html#textFont">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textLeading">textLeading</A>, <A HREF="../../processing/core/PGraphics.html#textMode">textMode</A>, <A HREF="../../processing/core/PGraphics.html#textSize">textSize</A>, <A HREF="../../processing/core/PGraphics.html#textureImage">textureImage</A>, <A HREF="../../processing/core/PGraphics.html#textureMode">textureMode</A>, <A HREF="../../processing/core/PGraphics.html#textureU">textureU</A>, <A HREF="../../processing/core/PGraphics.html#textureV">textureV</A>, <A HREF="../../processing/core/PGraphics.html#tint">tint</A>, <A HREF="../../processing/core/PGraphics.html#tintColor">tintColor</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PImage"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PImage.html#format">format</A>, <A HREF="../../processing/core/PImage.html#height">height</A>, <A HREF="../../processing/core/PImage.html#parent">parent</A>, <A HREF="../../processing/core/PImage.html#pixels">pixels</A>, <A HREF="../../processing/core/PImage.html#width">width</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_processing.core.PConstants"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PConstants.html#A">A</A>, <A HREF="../../processing/core/PConstants.html#AB">AB</A>, <A HREF="../../processing/core/PConstants.html#ADD">ADD</A>, <A HREF="../../processing/core/PConstants.html#AG">AG</A>, <A HREF="../../processing/core/PConstants.html#ALPHA">ALPHA</A>, <A HREF="../../processing/core/PConstants.html#ALPHA_MASK">ALPHA_MASK</A>, <A HREF="../../processing/core/PConstants.html#ALT">ALT</A>, <A HREF="../../processing/core/PConstants.html#AMBIENT">AMBIENT</A>, <A HREF="../../processing/core/PConstants.html#AR">AR</A>, <A HREF="../../processing/core/PConstants.html#ARC">ARC</A>, <A HREF="../../processing/core/PConstants.html#ARGB">ARGB</A>, <A HREF="../../processing/core/PConstants.html#ARROW">ARROW</A>, <A HREF="../../processing/core/PConstants.html#B">B</A>, <A HREF="../../processing/core/PConstants.html#BACKSPACE">BACKSPACE</A>, <A HREF="../../processing/core/PConstants.html#BASELINE">BASELINE</A>, <A HREF="../../processing/core/PConstants.html#BEEN_LIT">BEEN_LIT</A>, <A HREF="../../processing/core/PConstants.html#BEVEL">BEVEL</A>, <A HREF="../../processing/core/PConstants.html#BLEND">BLEND</A>, <A HREF="../../processing/core/PConstants.html#BLUE_MASK">BLUE_MASK</A>, <A HREF="../../processing/core/PConstants.html#BLUR">BLUR</A>, <A HREF="../../processing/core/PConstants.html#BOTTOM">BOTTOM</A>, <A HREF="../../processing/core/PConstants.html#BOX">BOX</A>, <A HREF="../../processing/core/PConstants.html#BURN">BURN</A>, <A HREF="../../processing/core/PConstants.html#CENTER">CENTER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_DIAMETER">CENTER_DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_RADIUS">CENTER_RADIUS</A>, <A HREF="../../processing/core/PConstants.html#CHATTER">CHATTER</A>, <A HREF="../../processing/core/PConstants.html#CLOSE">CLOSE</A>, <A HREF="../../processing/core/PConstants.html#CMYK">CMYK</A>, <A HREF="../../processing/core/PConstants.html#CODED">CODED</A>, <A HREF="../../processing/core/PConstants.html#COMPLAINT">COMPLAINT</A>, <A HREF="../../processing/core/PConstants.html#CONTROL">CONTROL</A>, <A HREF="../../processing/core/PConstants.html#CORNER">CORNER</A>, <A HREF="../../processing/core/PConstants.html#CORNERS">CORNERS</A>, <A HREF="../../processing/core/PConstants.html#CROSS">CROSS</A>, <A HREF="../../processing/core/PConstants.html#CUSTOM">CUSTOM</A>, <A HREF="../../processing/core/PConstants.html#DA">DA</A>, <A HREF="../../processing/core/PConstants.html#DARKEST">DARKEST</A>, <A HREF="../../processing/core/PConstants.html#DB">DB</A>, <A HREF="../../processing/core/PConstants.html#DEG_TO_RAD">DEG_TO_RAD</A>, <A HREF="../../processing/core/PConstants.html#DELETE">DELETE</A>, <A HREF="../../processing/core/PConstants.html#DG">DG</A>, <A HREF="../../processing/core/PConstants.html#DIAMETER">DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#DIFFERENCE">DIFFERENCE</A>, <A HREF="../../processing/core/PConstants.html#DILATE">DILATE</A>, <A HREF="../../processing/core/PConstants.html#DIRECTIONAL">DIRECTIONAL</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_ACCURATE_TEXTURES">DISABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_SORT">DISABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_TEST">DISABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_2X_SMOOTH">DISABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_ERROR_REPORT">DISABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#DODGE">DODGE</A>, <A HREF="../../processing/core/PConstants.html#DOWN">DOWN</A>, <A HREF="../../processing/core/PConstants.html#DR">DR</A>, <A HREF="../../processing/core/PConstants.html#DXF">DXF</A>, <A HREF="../../processing/core/PConstants.html#EB">EB</A>, <A HREF="../../processing/core/PConstants.html#EDGE">EDGE</A>, <A HREF="../../processing/core/PConstants.html#EG">EG</A>, <A HREF="../../processing/core/PConstants.html#ELLIPSE">ELLIPSE</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_ACCURATE_TEXTURES">ENABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_DEPTH_SORT">ENABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_DEPTH_TEST">ENABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_NATIVE_FONTS">ENABLE_NATIVE_FONTS</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_2X_SMOOTH">ENABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_4X_SMOOTH">ENABLE_OPENGL_4X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_ERROR_REPORT">ENABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#ENTER">ENTER</A>, <A HREF="../../processing/core/PConstants.html#EPSILON">EPSILON</A>, <A HREF="../../processing/core/PConstants.html#ER">ER</A>, <A HREF="../../processing/core/PConstants.html#ERODE">ERODE</A>, <A HREF="../../processing/core/PConstants.html#ERROR_BACKGROUND_IMAGE_FORMAT">ERROR_BACKGROUND_IMAGE_FORMAT</A>, <A HREF="../../processing/core/PConstants.html#ERROR_BACKGROUND_IMAGE_SIZE">ERROR_BACKGROUND_IMAGE_SIZE</A>, <A HREF="../../processing/core/PConstants.html#ERROR_PUSHMATRIX_OVERFLOW">ERROR_PUSHMATRIX_OVERFLOW</A>, <A HREF="../../processing/core/PConstants.html#ERROR_PUSHMATRIX_UNDERFLOW">ERROR_PUSHMATRIX_UNDERFLOW</A>, <A HREF="../../processing/core/PConstants.html#ERROR_TEXTFONT_NULL_PFONT">ERROR_TEXTFONT_NULL_PFONT</A>, <A HREF="../../processing/core/PConstants.html#ESC">ESC</A>, <A HREF="../../processing/core/PConstants.html#EXCLUSION">EXCLUSION</A>, <A HREF="../../processing/core/PConstants.html#G">G</A>, <A HREF="../../processing/core/PConstants.html#GIF">GIF</A>, <A HREF="../../processing/core/PConstants.html#GRAY">GRAY</A>, <A HREF="../../processing/core/PConstants.html#GREEN_MASK">GREEN_MASK</A>, <A HREF="../../processing/core/PConstants.html#HALF_PI">HALF_PI</A>, <A HREF="../../processing/core/PConstants.html#HAND">HAND</A>, <A HREF="../../processing/core/PConstants.html#HARD_LIGHT">HARD_LIGHT</A>, <A HREF="../../processing/core/PConstants.html#HINT_COUNT">HINT_COUNT</A>, <A HREF="../../processing/core/PConstants.html#HSB">HSB</A>, <A HREF="../../processing/core/PConstants.html#IMAGE">IMAGE</A>, <A HREF="../../processing/core/PConstants.html#INVERT">INVERT</A>, <A HREF="../../processing/core/PConstants.html#JAVA2D">JAVA2D</A>, <A HREF="../../processing/core/PConstants.html#JPEG">JPEG</A>, <A HREF="../../processing/core/PConstants.html#LEFT">LEFT</A>, <A HREF="../../processing/core/PConstants.html#LIGHTEST">LIGHTEST</A>, <A HREF="../../processing/core/PConstants.html#LINE">LINE</A>, <A HREF="../../processing/core/PConstants.html#LINES">LINES</A>, <A HREF="../../processing/core/PConstants.html#LINUX">LINUX</A>, <A HREF="../../processing/core/PConstants.html#MACOSX">MACOSX</A>, <A HREF="../../processing/core/PConstants.html#MAX_FLOAT">MAX_FLOAT</A>, <A HREF="../../processing/core/PConstants.html#MAX_INT">MAX_INT</A>, <A HREF="../../processing/core/PConstants.html#MIN_FLOAT">MIN_FLOAT</A>, <A HREF="../../processing/core/PConstants.html#MIN_INT">MIN_INT</A>, <A HREF="../../processing/core/PConstants.html#MITER">MITER</A>, <A HREF="../../processing/core/PConstants.html#MODEL">MODEL</A>, <A HREF="../../processing/core/PConstants.html#MOVE">MOVE</A>, <A HREF="../../processing/core/PConstants.html#MULTIPLY">MULTIPLY</A>, <A HREF="../../processing/core/PConstants.html#NORMAL">NORMAL</A>, <A HREF="../../processing/core/PConstants.html#NORMALIZED">NORMALIZED</A>, <A HREF="../../processing/core/PConstants.html#NX">NX</A>, <A HREF="../../processing/core/PConstants.html#NY">NY</A>, <A HREF="../../processing/core/PConstants.html#NZ">NZ</A>, <A HREF="../../processing/core/PConstants.html#OPAQUE">OPAQUE</A>, <A HREF="../../processing/core/PConstants.html#OPEN">OPEN</A>, <A HREF="../../processing/core/PConstants.html#OPENGL">OPENGL</A>, <A HREF="../../processing/core/PConstants.html#ORTHOGRAPHIC">ORTHOGRAPHIC</A>, <A HREF="../../processing/core/PConstants.html#OTHER">OTHER</A>, <A HREF="../../processing/core/PConstants.html#OVERLAY">OVERLAY</A>, <A HREF="../../processing/core/PConstants.html#P2D">P2D</A>, <A HREF="../../processing/core/PConstants.html#P3D">P3D</A>, <A HREF="../../processing/core/PConstants.html#PATH">PATH</A>, <A HREF="../../processing/core/PConstants.html#PDF">PDF</A>, <A HREF="../../processing/core/PConstants.html#PERSPECTIVE">PERSPECTIVE</A>, <A HREF="../../processing/core/PConstants.html#PI">PI</A>, <A