1
0
mirror of https://github.com/arduino/Arduino.git synced 2024-12-11 22:24:13 +01:00
Arduino/libraries/Esplora/examples/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino
Scott Fitzgerald 9810e896d1 Update to Esplora example
Added Mouse.press to Esplora Joystick Mouse example
2014-03-08 12:43:18 +04:00

61 lines
2.3 KiB
C++

/*
Esplora Joystick Mouse
This sketch shows you how to read the joystick and use it to control the movement
of the cursor on your computer. You're making your Esplora into a mouse!
WARNING: this sketch will take over your mouse movement. If you lose control
of your mouse do the following:
1) unplug the Esplora.
2) open the EsploraBlink sketch
3) hold the reset button down while plugging your Esplora back in
4) while holding reset, click "Upload"
5) when you see the message "Done compiling", release the reset button.
This will stop your Esplora from controlling your mouse while you upload a sketch
that doesn't take control of the mouse.
Created on 22 Dec 2012
by Tom Igoe
Updated 8 March 2014
by Scott Fitzgerald
http://arduino.cc/en/Reference/EsploraReadJoystickSwitch
This example is in the public domain.
*/
#include <Esplora.h>
void setup()
{
Serial.begin(9600); // initialize serial communication with your computer
Mouse.begin(); // take control of the mouse
}
void loop()
{
int xValue = Esplora.readJoystickX(); // read the joystick's X position
int yValue = Esplora.readJoystickY(); // read the joystick's Y position
int button = Esplora.readJoystickSwitch(); // read the joystick pushbutton
Serial.print("Joystick X: "); // print a label for the X value
Serial.print(xValue); // print the X value
Serial.print("\tY: "); // print a tab character and a label for the Y value
Serial.print(yValue); // print the Y value
Serial.print("\tButton: "); // print a tab character and a label for the button
Serial.print(button); // print the button value
int mouseX = map(xValue, -512, 512, 10, -10); // map the X value to a range of movement for the mouse X
int mouseY = map(yValue, -512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y
Mouse.move(mouseX, mouseY, 0); // move the mouse
if (button == 0) { // if the joystick button is pressed
Mouse.press(); // send a mouse click
} else {
Mouse.release(); // if it's not pressed, release the mouse button
}
delay(10); // a short delay before moving again
}