HREF="../../processing/core/PConstants.html#platformNames">platformNames</A>, <A HREF="../../processing/core/PConstants.html#POINT">POINT</A>, <A HREF="../../processing/core/PConstants.html#POINTS">POINTS</A>, <A HREF="../../processing/core/PConstants.html#POLYGON">POLYGON</A>, <A HREF="../../processing/core/PConstants.html#POSTERIZE">POSTERIZE</A>, <A HREF="../../processing/core/PConstants.html#PROBLEM">PROBLEM</A>, <A HREF="../../processing/core/PConstants.html#PROJECT">PROJECT</A>, <A HREF="../../processing/core/PConstants.html#QUAD">QUAD</A>, <A HREF="../../processing/core/PConstants.html#QUAD_STRIP">QUAD_STRIP</A>, <A HREF="../../processing/core/PConstants.html#QUADS">QUADS</A>, <A HREF="../../processing/core/PConstants.html#QUARTER_PI">QUARTER_PI</A>, <A HREF="../../processing/core/PConstants.html#R">R</A>, <A HREF="../../processing/core/PConstants.html#RAD_TO_DEG">RAD_TO_DEG</A>, <A HREF="../../processing/core/PConstants.html#RADIUS">RADIUS</A>, <A HREF="../../processing/core/PConstants.html#RECT">RECT</A>, <A HREF="../../processing/core/PConstants.html#RED_MASK">RED_MASK</A>, <A HREF="../../processing/core/PConstants.html#REPLACE">REPLACE</A>, <A HREF="../../processing/core/PConstants.html#RETURN">RETURN</A>, <A HREF="../../processing/core/PConstants.html#RGB">RGB</A>, <A HREF="../../processing/core/PConstants.html#RIGHT">RIGHT</A>, <A HREF="../../processing/core/PConstants.html#ROUND">ROUND</A>, <A HREF="../../processing/core/PConstants.html#SA">SA</A>, <A HREF="../../processing/core/PConstants.html#SB">SB</A>, <A HREF="../../processing/core/PConstants.html#SCREEN">SCREEN</A>, <A HREF="../../processing/core/PConstants.html#SG">SG</A>, <A HREF="../../processing/core/PConstants.html#SHAPE">SHAPE</A>, <A HREF="../../processing/core/PConstants.html#SHIFT">SHIFT</A>, <A HREF="../../processing/core/PConstants.html#SHINE">SHINE</A>, <A HREF="../../processing/core/PConstants.html#SOFT_LIGHT">SOFT_LIGHT</A>, <A HREF="../../processing/core/PConstants.html#SPB">SPB</A>, <A HREF="../../processing/core/PConstants.html#SPG">SPG</A>, <A HREF="../../processing/core/PConstants.html#SPHERE">SPHERE</A>, <A HREF="../../processing/core/PConstants.html#SPOT">SPOT</A>, <A HREF="../../processing/core/PConstants.html#SPR">SPR</A>, <A HREF="../../processing/core/PConstants.html#SQUARE">SQUARE</A>, <A HREF="../../processing/core/PConstants.html#SR">SR</A>, <A HREF="../../processing/core/PConstants.html#SUBTRACT">SUBTRACT</A>, <A HREF="../../processing/core/PConstants.html#SW">SW</A>, <A HREF="../../processing/core/PConstants.html#TAB">TAB</A>, <A HREF="../../processing/core/PConstants.html#TARGA">TARGA</A>, <A HREF="../../processing/core/PConstants.html#TEXT">TEXT</A>, <A HREF="../../processing/core/PConstants.html#THIRD_PI">THIRD_PI</A>, <A HREF="../../processing/core/PConstants.html#THRESHOLD">THRESHOLD</A>, <A HREF="../../processing/core/PConstants.html#TIFF">TIFF</A>, <A HREF="../../processing/core/PConstants.html#TOP">TOP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE">TRIANGLE</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_FAN">TRIANGLE_FAN</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_STRIP">TRIANGLE_STRIP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLES">TRIANGLES</A>, <A HREF="../../processing/core/PConstants.html#TWO_PI">TWO_PI</A>, <A HREF="../../processing/core/PConstants.html#TX">TX</A>, <A HREF="../../processing/core/PConstants.html#TY">TY</A>, <A HREF="../../processing/core/PConstants.html#TZ">TZ</A>, <A HREF="../../processing/core/PConstants.html#U">U</A>, <A HREF="../../processing/core/PConstants.html#UP">UP</A>, <A HREF="../../processing/core/PConstants.html#V">V</A>, <A HREF="../../processing/core/PConstants.html#VERTEX_FIELD_COUNT">VERTEX_FIELD_COUNT</A>, <A HREF="../../processing/core/PConstants.html#VW">VW</A>, <A HREF="../../processing/core/PConstants.html#VX">VX</A>, <A HREF="../../processing/core/PConstants.html#VY">VY</A>, <A HREF="../../processing/core/PConstants.html#VZ">VZ</A>, <A HREF="../../processing/core/PConstants.html#WAIT">WAIT</A>, <A HREF="../../processing/core/PConstants.html#WHITESPACE">WHITESPACE</A>, <A HREF="../../processing/core/PConstants.html#WINDOWS">WINDOWS</A>, <A HREF="../../processing/core/PConstants.html#X">X</A>, <A HREF="../../processing/core/PConstants.html#Y">Y</A>, <A HREF="../../processing/core/PConstants.html#Z">Z</A></CODE></TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#PGraphicsJava2D()">PGraphicsJava2D</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#applyMatrix(float, float, float, float, float, float)">applyMatrix</A></B>(float n00,
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float n01,
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float n02,
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float n10,
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float n11,
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float n12)</CODE>
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<BR>
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Apply a 3x2 affine transformation matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">applyMatrix</A></B>(float n00,
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float n01,
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float n02,
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float n03,
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float n10,
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float n11,
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float n12,
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float n13,
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float n20,
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float n21,
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float n22,
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float n23,
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float n30,
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float n31,
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float n32,
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float n33)</CODE>
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<BR>
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Apply a 4x4 transformation matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#backgroundImpl()">backgroundImpl</A></B>()</CODE>
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<BR>
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Actual implementation of clearing the background, now that the
|
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internal variables for background color have been set.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#beginDraw()">beginDraw</A></B>()</CODE>
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<BR>
|
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Prepares the PGraphics for drawing.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#beginRaw(processing.core.PGraphics)">beginRaw</A></B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> recorderRaw)</CODE>
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<BR>
|
|
Record individual lines and triangles by echoing them to another renderer.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#beginShape(int)">beginShape</A></B>(int kind)</CODE>
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<BR>
|
|
Start a new shape.</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#bezierDetail(int)">bezierDetail</A></B>(int detail)</CODE>
|
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|
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<BR>
|
|
Ignored (not needed) in Java 2D.</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#bezierVertex(float, float, float, float, float, float)">bezierVertex</A></B>(float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2,
|
|
float x3,
|
|
float y3)</CODE>
|
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<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#bezierVertex(float, float, float, float, float, float, float, float, float)">bezierVertex</A></B>(float x2,
|
|
float y2,
|
|
float z2,
|
|
float x3,
|
|
float y3,
|
|
float z3,
|
|
float x4,
|
|
float y4,
|
|
float z4)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#box(float, float, float)">box</A></B>(float w,
|
|
float h,
|
|
float d)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#breakShape()">breakShape</A></B>()</CODE>
|
|
|
|
<BR>
|
|
This feature is in testing, do not use or rely upon its implementation</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#canDraw()">canDraw</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Some renderers have requirements re: when they are ready to draw.</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#copy(int, int, int, int, int, int, int, int)">copy</A></B>(int sx,
|
|
int sy,
|
|
int sw,
|
|
int sh,
|
|
int dx,
|
|
int dy,
|
|
int dw,
|
|
int dh)</CODE>
|
|
|
|
<BR>
|
|
Copy things from one area of this image
|
|
to another area in the same image.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#curveDetail(int)">curveDetail</A></B>(int detail)</CODE>
|
|
|
|
<BR>
|
|
Ignored (not needed) in Java 2D.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#curveVertex(float, float, float)">curveVertex</A></B>(float x,
|
|
float y,
|
|
float z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#endDraw()">endDraw</A></B>()</CODE>
|
|
|
|
<BR>
|
|
This will finalize rendering so that it can be shown on-screen.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#endRaw()">endRaw</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#endShape(int)">endShape</A></B>(int mode)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#get()">get</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns a copy of this PImage.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#get(int, int)">get</A></B>(int x,
|
|
int y)</CODE>
|
|
|
|
<BR>
|
|
Returns an ARGB "color" type (a packed 32 bit int with the color.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#getImpl(int, int, int, int)">getImpl</A></B>(int x,
|
|
int y,
|
|
int w,
|
|
int h)</CODE>
|
|
|
|
<BR>
|
|
Internal function to actually handle getting a block of pixels that
|
|
has already been properly cropped to a valid region.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> <A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#getMatrix()">getMatrix</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> <A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#getMatrix(processing.core.PMatrix2D)">getMatrix</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> target)</CODE>
|
|
|
|
<BR>
|
|
Copy the current transformation matrix into the specified target.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> <A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A></CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#getMatrix(processing.core.PMatrix3D)">getMatrix</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> target)</CODE>
|
|
|
|
<BR>
|
|
Copy the current transformation matrix into the specified target.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#line(float, float, float, float)">line</A></B>(float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#loadPixels()">loadPixels</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Call this when you want to mess with the pixels[] array.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#mask(int[])">mask</A></B>(int[] alpha)</CODE>
|
|
|
|
<BR>
|
|
Set alpha channel for an image.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#mask(processing.core.PImage)">mask</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> alpha)</CODE>
|
|
|
|
<BR>
|
|
Set alpha channel for an image using another image as the source.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#noSmooth()">noSmooth</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Disable smoothing.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#point(float, float)">point</A></B>(float x,
|
|
float y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#popMatrix()">popMatrix</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Replace the current transformation matrix with the top of the stack.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#printMatrix()">printMatrix</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Print the current model (or "transformation") matrix.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#pushMatrix()">pushMatrix</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Push a copy of the current transformation matrix onto the stack.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#quad(float, float, float, float, float, float, float, float)">quad</A></B>(float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2,
|
|
float x3,
|
|
float y3,
|
|
float x4,
|
|
float y4)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#resetMatrix()">resetMatrix</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Set the current transformation matrix to identity.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#resize(int, int)">resize</A></B>(int wide,
|
|
int high)</CODE>
|
|
|
|
<BR>
|
|
Resize this image to a new width and height.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#rotate(float)">rotate</A></B>(float angle)</CODE>
|
|
|
|
<BR>
|
|
Two dimensional rotation.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#rotate(float, float, float, float)">rotate</A></B>(float angle,
|
|
float vx,
|
|
float vy,
|
|
float vz)</CODE>
|
|
|
|
<BR>
|
|
Rotate about a vector in space.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#rotateX(float)">rotateX</A></B>(float angle)</CODE>
|
|
|
|
<BR>
|
|
Rotate around the X axis.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#rotateY(float)">rotateY</A></B>(float angle)</CODE>
|
|
|
|
<BR>
|
|
Rotate around the Y axis.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#rotateZ(float)">rotateZ</A></B>(float angle)</CODE>
|
|
|
|
<BR>
|
|
Rotate around the Z axis.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#scale(float)">scale</A></B>(float s)</CODE>
|
|
|
|
<BR>
|
|
Scale in all dimensions.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#scale(float, float)">scale</A></B>(float sx,
|
|
float sy)</CODE>
|
|
|
|
<BR>
|
|
Scale in X and Y.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#scale(float, float, float)">scale</A></B>(float sx,
|
|
float sy,
|
|
float sz)</CODE>
|
|
|
|
<BR>
|
|
Scale in X, Y, and Z.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#screenX(float, float)">screenX</A></B>(float x,
|
|
float y)</CODE>
|
|
|
|
<BR>
|
|
Given an x and y coordinate, returns the x position of where
|
|
that point would be placed on screen, once affected by translate(),
|
|
scale(), or any other transformations.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#screenX(float, float, float)">screenX</A></B>(float x,
|
|
float y,
|
|
float z)</CODE>
|
|
|
|
<BR>
|
|
Maps a three dimensional point to its placement on-screen.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#screenY(float, float)">screenY</A></B>(float x,
|
|
float y)</CODE>
|
|
|
|
<BR>
|
|
Given an x and y coordinate, returns the y position of where
|
|
that point would be placed on screen, once affected by translate(),
|
|
scale(), or any other transformations.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#screenY(float, float, float)">screenY</A></B>(float x,
|
|
float y,
|
|
float z)</CODE>
|
|
|
|
<BR>
|
|
Maps a three dimensional point to its placement on-screen.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#screenZ(float, float, float)">screenZ</A></B>(float x,
|
|
float y,
|
|
float z)</CODE>
|
|
|
|
<BR>
|
|
Maps a three dimensional point to its placement on-screen.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#set(int, int, int)">set</A></B>(int x,
|
|
int y,
|
|
int argb)</CODE>
|
|
|
|
<BR>
|
|
Set a single pixel to the specified color.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#setMatrix(processing.core.PMatrix2D)">setMatrix</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</CODE>
|
|
|
|
<BR>
|
|
Set the current transformation to the contents of the specified source.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#setMatrix(processing.core.PMatrix3D)">setMatrix</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</CODE>
|
|
|
|
<BR>
|
|
Set the current transformation to the contents of the specified source.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#setSize(int, int)">setSize</A></B>(int iwidth,
|
|
int iheight)</CODE>
|
|
|
|
<BR>
|
|
Called in response to a resize event, handles setting the
|
|
new width and height internally, as well as re-allocating
|
|
the pixel buffer for the new size.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#smooth()">smooth</A></B>()</CODE>
|
|
|
|
<BR>
|
|
If true in PImage, use bilinear interpolation for copy()
|
|
operations.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#sphere(float)">sphere</A></B>(float r)</CODE>
|
|
|
|
<BR>
|
|
Draw a sphere with radius r centered at coordinate 0, 0, 0.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#strokeCap(int)">strokeCap</A></B>(int cap)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#strokeJoin(int)">strokeJoin</A></B>(int join)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#strokeWeight(float)">strokeWeight</A></B>(float weight)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#textAscent()">textAscent</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns the ascent of the current font at the current size.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#textDescent()">textDescent</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns the descent of the current font at the current size.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#textSize(float)">textSize</A></B>(float size)</CODE>
|
|
|
|
<BR>
|
|
Same as parent, but override for native version of the font.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#texture(processing.core.PImage)">texture</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image)</CODE>
|
|
|
|
<BR>
|
|
Set texture image for current shape.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#translate(float, float)">translate</A></B>(float tx,
|
|
float ty)</CODE>
|
|
|
|
<BR>
|
|
Translate in X and Y.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#triangle(float, float, float, float, float, float)">triangle</A></B>(float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2,
|
|
float x3,
|
|
float y3)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#updatePixels()">updatePixels</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Update the pixels[] buffer to the PGraphics image.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#updatePixels(int, int, int, int)">updatePixels</A></B>(int x,
|
|
int y,
|
|
int c,
|
|
int d)</CODE>
|
|
|
|
<BR>
|
|
Update the pixels[] buffer to the PGraphics image.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#vertex(float, float)">vertex</A></B>(float x,
|
|
float y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#vertex(float, float, float)">vertex</A></B>(float x,
|
|
float y,
|
|
float z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#vertex(float, float, float, float)">vertex</A></B>(float x,
|
|
float y,
|
|
float u,
|
|
float v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../processing/core/PGraphicsJava2D.html#vertex(float, float, float, float, float)">vertex</A></B>(float x,
|
|
float y,
|
|
float z,
|
|
float u,
|
|
float v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_processing.core.PGraphics"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE><A HREF="../../processing/core/PGraphics.html#alpha(int)">alpha</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float, float, float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(int)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambientLight(float, float, float)">ambientLight</A>, <A HREF="../../processing/core/PGraphics.html#ambientLight(float, float, float, float, float, float)">ambientLight</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix2D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix3D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#arc(float, float, float, float, float, float)">arc</A>, <A HREF="../../processing/core/PGraphics.html#background(float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(processing.core.PImage)">background</A>, <A HREF="../../processing/core/PGraphics.html#beginCamera()">beginCamera</A>, <A HREF="../../processing/core/PGraphics.html#beginShape()">beginShape</A>, <A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float)">bezier</A>, <A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float, float, float, float, float)">bezier</A>, <A HREF="../../processing/core/PGraphics.html#bezierPoint(float, float, float, float, float)">bezierPoint</A>, <A HREF="../../processing/core/PGraphics.html#bezierTangent(float, float, float, float, float)">bezierTangent</A>, <A HREF="../../processing/core/PGraphics.html#blue(int)">blue</A>, <A HREF="../../processing/core/PGraphics.html#box(float)">box</A>, <A HREF="../../processing/core/PGraphics.html#brightness(int)">brightness</A>, <A HREF="../../processing/core/PGraphics.html#camera()">camera</A>, <A HREF="../../processing/core/PGraphics.html#camera(float, float, float, float, float, float, float, float, float)">camera</A>, <A HREF="../../processing/core/PGraphics.html#color(float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float)">curve</A>, <A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float, float, float, float, float)">curve</A>, <A HREF="../../processing/core/PGraphics.html#curvePoint(float, float, float, float, float)">curvePoint</A>, <A HREF="../../processing/core/PGraphics.html#curveTangent(float, float, float, float, float)">curveTangent</A>, <A HREF="../../processing/core/PGraphics.html#curveTightness(float)">curveTightness</A>, <A HREF="../../processing/core/PGraphics.html#curveVertex(float, float)">curveVertex</A>, <A HREF="../../processing/core/PGraphics.html#directionalLight(float, float, float, float, float, float)">directionalLight</A>, <A HREF="../../processing/core/PGraphics.html#displayable()">displayable</A>, <A HREF="../../processing/core/PGraphics.html#dispose()">dispose</A>, <A HREF="../../processing/core/PGraphics.html#edge(boolean)">edge</A>, <A HREF="../../processing/core/PGraphics.html#ellipse(float, float, float, float)">ellipse</A>, <A HREF="../../processing/core/PGraphics.html#ellipseMode(int)">ellipseMode</A>, <A HREF="../../processing/core/PGraphics.html#emissive(float)">emissive</A>, <A HREF="../../processing/core/PGraphics.html#emissive(float, float, float)">emissive</A>, <A HREF="../../processing/core/PGraphics.html#emissive(int)">emissive</A>, <A HREF="../../processing/core/PGraphics.html#endCamera()">endCamera</A>, <A HREF="../../processing/core/PGraphics.html#endShape()">endShape</A>, <A HREF="../../processing/core/PGraphics.html#fill(float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(float, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(float, float, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(float, float, float, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(int)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(int, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#flush()">flush</A>, <A HREF="../../processing/core/PGraphics.html#frustum(float, float, float, float, float, float)">frustum</A>, <A HREF="../../processing/core/PGraphics.html#getStyle()">getStyle</A>, <A HREF="../../processing/core/PGraphics.html#getStyle(processing.core.PStyle)">getStyle</A>, <A HREF="../../processing/core/PGraphics.html#green(int)">green</A>, <A HREF="../../processing/core/PGraphics.html#hint(int)">hint</A>, <A HREF="../../processing/core/PGraphics.html#hue(int)">hue</A>, <A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float)">image</A>, <A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float, float, float)">image</A>, <A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float, float, float, int, int, int, int)">image</A>, <A HREF="../../processing/core/PGraphics.html#imageMode(int)">imageMode</A>, <A HREF="../../processing/core/PGraphics.html#is2D()">is2D</A>, <A HREF="../../processing/core/PGraphics.html#is3D()">is3D</A>, <A HREF="../../processing/core/PGraphics.html#lerpColor(int, int, float)">lerpColor</A>, <A HREF="../../processing/core/PGraphics.html#lerpColor(int, int, float, int)">lerpColor</A>, <A HREF="../../processing/core/PGraphics.html#lightFalloff(float, float, float)">lightFalloff</A>, <A HREF="../../processing/core/PGraphics.html#lights()">lights</A>, <A HREF="../../processing/core/PGraphics.html#lightSpecular(float, float, float)">lightSpecular</A>, <A HREF="../../processing/core/PGraphics.html#line(float, float, float, float, float, float)">line</A>, <A HREF="../../processing/core/PGraphics.html#modelX(float, float, float)">modelX</A>, <A HREF="../../processing/core/PGraphics.html#modelY(float, float, float)">modelY</A>, <A HREF="../../processing/core/PGraphics.html#modelZ(float, float, float)">modelZ</A>, <A HREF="../../processing/core/PGraphics.html#noFill()">noFill</A>, <A HREF="../../processing/core/PGraphics.html#noLights()">noLights</A>, <A HREF="../../processing/core/PGraphics.html#normal(float, float, float)">normal</A>, <A HREF="../../processing/core/PGraphics.html#noStroke()">noStroke</A>, <A HREF="../../processing/core/PGraphics.html#noTint()">noTint</A>, <A HREF="../../processing/core/PGraphics.html#ortho()">ortho</A>, <A HREF="../../processing/core/PGraphics.html#ortho(float, float, float, float, float, float)">ortho</A>, <A HREF="../../processing/core/PGraphics.html#perspective()">perspective</A>, <A HREF="../../processing/core/PGraphics.html#perspective(float, float, float, float)">perspective</A>, <A HREF="../../processing/core/PGraphics.html#point(float, float, float)">point</A>, <A HREF="../../processing/core/PGraphics.html#pointLight(float, float, float, float, float, float)">pointLight</A>, <A HREF="../../processing/core/PGraphics.html#popStyle()">popStyle</A>, <A HREF="../../processing/core/PGraphics.html#printCamera()">printCamera</A>, <A HREF="../../processing/core/PGraphics.html#printProjection()">printProjection</A>, <A HREF="../../processing/core/PGraphics.html#pushStyle()">pushStyle</A>, <A HREF="../../processing/core/PGraphics.html#rect(float, float, float, float)">rect</A>, <A HREF="../../processing/core/PGraphics.html#rectMode(int)">rectMode</A>, <A HREF="../../processing/core/PGraphics.html#red(int)">red</A>, <A HREF="../../processing/core/PGraphics.html#saturation(int)">saturation</A>, <A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix)">setMatrix</A>, <A HREF="../../processing/core/PGraphics.html#setParent(processing.core.PApplet)">setParent</A>, <A HREF="../../processing/core/PGraphics.html#setPath(java.lang.String)">setPath</A>, <A HREF="../../processing/core/PGraphics.html#setPrimary(boolean)">setPrimary</A>, <A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape)">shape</A>, <A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape, float, float)">shape</A>, <A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape, float, float, float, float)">shape</A>, <A HREF="../../processing/core/PGraphics.html#shapeMode(int)">shapeMode</A>, <A HREF="../../processing/core/PGraphics.html#shininess(float)">shininess</A>, <A HREF="../../processing/core/PGraphics.html#showException(java.lang.String)">showException</A>, <A HREF="../../processing/core/PGraphics.html#showWarning(java.lang.String)">showWarning</A>, <A HREF="../../processing/core/PGraphics.html#specular(float)">specular</A>, <A HREF="../../processing/core/PGraphics.html#specular(float, float, float)">specular</A>, <A HREF="../../processing/core/PGraphics.html#specular(int)">specular</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetail(int)">sphereDetail</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetail(int, int)">sphereDetail</A>, <A HREF="../../processing/core/PGraphics.html#spotLight(float, float, float, float, float, float, float, float, float, float, float)">spotLight</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float, float, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float, float, float, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(int)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(int, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#style(processing.core.PStyle)">style</A>, <A HREF="../../processing/core/PGraphics.html#text(char)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char[], int, int, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char[], int, int, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(float, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(int, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(int, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#textAlign(int)">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textAlign(int, int)">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textFont(processing.core.PFont)">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textFont(processing.core.PFont, float)">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textLeading(float)">textLeading</A>, <A HREF="../../processing/core/PGraphics.html#textMode(int)">textMode</A>, <A HREF="../../processing/core/PGraphics.html#textureMode(int)">textureMode</A>, <A HREF="../../processing/core/PGraphics.html#textWidth(char)">textWidth</A>, <A HREF="../../processing/core/PGraphics.html#textWidth(java.lang.String)">textWidth</A>, <A HREF="../../processing/core/PGraphics.html#tint(float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(float, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(float, float, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(float, float, float, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(int)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(int, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#translate(float, float, float)">translate</A>, <A HREF="../../processing/core/PGraphics.html#vertex(float[])">vertex</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_processing.core.PImage"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../processing/core/PImage.html#blend(int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blend(processing.core.PImage, int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blendColor(int, int, int)">blendColor</A>, <A HREF="../../processing/core/PImage.html#clone()">clone</A>, <A HREF="../../processing/core/PImage.html#copy(processing.core.PImage, int, int, int, int, int, int, int, int)">copy</A>, <A HREF="../../processing/core/PImage.html#filter(int)">filter</A>, <A HREF="../../processing/core/PImage.html#filter(int, float)">filter</A>, <A HREF="../../processing/core/PImage.html#get(int, int, int, int)">get</A>, <A HREF="../../processing/core/PImage.html#getCache(java.lang.Object)">getCache</A>, <A HREF="../../processing/core/PImage.html#getImage()">getImage</A>, <A HREF="../../processing/core/PImage.html#init(int, int, int)">init</A>, <A HREF="../../processing/core/PImage.html#isModified()">isModified</A>, <A HREF="../../processing/core/PImage.html#removeCache(java.lang.Object)">removeCache</A>, <A HREF="../../processing/core/PImage.html#save(java.lang.String)">save</A>, <A HREF="../../processing/core/PImage.html#set(int, int, processing.core.PImage)">set</A>, <A HREF="../../processing/core/PImage.html#setCache(java.lang.Object, java.lang.Object)">setCache</A>, <A HREF="../../processing/core/PImage.html#setModified()">setModified</A>, <A HREF="../../processing/core/PImage.html#setModified(boolean)">setModified</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="g2"><!-- --></A><H3>
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g2</H3>
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<PRE>
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public java.awt.Graphics2D <B>g2</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="fillGradient"><!-- --></A><H3>
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fillGradient</H3>
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<PRE>
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public boolean <B>fillGradient</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="fillGradientObject"><!-- --></A><H3>
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fillGradientObject</H3>
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<PRE>
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public java.awt.Paint <B>fillGradientObject</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="strokeGradient"><!-- --></A><H3>
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strokeGradient</H3>
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<PRE>
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public boolean <B>strokeGradient</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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|
<A NAME="strokeGradientObject"><!-- --></A><H3>
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strokeGradientObject</H3>
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<PRE>
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public java.awt.Paint <B>strokeGradientObject</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="PGraphicsJava2D()"><!-- --></A><H3>
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|
PGraphicsJava2D</H3>
|
|
<PRE>
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|
public <B>PGraphicsJava2D</B>()</PRE>
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<DL>
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</DL>
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|
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
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|
</TABLE>
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|
|
|
<A NAME="setSize(int, int)"><!-- --></A><H3>
|
|
setSize</H3>
|
|
<PRE>
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|
public void <B>setSize</B>(int iwidth,
|
|
int iheight)</PRE>
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<DL>
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<DD>Called in response to a resize event, handles setting the
|
|
new width and height internally, as well as re-allocating
|
|
the pixel buffer for the new size.
|
|
|
|
Note that this will nuke any cameraMode() settings.
|
|
<P>
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|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#setSize(int, int)">setSize</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
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</DD>
|
|
<DD><DL>
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|
</DL>
|
|
</DD>
|
|
</DL>
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<HR>
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|
|
|
<A NAME="canDraw()"><!-- --></A><H3>
|
|
canDraw</H3>
|
|
<PRE>
|
|
public boolean <B>canDraw</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#canDraw()">PGraphics</A></CODE></B></DD>
|
|
<DD>Some renderers have requirements re: when they are ready to draw.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#canDraw()">canDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
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</DD>
|
|
<DD><DL>
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|
</DL>
|
|
</DD>
|
|
</DL>
|
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<HR>
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|
|
|
<A NAME="beginDraw()"><!-- --></A><H3>
|
|
beginDraw</H3>
|
|
<PRE>
|
|
public void <B>beginDraw</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#beginDraw()">PGraphics</A></CODE></B></DD>
|
|
<DD>Prepares the PGraphics for drawing.
|
|
<p/>
|
|
When creating your own PGraphics, you should call this before
|
|
drawing anything.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#beginDraw()">beginDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
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</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="endDraw()"><!-- --></A><H3>
|
|
endDraw</H3>
|
|
<PRE>
|
|
public void <B>endDraw</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#endDraw()">PGraphics</A></CODE></B></DD>
|
|
<DD>This will finalize rendering so that it can be shown on-screen.
|
|
<p/>
|
|
When creating your own PGraphics, you should call this when
|
|
you're finished drawing.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#endDraw()">endDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="beginShape(int)"><!-- --></A><H3>
|
|
beginShape</H3>
|
|
<PRE>
|
|
public void <B>beginShape</B>(int kind)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#beginShape(int)">PGraphics</A></CODE></B></DD>
|
|
<DD>Start a new shape.
|
|
<P>
|
|
<B>Differences between beginShape() and line() and point() methods.</B>
|
|
<P>
|
|
beginShape() is intended to be more flexible at the expense of being
|
|
a little more complicated to use. it handles more complicated shapes
|
|
that can consist of many connected lines (so you get joins) or lines
|
|
mixed with curves.
|
|
<P>
|
|
The line() and point() command are for the far more common cases
|
|
(particularly for our audience) that simply need to draw a line
|
|
or a point on the screen.
|
|
<P>
|
|
From the code side of things, line() may or may not call beginShape()
|
|
to do the drawing. In the beta code, they do, but in the alpha code,
|
|
they did not. they might be implemented one way or the other depending
|
|
on tradeoffs of runtime efficiency vs. implementation efficiency &mdash
|
|
meaning the speed that things run at vs. the speed it takes me to write
|
|
the code and maintain it. for beta, the latter is most important so
|
|
that's how things are implemented.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#beginShape(int)">beginShape</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="texture(processing.core.PImage)"><!-- --></A><H3>
|
|
texture</H3>
|
|
<PRE>
|
|
public void <B>texture</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#texture(processing.core.PImage)">PGraphics</A></CODE></B></DD>
|
|
<DD>Set texture image for current shape.
|
|
Needs to be called between @see beginShape and @see endShape
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#texture(processing.core.PImage)">texture</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>image</CODE> - reference to a PImage object</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="vertex(float, float)"><!-- --></A><H3>
|
|
vertex</H3>
|
|
<PRE>
|
|
public void <B>vertex</B>(float x,
|
|
float y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#vertex(float, float)">vertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="vertex(float, float, float)"><!-- --></A><H3>
|
|
vertex</H3>
|
|
<PRE>
|
|
public void <B>vertex</B>(float x,
|
|
float y,
|
|
float z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#vertex(float, float, float)">vertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="vertex(float, float, float, float)"><!-- --></A><H3>
|
|
vertex</H3>
|
|
<PRE>
|
|
public void <B>vertex</B>(float x,
|
|
float y,
|
|
float u,
|
|
float v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#vertex(float, float, float, float)">vertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="vertex(float, float, float, float, float)"><!-- --></A><H3>
|
|
vertex</H3>
|
|
<PRE>
|
|
public void <B>vertex</B>(float x,
|
|
float y,
|
|
float z,
|
|
float u,
|
|
float v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#vertex(float, float, float, float, float)">vertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="breakShape()"><!-- --></A><H3>
|
|
breakShape</H3>
|
|
<PRE>
|
|
public void <B>breakShape</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#breakShape()">PGraphics</A></CODE></B></DD>
|
|
<DD>This feature is in testing, do not use or rely upon its implementation
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#breakShape()">breakShape</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="endShape(int)"><!-- --></A><H3>
|
|
endShape</H3>
|
|
<PRE>
|
|
public void <B>endShape</B>(int mode)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#endShape(int)">endShape</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="bezierVertex(float, float, float, float, float, float)"><!-- --></A><H3>
|
|
bezierVertex</H3>
|
|
<PRE>
|
|
public void <B>bezierVertex</B>(float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2,
|
|
float x3,
|
|
float y3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float)">bezierVertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="bezierVertex(float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
|
bezierVertex</H3>
|
|
<PRE>
|
|
public void <B>bezierVertex</B>(float x2,
|
|
float y2,
|
|
float z2,
|
|
float x3,
|
|
float y3,
|
|
float z3,
|
|
float x4,
|
|
float y4,
|
|
float z4)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float, float, float, float)">bezierVertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="curveVertex(float, float, float)"><!-- --></A><H3>
|
|
curveVertex</H3>
|
|
<PRE>
|
|
public void <B>curveVertex</B>(float x,
|
|
float y,
|
|
float z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#curveVertex(float, float, float)">curveVertex</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="point(float, float)"><!-- --></A><H3>
|
|
point</H3>
|
|
<PRE>
|
|
public void <B>point</B>(float x,
|
|
float y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#point(float, float)">point</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="line(float, float, float, float)"><!-- --></A><H3>
|
|
line</H3>
|
|
<PRE>
|
|
public void <B>line</B>(float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#line(float, float, float, float)">line</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="triangle(float, float, float, float, float, float)"><!-- --></A><H3>
|
|
triangle</H3>
|
|
<PRE>
|
|
public void <B>triangle</B>(float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2,
|
|
float x3,
|
|
float y3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#triangle(float, float, float, float, float, float)">triangle</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="quad(float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
|
quad</H3>
|
|
<PRE>
|
|
public void <B>quad</B>(float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2,
|
|
float x3,
|
|
float y3,
|
|
float x4,
|
|
float y4)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#quad(float, float, float, float, float, float, float, float)">quad</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="box(float, float, float)"><!-- --></A><H3>
|
|
box</H3>
|
|
<PRE>
|
|
public void <B>box</B>(float w,
|
|
float h,
|
|
float d)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#box(float, float, float)">box</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="sphere(float)"><!-- --></A><H3>
|
|
sphere</H3>
|
|
<PRE>
|
|
public void <B>sphere</B>(float r)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#sphere(float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Draw a sphere with radius r centered at coordinate 0, 0, 0.
|
|
<P>
|
|
Implementation notes:
|
|
<P>
|
|
cache all the points of the sphere in a static array
|
|
top and bottom are just a bunch of triangles that land
|
|
in the center point
|
|
<P>
|
|
sphere is a series of concentric circles who radii vary
|
|
along the shape, based on, er.. cos or something
|
|
<PRE>
|
|
[toxi 031031] new sphere code. removed all multiplies with
|
|
radius, as scale() will take care of that anyway
|
|
|
|
[toxi 031223] updated sphere code (removed modulos)
|
|
and introduced sphereAt(x,y,z,r)
|
|
to avoid additional translate()'s on the user/sketch side
|
|
|
|
[davbol 080801] now using separate sphereDetailU/V
|
|
</PRE>
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#sphere(float)">sphere</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="bezierDetail(int)"><!-- --></A><H3>
|
|
bezierDetail</H3>
|
|
<PRE>
|
|
public void <B>bezierDetail</B>(int detail)</PRE>
|
|
<DL>
|
|
<DD>Ignored (not needed) in Java 2D.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#bezierDetail(int)">bezierDetail</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="curveDetail(int)"><!-- --></A><H3>
|
|
curveDetail</H3>
|
|
<PRE>
|
|
public void <B>curveDetail</B>(int detail)</PRE>
|
|
<DL>
|
|
<DD>Ignored (not needed) in Java 2D.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#curveDetail(int)">curveDetail</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="smooth()"><!-- --></A><H3>
|
|
smooth</H3>
|
|
<PRE>
|
|
public void <B>smooth</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#smooth()">PGraphics</A></CODE></B></DD>
|
|
<DD>If true in PImage, use bilinear interpolation for copy()
|
|
operations. When inherited by PGraphics, also controls shapes.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#smooth()">smooth</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="noSmooth()"><!-- --></A><H3>
|
|
noSmooth</H3>
|
|
<PRE>
|
|
public void <B>noSmooth</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#noSmooth()">PGraphics</A></CODE></B></DD>
|
|
<DD>Disable smoothing. See smooth().
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#noSmooth()">noSmooth</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="textAscent()"><!-- --></A><H3>
|
|
textAscent</H3>
|
|
<PRE>
|
|
public float <B>textAscent</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#textAscent()">PGraphics</A></CODE></B></DD>
|
|
<DD>Returns the ascent of the current font at the current size.
|
|
This is a method, rather than a variable inside the PGraphics object
|
|
because it requires calculation.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#textAscent()">textAscent</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="textDescent()"><!-- --></A><H3>
|
|
textDescent</H3>
|
|
<PRE>
|
|
public float <B>textDescent</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#textDescent()">PGraphics</A></CODE></B></DD>
|
|
<DD>Returns the descent of the current font at the current size.
|
|
This is a method, rather than a variable inside the PGraphics object
|
|
because it requires calculation.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#textDescent()">textDescent</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="textSize(float)"><!-- --></A><H3>
|
|
textSize</H3>
|
|
<PRE>
|
|
public void <B>textSize</B>(float size)</PRE>
|
|
<DL>
|
|
<DD>Same as parent, but override for native version of the font.
|
|
<p/>
|
|
Also gets called by textFont, so the metrics
|
|
will get recorded properly.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#textSize(float)">textSize</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="pushMatrix()"><!-- --></A><H3>
|
|
pushMatrix</H3>
|
|
<PRE>
|
|
public void <B>pushMatrix</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#pushMatrix()">PGraphics</A></CODE></B></DD>
|
|
<DD>Push a copy of the current transformation matrix onto the stack.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#pushMatrix()">pushMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="popMatrix()"><!-- --></A><H3>
|
|
popMatrix</H3>
|
|
<PRE>
|
|
public void <B>popMatrix</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#popMatrix()">PGraphics</A></CODE></B></DD>
|
|
<DD>Replace the current transformation matrix with the top of the stack.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#popMatrix()">popMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="translate(float, float)"><!-- --></A><H3>
|
|
translate</H3>
|
|
<PRE>
|
|
public void <B>translate</B>(float tx,
|
|
float ty)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#translate(float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Translate in X and Y.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#translate(float, float)">translate</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotate(float)"><!-- --></A><H3>
|
|
rotate</H3>
|
|
<PRE>
|
|
public void <B>rotate</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotate(float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Two dimensional rotation.
|
|
|
|
Same as rotateZ (this is identical to a 3D rotation along the z-axis)
|
|
but included for clarity. It'd be weird for people drawing 2D graphics
|
|
to be using rotateZ. And they might kick our a-- for the confusion.
|
|
|
|
<A HREF="http://www.xkcd.com/c184.html">Additional background</A>.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotate(float)">rotate</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotateX(float)"><!-- --></A><H3>
|
|
rotateX</H3>
|
|
<PRE>
|
|
public void <B>rotateX</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotateX(float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Rotate around the X axis.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotateX(float)">rotateX</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotateY(float)"><!-- --></A><H3>
|
|
rotateY</H3>
|
|
<PRE>
|
|
public void <B>rotateY</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotateY(float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Rotate around the Y axis.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotateY(float)">rotateY</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotateZ(float)"><!-- --></A><H3>
|
|
rotateZ</H3>
|
|
<PRE>
|
|
public void <B>rotateZ</B>(float angle)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotateZ(float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Rotate around the Z axis.
|
|
|
|
The functions rotate() and rotateZ() are identical, it's just that it make
|
|
sense to have rotate() and then rotateX() and rotateY() when using 3D;
|
|
nor does it make sense to use a function called rotateZ() if you're only
|
|
doing things in 2D. so we just decided to have them both be the same.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotateZ(float)">rotateZ</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rotate(float, float, float, float)"><!-- --></A><H3>
|
|
rotate</H3>
|
|
<PRE>
|
|
public void <B>rotate</B>(float angle,
|
|
float vx,
|
|
float vy,
|
|
float vz)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#rotate(float, float, float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Rotate about a vector in space. Same as the glRotatef() function.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#rotate(float, float, float, float)">rotate</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="scale(float)"><!-- --></A><H3>
|
|
scale</H3>
|
|
<PRE>
|
|
public void <B>scale</B>(float s)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#scale(float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Scale in all dimensions.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#scale(float)">scale</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="scale(float, float)"><!-- --></A><H3>
|
|
scale</H3>
|
|
<PRE>
|
|
public void <B>scale</B>(float sx,
|
|
float sy)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#scale(float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Scale in X and Y. Equivalent to scale(sx, sy, 1).
|
|
|
|
Not recommended for use in 3D, because the z-dimension is just
|
|
scaled by 1, since there's no way to know what else to scale it by.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#scale(float, float)">scale</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="scale(float, float, float)"><!-- --></A><H3>
|
|
scale</H3>
|
|
<PRE>
|
|
public void <B>scale</B>(float sx,
|
|
float sy,
|
|
float sz)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#scale(float, float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Scale in X, Y, and Z.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#scale(float, float, float)">scale</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="resetMatrix()"><!-- --></A><H3>
|
|
resetMatrix</H3>
|
|
<PRE>
|
|
public void <B>resetMatrix</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#resetMatrix()">PGraphics</A></CODE></B></DD>
|
|
<DD>Set the current transformation matrix to identity.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#resetMatrix()">resetMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="applyMatrix(float, float, float, float, float, float)"><!-- --></A><H3>
|
|
applyMatrix</H3>
|
|
<PRE>
|
|
public void <B>applyMatrix</B>(float n00,
|
|
float n01,
|
|
float n02,
|
|
float n10,
|
|
float n11,
|
|
float n12)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#applyMatrix(float, float, float, float, float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Apply a 3x2 affine transformation matrix.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#applyMatrix(float, float, float, float, float, float)">applyMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
|
|
applyMatrix</H3>
|
|
<PRE>
|
|
public void <B>applyMatrix</B>(float n00,
|
|
float n01,
|
|
float n02,
|
|
float n03,
|
|
float n10,
|
|
float n11,
|
|
float n12,
|
|
float n13,
|
|
float n20,
|
|
float n21,
|
|
float n22,
|
|
float n23,
|
|
float n30,
|
|
float n31,
|
|
float n32,
|
|
float n33)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Apply a 4x4 transformation matrix.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">applyMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getMatrix()"><!-- --></A><H3>
|
|
getMatrix</H3>
|
|
<PRE>
|
|
public <A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> <B>getMatrix</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#getMatrix()">getMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getMatrix(processing.core.PMatrix2D)"><!-- --></A><H3>
|
|
getMatrix</H3>
|
|
<PRE>
|
|
public <A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> <B>getMatrix</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> target)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#getMatrix(processing.core.PMatrix2D)">PGraphics</A></CODE></B></DD>
|
|
<DD>Copy the current transformation matrix into the specified target.
|
|
Pass in null to create a new matrix.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#getMatrix(processing.core.PMatrix2D)">getMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getMatrix(processing.core.PMatrix3D)"><!-- --></A><H3>
|
|
getMatrix</H3>
|
|
<PRE>
|
|
public <A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> <B>getMatrix</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> target)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#getMatrix(processing.core.PMatrix3D)">PGraphics</A></CODE></B></DD>
|
|
<DD>Copy the current transformation matrix into the specified target.
|
|
Pass in null to create a new matrix.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#getMatrix(processing.core.PMatrix3D)">getMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setMatrix(processing.core.PMatrix2D)"><!-- --></A><H3>
|
|
setMatrix</H3>
|
|
<PRE>
|
|
public void <B>setMatrix</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix2D)">PGraphics</A></CODE></B></DD>
|
|
<DD>Set the current transformation to the contents of the specified source.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix2D)">setMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setMatrix(processing.core.PMatrix3D)"><!-- --></A><H3>
|
|
setMatrix</H3>
|
|
<PRE>
|
|
public void <B>setMatrix</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix3D)">PGraphics</A></CODE></B></DD>
|
|
<DD>Set the current transformation to the contents of the specified source.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix3D)">setMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="printMatrix()"><!-- --></A><H3>
|
|
printMatrix</H3>
|
|
<PRE>
|
|
public void <B>printMatrix</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#printMatrix()">PGraphics</A></CODE></B></DD>
|
|
<DD>Print the current model (or "transformation") matrix.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#printMatrix()">printMatrix</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="screenX(float, float)"><!-- --></A><H3>
|
|
screenX</H3>
|
|
<PRE>
|
|
public float <B>screenX</B>(float x,
|
|
float y)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#screenX(float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Given an x and y coordinate, returns the x position of where
|
|
that point would be placed on screen, once affected by translate(),
|
|
scale(), or any other transformations.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#screenX(float, float)">screenX</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="screenY(float, float)"><!-- --></A><H3>
|
|
screenY</H3>
|
|
<PRE>
|
|
public float <B>screenY</B>(float x,
|
|
float y)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#screenY(float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Given an x and y coordinate, returns the y position of where
|
|
that point would be placed on screen, once affected by translate(),
|
|
scale(), or any other transformations.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#screenY(float, float)">screenY</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="screenX(float, float, float)"><!-- --></A><H3>
|
|
screenX</H3>
|
|
<PRE>
|
|
public float <B>screenX</B>(float x,
|
|
float y,
|
|
float z)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#screenX(float, float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Maps a three dimensional point to its placement on-screen.
|
|
<P>
|
|
Given an (x, y, z) coordinate, returns the x position of where
|
|
that point would be placed on screen, once affected by translate(),
|
|
scale(), or any other transformations.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#screenX(float, float, float)">screenX</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="screenY(float, float, float)"><!-- --></A><H3>
|
|
screenY</H3>
|
|
<PRE>
|
|
public float <B>screenY</B>(float x,
|
|
float y,
|
|
float z)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#screenY(float, float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Maps a three dimensional point to its placement on-screen.
|
|
<P>
|
|
Given an (x, y, z) coordinate, returns the y position of where
|
|
that point would be placed on screen, once affected by translate(),
|
|
scale(), or any other transformations.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#screenY(float, float, float)">screenY</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="screenZ(float, float, float)"><!-- --></A><H3>
|
|
screenZ</H3>
|
|
<PRE>
|
|
public float <B>screenZ</B>(float x,
|
|
float y,
|
|
float z)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#screenZ(float, float, float)">PGraphics</A></CODE></B></DD>
|
|
<DD>Maps a three dimensional point to its placement on-screen.
|
|
<P>
|
|
Given an (x, y, z) coordinate, returns its z value.
|
|
This value can be used to determine if an (x, y, z) coordinate
|
|
is in front or in back of another (x, y, z) coordinate.
|
|
The units are based on how the zbuffer is set up, and don't
|
|
relate to anything "real". They're only useful for in
|
|
comparison to another value obtained from screenZ(),
|
|
or directly out of the zbuffer[].
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#screenZ(float, float, float)">screenZ</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="strokeCap(int)"><!-- --></A><H3>
|
|
strokeCap</H3>
|
|
<PRE>
|
|
public void <B>strokeCap</B>(int cap)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#strokeCap(int)">strokeCap</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="strokeJoin(int)"><!-- --></A><H3>
|
|
strokeJoin</H3>
|
|
<PRE>
|
|
public void <B>strokeJoin</B>(int join)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#strokeJoin(int)">strokeJoin</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="strokeWeight(float)"><!-- --></A><H3>
|
|
strokeWeight</H3>
|
|
<PRE>
|
|
public void <B>strokeWeight</B>(float weight)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#strokeWeight(float)">strokeWeight</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="backgroundImpl()"><!-- --></A><H3>
|
|
backgroundImpl</H3>
|
|
<PRE>
|
|
public void <B>backgroundImpl</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#backgroundImpl()">PGraphics</A></CODE></B></DD>
|
|
<DD>Actual implementation of clearing the background, now that the
|
|
internal variables for background color have been set. Called by the
|
|
backgroundFromCalc() method, which is what all the other background()
|
|
methods call once the work is done.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="beginRaw(processing.core.PGraphics)"><!-- --></A><H3>
|
|
beginRaw</H3>
|
|
<PRE>
|
|
public void <B>beginRaw</B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> recorderRaw)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#beginRaw(processing.core.PGraphics)">PGraphics</A></CODE></B></DD>
|
|
<DD>Record individual lines and triangles by echoing them to another renderer.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#beginRaw(processing.core.PGraphics)">beginRaw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="endRaw()"><!-- --></A><H3>
|
|
endRaw</H3>
|
|
<PRE>
|
|
public void <B>endRaw</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#endRaw()">endRaw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="loadPixels()"><!-- --></A><H3>
|
|
loadPixels</H3>
|
|
<PRE>
|
|
public void <B>loadPixels</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#loadPixels()">PImage</A></CODE></B></DD>
|
|
<DD>Call this when you want to mess with the pixels[] array.
|
|
<p/>
|
|
For subclasses where the pixels[] buffer isn't set by default,
|
|
this should copy all data into the pixels[] array
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#loadPixels()">loadPixels</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="updatePixels()"><!-- --></A><H3>
|
|
updatePixels</H3>
|
|
<PRE>
|
|
public void <B>updatePixels</B>()</PRE>
|
|
<DL>
|
|
<DD>Update the pixels[] buffer to the PGraphics image.
|
|
<P>
|
|
Unlike in PImage, where updatePixels() only requests that the
|
|
update happens, in PGraphicsJava2D, this will happen immediately.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#updatePixels()">updatePixels</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="updatePixels(int, int, int, int)"><!-- --></A><H3>
|
|
updatePixels</H3>
|
|
<PRE>
|
|
public void <B>updatePixels</B>(int x,
|
|
int y,
|
|
int c,
|
|
int d)</PRE>
|
|
<DL>
|
|
<DD>Update the pixels[] buffer to the PGraphics image.
|
|
<P>
|
|
Unlike in PImage, where updatePixels() only requests that the
|
|
update happens, in PGraphicsJava2D, this will happen immediately.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#updatePixels(int, int, int, int)">updatePixels</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="resize(int, int)"><!-- --></A><H3>
|
|
resize</H3>
|
|
<PRE>
|
|
public void <B>resize</B>(int wide,
|
|
int high)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#resize(int, int)">PImage</A></CODE></B></DD>
|
|
<DD>Resize this image to a new width and height.
|
|
Use 0 for wide or high to make that dimension scale proportionally.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#resize(int, int)">resize</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="get(int, int)"><!-- --></A><H3>
|
|
get</H3>
|
|
<PRE>
|
|
public int <B>get</B>(int x,
|
|
int y)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#get(int, int)">PImage</A></CODE></B></DD>
|
|
<DD>Returns an ARGB "color" type (a packed 32 bit int with the color.
|
|
If the coordinate is outside the image, zero is returned
|
|
(black, but completely transparent).
|
|
<P>
|
|
If the image is in RGB format (i.e. on a PVideo object),
|
|
the value will get its high bits set, just to avoid cases where
|
|
they haven't been set already.
|
|
<P>
|
|
If the image is in ALPHA format, this returns a white with its
|
|
alpha value set.
|
|
<P>
|
|
This function is included primarily for beginners. It is quite
|
|
slow because it has to check to see if the x, y that was provided
|
|
is inside the bounds, and then has to check to see what image
|
|
type it is. If you want things to be more efficient, access the
|
|
pixels[] array directly.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#get(int, int)">get</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getImpl(int, int, int, int)"><!-- --></A><H3>
|
|
getImpl</H3>
|
|
<PRE>
|
|
public <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> <B>getImpl</B>(int x,
|
|
int y,
|
|
int w,
|
|
int h)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#getImpl(int, int, int, int)">PImage</A></CODE></B></DD>
|
|
<DD>Internal function to actually handle getting a block of pixels that
|
|
has already been properly cropped to a valid region. That is, x/y/w/h
|
|
are guaranteed to be inside the image space, so the implementation can
|
|
use the fastest possible pixel copying method.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="get()"><!-- --></A><H3>
|
|
get</H3>
|
|
<PRE>
|
|
public <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> <B>get</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#get()">PImage</A></CODE></B></DD>
|
|
<DD>Returns a copy of this PImage. Equivalent to get(0, 0, width, height).
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#get()">get</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="set(int, int, int)"><!-- --></A><H3>
|
|
set</H3>
|
|
<PRE>
|
|
public void <B>set</B>(int x,
|
|
int y,
|
|
int argb)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#set(int, int, int)">PImage</A></CODE></B></DD>
|
|
<DD>Set a single pixel to the specified color.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#set(int, int, int)">set</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mask(int[])"><!-- --></A><H3>
|
|
mask</H3>
|
|
<PRE>
|
|
public void <B>mask</B>(int[] alpha)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#mask(int[])">PImage</A></CODE></B></DD>
|
|
<DD>Set alpha channel for an image. Black colors in the source
|
|
image will make the destination image completely transparent,
|
|
and white will make things fully opaque. Gray values will
|
|
be in-between steps.
|
|
<P>
|
|
Strictly speaking the "blue" value from the source image is
|
|
used as the alpha color. For a fully grayscale image, this
|
|
is correct, but for a color image it's not 100% accurate.
|
|
For a more accurate conversion, first use filter(GRAY)
|
|
which will make the image into a "correct" grayscake by
|
|
performing a proper luminance-based conversion.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#mask(int[])">mask</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mask(processing.core.PImage)"><!-- --></A><H3>
|
|
mask</H3>
|
|
<PRE>
|
|
public void <B>mask</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> alpha)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#mask(processing.core.PImage)">PImage</A></CODE></B></DD>
|
|
<DD>Set alpha channel for an image using another image as the source.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#mask(processing.core.PImage)">mask</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="copy(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
|
|
copy</H3>
|
|
<PRE>
|
|
public void <B>copy</B>(int sx,
|
|
int sy,
|
|
int sw,
|
|
int sh,
|
|
int dx,
|
|
int dy,
|
|
int dw,
|
|
int dh)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#copy(int, int, int, int, int, int, int, int)">PImage</A></CODE></B></DD>
|
|
<DD>Copy things from one area of this image
|
|
to another area in the same image.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#copy(int, int, int, int, int, int, int, int)">copy</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL>
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